Haeso

Haeso

Joined Member # 3060302
4 Posts 132 Replies 645 Reputation

was a fun game man, hard to fight brill/malice though. Have to do it again some time, think I'll be playing advent more up till they hit the illum with the nerf bat like it needs it. I really think brill/malice is a little broken and shouldn't work together, but the devs seem to like it, it's been there since retail and probably a good portion of beta.

21 Replies 15,486 Views

Play me 1v1, or me and eets 2v2 if you want a real game. Though as of now, I really feel advent to be too powerful. Flak doesn't counter Illums well enough to justify them anymore. Which means the only counter is carriers, which only counter pure Illums, 1-5 flak/illum ratio beats carriers easy. I just went through a game earlier tonight, making nothing but illums to see how effective it is post 1.04, and I must say. I was floored. If you thought LRM spam was bad before, watch out =). <

19 Replies 37,637 Views
Reply to Clan Council in Sins Clans

I really like random elements, I don't want a perfect build order for a map, but it absolutely must be equal for each team if you're being competitive. I cannot stress that enough. If I knew how to mod it to assign a predetermined amount of resource asteroids to each planet I'd do that too. So give me scripting, or no random.

78 Replies 40,122 Views
Reply to Clan Council in Sins Clans

Adaption my ass. You adapt to starting with an ice planet and a volc planet near your homeworld while your opponents gets asteroids. Untill there is a way to script which planets spawn based on which planets spawn somewhere else, random is garbage. I'd love to have a map that changes each time you play it. But it has to be even. If there becomes a way to randomly spawn planets, then have the same planets for the other team, that'd work but as of now there is only a "ra

78 Replies 40,122 Views
Reply to Clan Council in Sins Clans

[quote]Economy - FastShip Speed - Fast or Normal. Normal better if people have timeBuild Speed - NormalCulture - FastResearch - Fastthis works really well on Foreign Invasion and other small maps.Also , consider some of the ffa 3 player maps as 1v1 maps , Centrifuge makes a very good 1v1 map.One Study Id like to do is to compare using a standard map like Foreign Invasion , Fulcrum or Maelstroem the time taken for game completion with Build Speed normal and build speed fast , and ship speed fast

78 Replies 40,122 Views
Reply to Clan Council in Sins Clans

First off, I won't play a random map, FFAs, or 3+ teams. I'm not here to be a diplomat, I want to win by skill, not by making friends. If people really want to, good for them, but I wouldn't participate. 1v1 Close encounters is good. I'll look for others. 2v2 I haven't done many 2v2s to have an opinon. 3v3 Razor's edge is the staple, it has rushing, it gives at least one player time to build up. It's defensible, without being too easy to turtle since it's small.

78 Replies 40,122 Views

GE can easily field a team or individuals as need be for any sort of tourney. Would be nice to get actual sponsors and play for money, or just bragging rights so to speak.

36 Replies 29,787 Views

Are you... complaining about SC being the best RTS game ever made godivos? If it wasn't for SC I simply can't imagine where the genre would be right now. If anywhere That said it's a different game, but I'll probably switch over to it rather than keep playing sins like I do.

42 Replies 45,114 Views

[quote]I'm quoting Carbon016 from another thread:I think it was Frogboy that posted on the IGN blog that "A counter strategy should never be more complicated than the original strategy". He also said that "For those people who think building 10 of the same unit and swarming a player’s base in the first 10 minutes of the game is a strategy, Sins of a Solar Empire is going to be a rude awakening."That is quite the irony. Due to the black market change, the only viable strategy vs TEC trade port s

118 Replies 129,547 Views

[quote]Excerpt from reply #154, by HAESO : [...] Just won another game going full eco with two allies and pooling them, 3v3, clan match with XX, just jumped in to give em a full 6. My economy dominated that game even though I had three planets, and got my third one late [...] So ... eloquent ... How can we « hate » such a transparent being ? ...[/quote] The fact that I use and abuse these strategies the entire time I also explain to the people losing to me why and how it is b

190 Replies 203,492 Views

[quote]I just want to say, the reason I posted is that I care about this game as well, and don't want to see the community split into two camps at war with each other as one sees in so many other games. Believe it or not, I do respect what you are saying, based on how much you play the game. I'd just like the competitive crowd to be a little less elitist and a little more diplomatic. If you think you know the game better than anyone, alright then. You may even be right. Don't rub it in the

190 Replies 203,492 Views

[quote]I hope you weren't referring to me when you said "Wow less dps/cost, because those are the only two factors in deciding what an effective counter is"No they don't really tank HC's easily.But everything but HC's, yes, they tank pretty good.Enforcers do 25dps against them. Composite damage is 125% ontop of an already high 18-20 dps.[/quote] 4 fleet cost, and no it was to the foolish person suggesting scouts are better even though they get taken out almost instantly. For t

25 Replies 13,836 Views

Wow less dps/cost, because those are the only two factors in deciding what an effective counter is, nevermind the damage taken is less, nevermind that they have more health to begin with by far, never mind that the ratio flak kills LRMs puts them well above scouts in cost effective scenarios, never mind that with any sort of micro flak become even better than scouts which can still be one-volleyed by most lrm spams. Whereas flak cannot. And honestly yea inno, I'd go so far as to say the

25 Replies 13,836 Views

[quote]It strikes me as strange that in a game that is so incredibly easy to mod, and provides both an auto record/playback feature and an endless list of graphs at the end of the match, that the discussion is still revolving around vague references to 'math' and 'I'll fight ye!' chestbeating. If you have:a) notepadb) a second PC and/or someone willing to test a modification out with you on ICOWould you care to explain why you are wasting your time trying to lobby the developers for a change to

118 Replies 129,547 Views

Okay so it was the devs fault for listening to the whiny babies. But without the whiny babies I gaurantee it wouldn't have been changed was the point. People need to take some responsibility for themselves and not just blame the devs alone. I respect the devs and what they've done - up to this patch. For different reasons. But that's my stance. It's still a great game, but to many of us, this patch was a step backwards except for the AI (Though the save game AI and player controlling the same te

18 Replies 10,062 Views

I'm just angry at the amount of crying about something that isn't imbalanced. I'm not angry at one person in general. The amount of misinformation flying around is crazy. Flak will beat LRMs in a cost effective scenario. And as far as my "e-peen" I don't care what someone thinks of me. But the whole lrm thing just irritates me to no end. And I haven't used IRC in like 10 years. Maybe if I get it working again I will. And I don't like the idea of handicapping myself for a challe

118 Replies 129,547 Views

I'm not embarressed or bothered at all by this thread, what people think of others on an internet forum? Pointless. I'm very different in real life, and so are most of you. But as far as here goes. I play other games with people that if I was with in real life, I would probably start a fight with them - but I respect their knowledge and skill to the point where regardless of how much we might bicker argue and disagree. We work together. Because we realize that for everyone involved including our

190 Replies 203,492 Views

For all you whiny little babies that think LRMs are overpowered and will cause more damage than their cost against flak and buildings. play me 1v1 and lets test our your solid mathcraft and theorycraft. Lets see how your on paper experience goes against my in game experience. I've got over 150 games on all my accounts to back up my side of this argument. How about you? Little pissants probably won't even accept the challenge. 12 pm est after that I can play, not sure how long I'll be up

118 Replies 129,547 Views

[quote]Illums can be good, in close range, the LRM missles spin around your ship a few times before finally getting hit, while illums can get close and the three guns (front and one on each side) will definetly hit. So bring your illums in close range to the LRMs. try something like that, make your illums fly over the LRMs and the back again, they will spend all there time turning around while your side guns take them out.Illuminators only deal 75% damage to other LRMs, they are less cost effici

12 Replies 17,868 Views

[quote]Perhaps a thread stating suggestions with a disclaimer at the top stating all non useful post will be deleted. That way we won't have to read all the rest of the garbage posts going on.There is good feedback and bad. Lately. It just seems like the forums are being attacked by 15 year olds with nothing better to do.In the end. We all want this game to be great. I think people have forgotten that and are only wanting their way. Ironclad and Stardock are game designers who are trying t

18 Replies 10,062 Views

................................ I'm sorry but... ............... Or you could just build flak.

25 Replies 13,836 Views

[quote]since that competitive elite possibly represents less than 0.1%[/quote] The competitive elite that identifies problems before they become widespread and the non competitive players start to lose against other non competitive players with more or less skill just because they've figured out these broken strategies. Or are you suggesting we just sweep these imbalances under the rug and agree not to use them (If you have much experience with the internet I'm sure if you thin

118 Replies 129,547 Views

[quote]After playing Sins for a solid few days on patch 1.03, I feel finally able to judge some of the implications of the patch. The unit balance kicks big butts! Well I'm not American or even African American so that probably is the wrong phrase lol. Suffice to say, the there are no real cheese units that I can find and everything seems to have a counter (unit wise). That isn't to say some units still aren't great (or better) but everything seems to have its place. I even use the siege frigate

118 Replies 129,547 Views