Hey Uzii, just something I'd like to comment on with your mod (as awesome as it is). After playing a couple of games with it and having so much fun with the wartorn planet bonus, I decided to check your files to see how the bonuses are weighted. All the planets that had this bonus only listed it once, but on the desert planet, it was listed [U][B]4[/B][/U] times thus making it the most likely bonus to get on a desert planet versus all the others. Is this intentional? If it is, I'll j
Fleak
For #6, I'm mostly sure there is nothing like that for basic weapons, but you can easily do this for abilities. You can specify as many or as few possible targets as you want. Hope that helps a little.
Congrats! After seeing your first post there I tried to throw something together really quickly because I was going out and I tried something similar to this but I was trying to use "Apply buff to self" which should have worked like it does with the ability embargo (both would target a planet) but I got another minidump. :( Still, glad you figured it out in the end though. Keep those excellent mods coming!
This sounds fantastic! More than a few people have expressed some dissatisfaction with Sins' unrealistic "galaxies". Compatibility with Uzii's Sins Plus mod is greatly appreciated as a lot of people (myself included) just can't go back to vanilla Sins. Can't wait to see how it turns out!
Happy to help! You're always replying to threads in the modding forum with helpful advice so we should all try to do the same for you. Like I said, I added the asteroid belt ability to a normal asteroid and when I entered the system it correctly gave a modifier of -20% to chance to hit in the info card of my ships and when I colonized the asteroid and then looked at the info cards for the ships again the effect was still there so unless there was some kind of refresh issue the modifier
Well after seeing your post, I did some fooling around and I can easily add the Asteroid Belt Ability to a regular asteroid. That works and when you colonise it the effect still stays but there seems to be no way of looking at the icon for the ability like you can on a uncolonized planet. Also I tried adding more exotic abilities to planets such as Gauss Blast, Beam Blast, and Antimatter Recharge but got a minidump everytime I tried to mouseover the uncolonized planet. I'm fairly sure only pa
This mod looks like a lot of fun. Just previewed a custom galaxy and the new planets look really nice! You did kind of skimp on the readme though. What makes all these new planets different? The bonuses are explained as you discover each one, but I would appreciate knowing what makes each of the planets unique from the other ones. Thanks.