or you can just move them to the other side of the system... they won't move back in time to attack/be attacked by the pirates... and their auto attack is still on for other things.
martyr3810
Are you Austrian or are you taking that Avatar from WH40k Pndrev? Also, I agree its not marketing to 12-13 year olds, but i'm sure there are lots of them playing. As previously mentioned its the younger generation that knows their electronics and software (so by extension: games) :P
[quote]PS - This isnt the simplest checklist even for tech friendly people. Router (still new technology as an everyday home item), Window Firewall (not hard but given the VISTA repution i could see people being intimitated), Modem Internal-Firewall (ok alot of people dont have the legal right to change their modem, doing so was new to me, tho not difficult), Security Software (norton, mcafee) most people wont or dont want to touch their security program, the younger or less experianced you get
64 bit, 'nuff said. Your driver/software support - extremely lacking. Lol. It is actually a problem with Nvidia, not Vista stitched, as I understand its a conflict between the power saver functions in Vista and the power saver functions in Nvidia graphics cards. Nvidia was the one who from the get-go told everyone they were Vista compatible (the power saver functions of Vista have been almost the same since it was Longhorn... You think Nvidia hasn't known/had time to fix it? Lol.)<
[quote]Disagree all you want, but your wrong, and I know the way I’m proposing is better.[/quote] Here's to hoping noone pays attention to your idea, just on the principle of how you've asked. For the record I'd say this even if it was a good idea (and its not).
You guys play singeplayer/comp stomp too much. Yeah they're hard when the pirates have lots of surviving units. (Which is generally what happens when you sick them on computers), computers are smart enough to cut their losses, unlike humans who I notice first reaction is to try to hold onto every planet instead of looking at the strategic longterm - but also because its much easier for humans to fight off pirates :P (unless others are attacking them as well).
[quote]Also Conan: trade ports dont give dimishing returns. 6 Trade ports on one planet give exactly 6 times the amount of a single trade port.[/quote] They can if your longest trade lane isn't big enough - or you don't have enough trade port's at other planets to trade with. Which is usually not a problem if you have the capital and can afford to put 6 around one planet. If you own like 3 planets in the corner of the map and you decide to get rich quick and build 6 trade ports on one
Its the same with rebels though, they just appear. The implication is that they we're civilians/masquerading as civilians or whatever and then came up - or maybe they launched from the pirate planet? Lord knows the garrison/ungarrison (as for fighters) animation has is errr, just appear dissapear (and out of strange places) why wouldn't that work for a whole planet? (Not saying it makes sense but it fits :P)
1.03 will introduce improved AI. Just give it a bit fellas.
[quote]I suspect that it's a large trade ship converted to a military vessel with improvised armor and weapons bolted on.[/quote] According to the manual, every TEC capital ship except for the Kol Battleship is a retrofitted trade ship converted to military use. The Kol Battleship is the only '1st gen' capital ship designed and built entirely for military use.
THQ patch policy is what one might call incredibly bad. Its not quite as bad as EA's - but theres certainly noone ELSE worse.
The spawn of rebels is slowed (to the point where it might as well not happen but still, technically slowed) around enemy planets under the influence of their culture. Rebels spawn normally at planets w/o their own culture or under the influence of your culture AND their culture. Although there is a limit on the # of rebels and # of systems at a time they'll spawn in too. Also, insurgency stacks and ignores allied players.
[quote]One tech of dubious use to me is that one that allows you to build planetary orbitals with more than one construction frigate, but the orbitals cost more money than usual. Since buildings are relatively fast I haven't felt a need for that. [/quote] If you want to get a planet up REALLY quick (like to establish a base behind enemy lines or a chokepoint or a factory planet...) that works great. Also works well for building the superweapon, although the advent superweapon is a bit
[quote]Nothing says "I hate Siege Spam" like twenty fighter squadrons.[/quote] To which the tactical readout says: "What siege frigates? The debris to my right?"
Sounds like people want a + - option for gamespeed in multiplayer too XD (for those that don't know, the + - hotkeys increase gamespeed in singleplayer up to 8x what the speed you selected was, and trust me 8x of 'fast' is FAST, REALLY REALLY FAST.)
It doesn't build anti-fighter either. Knock out their capships and any siege frigates they've already built and they can destroy your structures but no way to take your planets, and fighter/bomber fleets will raptastically rape them. Thats a huge problem too since if you leave it on auto, it uses up all your fleet cap, so if you ever NEED TO ADAPT, or just build one new capital ship, that support is NEVER there. RA is not OP, the building it needs? TEN FUCKING TACTICAL SLOTS.
Yeah, multiple trade ports/refiniers do stack. Especially useful on planets that have some kind of trade incom +% trait. Remember one I had 3 trade port's on... was making more than my homeworld was in taxes lol. Kalanite deposits I think that trait was... or it might have had Kalanite and spice, don't remember, but it was in my longest trade route and all that and was just spectacular cash income. Would've built more trade ports but needed some frigate factories there too (bit strategic i
Yeah that personally makes me kinda annoyed. It is so easy to just focus fire capital ships with massed heavy cruisers and watch them dissapear, its not even worth the cash. Grab an Akkan for the limited time it'll give you the targeting link and a dunov to do that initial EMP burst and wave goodbye...
The copy protection was just insult to injury. No, copy protection didn't kill Titanquest - but it DEFINITELY hurt it. Who do they have to blame? Just themselves. Considering most of the pirates I know do it to TRY the game, cause a Demo isn't good enough... and WILL actually buy it if they have the money (which frankly we college students don't always)..... then having the game **** up all over the place is not going to get raving reviews - or make them want to put cold hard cash on
Oh the superweapons are good but they're so expensive and fragile it really is better to go the other routes. The military tree (beyond getting to repair bays) is really not a tech tree you need to fool around in right off the bat... not against computers or on larger maps anyway. Go with the civ tree until mid/late game. Well Rebels are... Rebels. Doesn't mean they like you, just that they want to break away from them, its strong enough as is, and its not too strong. A pr
Too True Caydr, games are all about eye-candy, and no substance these days. Eye candy is good people but eye candy should be optional. If we can't run it on the average machine and not get choppy framerates, your doing something wrong - and if eyecandy is all you have... well... =_=. P.S. Also to add to my earlier post, its also because WE ALL can play it that we bought Sins and encourage others to buy it (and considering some of our computers are 5+ yrs old, thats saying something)
Depending on race some colonizer's make things cheaper too for a time. Not sure if it applies to structures but i know for sure it applies to planet improvements. Chances are it was that, or as Aspartic said, some trait of that planet.
Just going to comment on that article and Sins in general. On pirated/pirating games: I get cracks for games I own - because frankly, cd checks and other protective shit REALLY irritate me. The fact that people pirate half-ass games not worth buying does not surprise me, or that people don't want to install shit like Starforce or a half dozen ugly things on their computer. If I wanted spyware I'd visit a Hacking/cRackz site with my antivirus off, thanks. On that arti
Try turning the game-record function off guys. For whatever reason it seems to being recording EVERY player's clicks and such, so 4 player game = recording 4 games worth at the same time etc (and AI follows set patterns/just responds to your actions). Which is why its never a problem in singleplayer, only in multiplayer. Seemed to fix it for the most part for me and my group. :P Turning off Auto-save helps too especially if your playing with a lot of different levels of system types
... Except wherever the hull is... chances are the hull (or another turret, sensor mast, heat sink, engine or other thing etc) will get in the way of at least one direction (usually forward or backward) which means they still won't be able to focus firepower particularly well. Although if your arguing just for turrets in general, Yes they'll use turrets but they won't be like Naval ships today, no - and they would be concentrated most heavily at the front.