[quote who="AntiCommie" reply="15" id="1982130"]Spyder: I like the orbitting idea too, but I couldnt think of a way to make it not look retarded since no other station orbitted. I'd hate to see the SB pass through research stations and such, and I dont know if its possible to make all stations to orbit.[/quote] lol, if it not enought that you have to chase the running carriers in graw well, now you want me to chase aftr his running military labs too?
Cpt_Siddy
you need to use alloy before it works. But yeah, as i sed, you payed to be testers, now enjoy your aids.
Tyr222, P5yyy and me. There is not many out thre who can take one that. (sorry gini, you always have plase in my heart)
Vasari capitals hips, the evacuator. Looks like whale or egg and has powerful abilities. Can kill, can colonise, can interdickt and can bomb planet and get recoure boost.
[quote who="EadTaes" reply="19" id="1981592"]Not just any phase inhibitor I covered that point in reply 13 wich is very important and crusial. As for more expensive i think you might be right there. In fact the hangers should be cheaper as well. As so a bunch of other defenses.[/quote] i got whole thread going on starbase onmy own as well.
Also, SB needs a shield mittigation.
[quote who="EviliroN" reply="13" id="1981667"]i believe the death star had an offensive role...did it not?[/quote] it also took year to build and then some. Not to mention the engineers that designed it were from italy... so it failed, twise.
[quote who="maxiwill" reply="5" id="1981600"] Yes, SBs can be bypassed. But these SBs can easily construct frigates to ruin the systems the enemy leaves almost undefended or - even better - can force the enemy searching for your actual fleet to find themselves in a sandwich position between your home-fleet and the one set up by the SB.[/quote] one word. Recources. In this game, your goal is to kill your enmy.
[quote]STARBASE should be more EXPENSIVE and more powerfull. Also if it's powerfull and expensive the 1st one should maybe be free but that is to be determined after everything else about them has been fixed.[/quote] actualy, i disagree with this one, it shuld be cheap, but take ages to build. Literaly, 10+ minutes. And much much more powerful than it is now. All fortifications take time to build. And
Man, i just dont see me using starbases in multiplayer, i just cant. Novalith is money much beter spent than this toy.
Majority of people here look at starbase as a tool to play Sim City. Playing Sim City in MP games will rarely get you a win, without having a good team mate that you can feed at the very least. I am talking abaut balancing Starbase for Multi Player. The way starbases are now, means that they are only good for early game rush, When enemy is near and you get some feed to errect a starbase in his territorry. Mid/late game
old... from like, beta.
[quote who="TheSpydyr" reply="6" id="1980379"]I agree with your points exept for the low cost. These are supposed to be huge and very powerful and should be hard to build (both long time and cost wise) They are basically a super-power that nothing in the game can touch single-handedly or even in a small group. So, they should be hard to build and obtain as well. Just my thoughts.[/quote] There is reason people dont use many capital ships. It
[quote who="Grottenolm85" reply="5" id="1980363"]How about a slow fireing ,single torpedo weapon that can disable hyperjump on an enemy ship for a long time with an range that covers a whole asteroid grav-well and deals seroius damage (1000). The first target priority should be caps. That way you could bypass the starbase, but you would lose one cap a least.[/quote] Im not quit shure what you mean here. Any ability has chanse of being interrupted and recycling time. Abi
im talking here against adept human players. I will never ever fight something that hold no economical walue to enemy if i can avoid it. You can make this thing useful against AI, yes. Im talking abaut making it useful against player that know how to ruin your day. Ever seen 20 carriers run pass your defenses and Bomb rushing your tradeports?
https://forums.sinsofasolarempire.com/333229 pretty much sums it up.
increase initial price? why? So enemy can win by making more fleet for the money? Money shuld never be issue when entrenching, Time must be the factor!
more mines please. Also see my post for idea for mines. also, nice pics
Scout rush is a doggy matter. Scout rush can cripple your planets construction capabilities and slow you down. Or it can compleetly devastate your key sturctures (see, TEC scouts with time bombs) The thing is, that you have to see the rush coming, before its too late. Scouts are cheap as dirt and hard to kill without fighters. Not seing TEC scoutrush coming at you might cripple you so bad that you wont recover in time to repell any LRM swa
First, let me start this post by clearning few things. What is entrenchment; from what ive learned, it is consolidation of defensive possition. Hill, fort, plain or planet. Now that we know this, lets move to the focal point of this: Starbase. [e digicons]1*[/e] What is starbase? It is base so big that it can be mistaken for moon. (in before ' That is no moon! ') [e digicons]2*[/e] What purpose shuld it serv
holymother, thats a big projectile...
LoL So we got Sins RUWANDA, Africans spilling mines on my corn fireld, verion now. :D
I heard the the missiles fired from the marza missile barrage are actualy little Chuck norris clones. Also, Marza used to be old Mr.T's party van back in good ol times.
[quote who="psyck0" reply="2" id="1977927"]It's siddy. He's an idiot and a troll, and I don't understand why the moderators don't do anything about him. Really, this forum could use more moderation. That said, he does sometimes contribute to gameplay discussions when he's not being an ass.[/quote] I am contributing. Consturctive talk is not arslicking and/or backpatting. Also, if you got something a
[quote who="Phalnax811" reply="25" id="1977919"] !!!!!! Jerk...negative karma anyone?[/quote] I whuld understand yout ire, if i was lying. But the 1231235234123345235243 minidumps Sins online community had speaks othervice.