Ok, New rezipped version added. Please try it again. Remember to copy over your textures folder and mesh folder from your Sins installation folder. http://germanlearner.com/uploads/PirateMod.rar and also http://germanlearner.com/uploads/PirateMod.zip (saw I couldn't edit my first post so I made a zip too) Rob
RobAMacAF
Its not the whole texture directory, Like I said, it's just the ones that I changed. It's 6 files I believe, 10 meg total
[quote]hmm I wonder why textures size is different (which files are different), I made sure to check your files were there too.anyway you used the mesh directory from the mod editing package, not the mesh directory from the sins directory, not sure if that would make a difference, but even changing that doesnt help.[/quote] I just took the zip, installed it fresh, copied over the files, and it worked. Not sure what the difference is between our versions. Is your game updated t
[quote]hmm can you tell me the size of each of the sub-directories that should be in ...\mods\piratesmod\I copied textures and mesh and its still crashing.now it looks like..\mods\piratesmod root directory of mod..\mods\piratesmod\mesh\ -57,697,948 bytes, 321 files. ..\mods\piratesmod\texture\ -1,158,104,804 bytes, 875 files...\mods\piratesmod\gameinfo\ -1,734,249 bytes, 917 files...\mods\piratesmod\string\ the english.str file.the only mod to crash from the mods I use.it crashes when I try enab
[quote]From what you've mentioned this looks very nice. Making a Pirate mod crossed my mind the other day, but after think about all the different things I'd have to change, I was put off. Got a small addon cooking at the mo instead. Might try this tomorrow when I get a chance.I do have one question though which I'm trying to figure out myself. How did you add new research? I'm pretty sure I covered everything, but could you give a quick list of how you did it? I've added the strings, icons, and
I wasn't sure if I wanted togo with something named Borg...because then everyone would think Startrek and I was just throwing this together to learn how to mod things. I picked pirates because they are already in the game and alot of the abiltiies in game can be used for them as well. With pirates you can add a new rac to thegame without changing the overall theme of the game. (of course, by adding pirates I wouldn't have to skin new ships too! I suck at skinning!) But if the pirates wo
http://germanlearner.com/uploads/PirateMod.zip This is just a VERY basic release at this point. What PiratesMod does is makes it that there is another race, called pirates. This race will play/plays quite differently than the other two classes. First off, pirates can't capture new planets and they can't build ships. What they must do is capture ships. If you build a Pirate Scout Frigate and research the BOARDI
The one thing I was really surprised about that I didn't see is Random placement in the universe with the map creator. It always takes the total planets and spreads out the players evenly. I don't like the fact I have to pick how many people are going to be in each star section. I want to be able to say there are 8 total players. I want the minimum of 0 per star sector and maximum be whatever. Then it would randomize everything instead of balancing it all out. I don't like knowing that