https://forums.sinsofasolarempire.com/308856 Link to the thread with all the fixed starting locations for two teams.
Haeso
In order for these maps to work you must have them as a .galaxy in the C:\Program Files\Stardock Games\Sins of a Solar Empire\Galaxy if someone could post the path for vista so I could edit it in, please do so. Going to go through all of the maps and fix the starting locations for teams. I'll post them in order. Should be done in an hour or so. Uploading to mediafire now, they'll all be
If there's a particular map you want the start locations fixed for, ask me in a PM or I can make a post, I've already done it for all the maps that don't have it.
the 20v40 would have been closer to about 11-12 lrms left rather than less, you're right. I think it would be closer but the micro was off on my part, regardless, the tests are a lot better and much closer. The poor micro of the jav player in the other tests must have been it, glad it's more on par at least. And astax, if he'd rushed you instead of going econ you wouldn't have had a sizeable force in my homeworld at all, drex would have lost to lament in the long run without help, and I
Illums still are better in a cost-cost, not as skewed as before though, 20v40 almost dead even 20v34 6-8 illums left. I'll be working on a more accurate way of judging the cost of each ship, metal clearly isn't worth the full 500/100, lets go with 275 for now? Crystal too, while you do buy some you don't buy all of it. I'd say maybe 375-400/100 for crystal. The tests just feel so off, I don't normally have a 20v34, it's usually something like 15v20-25. It must be the cost-cos
dream, do you have ventrilo? Or drex, either one. I'll test it with one of you if you want, it may have been bad micro on the lrm player part in my test. I still think the unmicroed test shows a lot though ~ placing the Illums right in front of the javs and letting them pick targets on their own just molested the javs. I'm in the lobby right now, someone who can micro get on so I can get hopefully accurate data. We'll use a test map with infinite resources I'll give ya a link
it can, but with the side banks, lrm micro becomes suicide. We can test it between us if you think micro will play a bigger role, but I doubt it. We did one test where there was no micro and one test where there was 10-9 respectively. Could have been poor micro on the lrm player's part, but I can't see it changing how drastically warped the values are right now. Also keep in mind that at lower numbers the higher survivability of the illum comes into play. When it becomes possible to fly a focuse
You're right though drex, it's a little bigger advantage than cost-cost, but my point was that it's so far skewed that it doesn't matter right now. I'm gonna do a couple other strategies to try and beat illums, I have one that works so far but I'll need more testing on.
[quote]Haeso,Try that test again with 33-34 LRM vs 20 illum... Thats a true cost-for-cost. Regardless, illums *should* win since their a higher technology unit, IMO. Just not by a large margin. Test how badly LRM beats assailant cost-for-cost . This is also not taking two things into consideration: You get LRM faster, how many extra LRM can ya spam before the fight? At least a few... To get Illums, you pay for a more expensive research AND need an extra lab. How many LRM can ya build for that? S
0 upgrades lrm 30 illum 20 7 dead illums 30 dead lrm. 30 flak 20 illum 8 flak left 0 illum left. counter unit cost to cost, no longer a counter unit, just a slightly better against unit. I'll test the TEC/Vasari carriers against illums another night as they are the only counters to illums left at the vasari/TEC disposal on all but very large maps that allow you to HC rush.
We would have won if my teammate hadn't made a mistake, you were outplayed by me. You want to come up with excuses why you couldn't take me 1v1 then, go for it, but I was beating you quite easily. I wasn't using any strategy that you couldn't use. But keep trying, it's amusing how you insult me and paraphrase poorly to try and hide the fact that you played worse.
You went vasari 1.03 and I went tec 1.03, and you're complaining? if you're so good you should know how it works, and it stacked on it's own (Auto cast had a chance to stack it). That's not my fault. I've said it should be nerfed, they decided not to. Again, not my fault. I used an effective strategy and you didn't, I would have beat you but had to withdraw because of 2v1. You're judging me as a "person" and accusing me of dodging because I don't like starving? Whatever man, grow up. Talk to me
[quote]Didn't you lose like 3 times in a row to X already?I don't think random scrubs should talk trash when they only have a boatload of losses to their name.Sorry[/quote] One clan match to date that we lost because of a mistake one of my allies made, one that we would have easily won otherwise. If you try and argue that let me first point out A: Your odd man out was dead 1v1 essentially had you not been able to help him it would have been gg. B: 1v1 I was beating you. C: 1v1 Proph had
Everything is "counterable" that's not the point, it's how much it costs to counter it, the correct counter unit to a spam shouldn't be beat on a 1-1 cost ratio or anywhere near it. As far as playing you, I'll play any time I'm there, I was eating when you were on. Just got back from that to see you swearing and acting like a child on ICO. I've beaten astax quite a few times, we nearly beat you, only losing to one combination. Play me again if you want, you won't win. HuntingX
[quote]This thread is starting to feel like a countdown to a big UFC fight-night event.Reminds me of professional wrestling 'rivalries'.And just like wrestling, it's just two sweaty, nasty, untalented Neanderthals pointing and yelling a lot, whose self-importance is hinged completely on the opinions of idiots.[/quote] Right because I'm passionate about what I do I'm a Neanderthal. It couldn't be because I care about the game and overall think it's great but feel there could be improveme
Considering the one game I've played with huntingx, his micro was woeful, his build order was slow, he's nothing special. It took the two of them (Astax/huntingx) about thirty minutes to take me out, and my damage taken/dealt ratio was still higher they only beat me because of numbers. I'll take any of you in a best out of 3, and I'm not downloading MIRC just for a contest that won't even be one. If you want to play me talk to me on Ironclad when we're both on. I have nothing to prove t
Rofl, I know exactly how flak work. And I know that they do not counter illums. Care to play a game? When you lose maybe some of your arrogance will disappear? And they're not biased at all. I've played every race 50+ times in mp over my accounts, I know the strengths and weaknesses of each, and I know how to micro them.
Redmaw, I want advent to be unique, but you have to realize especially in a team game you can protect capital ships quite well. Not to mention having one player go radiance one go mothership is also very effective. My problem though is that it forces the entire team to go military and kill those capitals or lose late game regardless of econ/techs. Which -is- a problem. And I say again, Malice is fine. It's brilliance working with it that is the problem right now. And I do not w
[quote]Flak costs half as much as illums.. counters them fine.Christ. You're totally forgetting that Illums cost 380/60/55. Javs are only 275/45/25.I'm sorry you lost, but in these cases it's not the games fault.And like TheRedMaw said, the biggest issues are how LRM and Heavy Cruisers are the only important things(With the exception of overpowered distortion field[needs to effect max of 7 or 8 targets], and repulsion[works improperly with it's am drain and pulsed pushing. Shouldn't work agai
[quote]I'd say assailants get demolished by illuminators now... Its very tough to win if you have assailants vs illuminators. But then again, assailants have a tough time against LRM too and are only tech 1 . All on a cost vs cost basis of course. I'd say LRM vs illuminators is much much closer, frankly not sure who would win that cost for cost in equally skilled hands. It *should* be the illuminators on a cost-vs-cost given its higher technology level and the fact that TEC economy *is* better.P
Fail, and RA only works on massive maps or against players that aren't aggressive enough, it's pretty much fine. Though I wish it didn't exist at all. And the skirmisher is fine, reintegration is incredible.
Random is fine third, but imbalanced is not. I don't want a Separate ladder where our games are decided by skill with the totally random fluke of a shitty starting location costing me a game. Untill we have scripting to do what I mentioned, random elements should be avoided by competitive gaming entirely. We must keep games even with each team having an equal chance of winning, with the only factors deciding a win being Race selection (I wish this was not a factor, but it always will be
btw, Mediafire.com > rapidshare, by far. Unlimited, no hassle at all. I use it for hosting maps/replays. Replays of me against Innocivx, good games both of them. If innociv wants to break the games down he can or I'll come back later tonight and do it. I won both games, but he played well and used an interesting tactic in the first, pretty standard in the second. Essentially went radiance to counter sova, but I never built one the second game :p GG to innociv, were fun games, tonigh
No actually, I follow the trend of what's most powerful and use it. I just recently got around to trying advent in 1.04, and it was just a little silly how effective illums were. Also, another thing that should be looked into, and I'm sure it already is. Embargo, I'm guilty of using it countless times, it's absurdly powerful. 2-3 jumps apart and it's almost unbeatable. I appreciate the insightful and clearly well thought out bump for my thread though, sarcasm or not. A
So as you all know, the 1.04 patch for sins is out, I'm sure most of you have played it. Please note: I'm not bashing the game, I just see these as important balance concerns. First concern: Illuminators, clearly right now they are overpowered. It shouldn't have to be explained, but on the off chance it does. Even at t3 and a higher cost. For the same cost and fleet supply as lrms, if the TEC player has twice as much of these two resources