I changed the cobalt frigate and copied (then changed) these files over from the Kol: WeaponType "Beam" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "OVERTIME" DamageType "ENERGY" WeaponClassType "BEAM" DamagePerBank:FRONT 280.000000 DamagePerBank:BACK 0.000000 DamagePerBank:LEFT 0.000000 DamagePerBank:RIGHT 0.000000 Range 5000.000000 PreBuffCooldownTime 14.000000 CanFir
Jon9
The colonizer capships tend to have excellent support abilities as well...
Working on adding new effects for the TEC lasers. I'm trying to get them to look like lasers, not bolts, so I'm taking the Kol beams, using them to replace the cobalt weapon data, then adjusting the damage, sounds, and beam duration to .1 (to make it like a vasari flashbeam) However, it minidumps on me when I try to load the mod. Any suggestions?
I don't know if what you are suggesting is currently possible with the current modding tools. Not that I would know, of course. Try asking Uzii or Skyline Hun. Good luck anyway! :CONGRAT:
Build a bunch of turrets and hangar defense to guard your planets, if you're Vasari build a bunch of Phase Gates (makes an instant phase lane). You can also station a few frigates to each planet, but that would completely suck up your fleet supply. Good Luck! :CONGRAT:
I've added a high tier super railgun defense for TEC :) So far, I'm using the gauss cannon model and displays, if any of you could help with modeling, I would appreciate it. I have made the Vasari Evacuator pretty powerful, but extremely expensive in terms of logistics (100 slots) and standard resources. Eventually, I hope to add my own factions, but I need to get a lot more experience in modding before I try that. :(
I'm attempting to create a new mod that would accomplish the following: Differentiate between races (ie, the advent get better fighters, vasari better ships) Make capital ships less of a suped up frigate and turn them into actual capital ships, and increase their cost likewise greatly increase the power of defenses, each race's being unique (TEC=armor+firepower, Vasari=range) Generaly toy around with damage ratios, maybe graphics affects make strikecraf
Advent have plenty of shields. What do Vasari phase missles beat? Of course, shields! :D (As you may have gathered, I am a Vasari player)
Really, it's an excellent game, considering that it is made by a minor company, and that it is placed in real time. The first galciv never had a ship editor either. You must be one of those complete fools with no life that EA sends to flame other games. Everyone can have their own tastes, but your complaints simply go overboard. by the way, there really are no worthwhile 20 year old games to speak of. :p
When I extract, all I get is the readme, but its only 2 KB while the download is about 100000, and the installer dosen't work either. Help, anyone? This looks like a really good mod though.
Aequitas says its included with this mod, along with Sins Plus and some other stuff. :CONGRAT:
Thanks. Mine just shows up as phasermod, so it must be that I haven't taken the PhaserMod v1.0 directory out. ;p
I have the same issue as Aelya. Only the original factions were selectable. :( Still, the mod looks cool.
When I extract it, it only extracts a the readme
I think that you use the hue option. I don't know for sure though, since I'm new also. :(