I don't know if I agree the post above about not doing any civilian research. The planet cap upgrades you can get cheap from them I think make a big economic advantage. The sooner you get them, the more time you have them and thus the more valuable they are. I am starting to wonder about the wisdom of paying for capital training upgrades as each one costs more than 1/3 of an entire new capital ship.
mchinsky
May be a total coincidence, but I haven't lost in a long time on a small map against Hard enemy AI. This time, it Pwned me... It almost seemed to be cheating with the amount of ships that showed up so quickly. Enemy and me were both TEC. He pumped out a Akkon and Dunov darn quick. I pumped out the Akkon for capping (in hindsight on such a small map I should have went Kol, with a
May be a total coincidence, but I haven't lost in a long time on a small map against Hard enemy AI. This time, it Pwned me...:( It almost seemed to be cheating with the amount of ships that showed up so quickly. Enemy and me were both TEC. He pumped out a Akkon and Dunov darn quick. I pumped out the Akkon for capping (in hindsight on such a small map I should have went Kol, with a colony ship) He teched to Hoshinkos fast. I don't no if they've been e
Seems like the folks who wrote this slow as a pig forum software wrote Sins :) Seriously, their should be some type of maps (that Stardock creates) specifically designed for fast games. i.e. (obvously converted to whatever race you choose) Start with like 15k credits, a chunk of metal and crystal, maybe 8 total planets, all with 4 asteroids for the map. You start with a fully upgraded home world, 2 military and 2 Civic Research Units. 1 Repair bay, 1 Gauss <b
You are right on. I've been gaming for 30 years, and for the last 15 or 20, every 5 years or so "PC Gaming is dead..." then the consoles technology gets stale and Nvidia or ATI starts blowing them away and PC's get hot. Then a few years later, the next gen consoles come out and "PC Gaming is dead" Repeat, lather rinse... For me, its all about a keyboard and mouse. Haven't found an FPS or RTS that works half as well on a console without them and those are the 2 genres I play
Ok, I knew this would get political. Democrats have had control of congress and the presidency far more than republicans since the Democratic "new deal" which is now bankrupting us in the form of "social security" which should just be shortened to socialism. The fact is, in terms of times of success vs. poor economic times, the Republicans have it. Sure the economy is slowing right now (as it always does in cycles,) and sure we took a 12 month hit after 9/11, but most
That's exactly what happened to me on "fire and ice" I usually never lose 1 on 1, but it was 2 on 1 even though they were non-aligned and locked. I was stuck in the middle and all they did was attack me. The map was originally designed for 4, so I'm guessing, they would have fought each other if their was a 4th unaligned comp.
This is for TEC: Should you fully upgrade populations on all planets before researching and starting trade ports? Which is more useful, orbital refineries or trade ports? Should you max out one then go for the other, or build up both slowly? Should you research all the population cap items early on?
Haven't lost to Comp. in a while. Played m and 2 unallied Hard computers on Fire & Ice. It's default is for 4 players, I went with 3. What happened is that I got put right in the middle of them and they had access to the "outside ring" of planets and I was trapped. 2 pirate bases prevented me from getting to other side and a large star. Everytime I would attack one comp on one side, his fleet would beat on me on another, I would go hit it, and the other comp would
I love Sins, but call me a Heretic, I want [B]Homeworld 3![/B]
Example, You can manually tell a Hoshinko to fix a capital ship. however, a few minutes later, it will fix a cheap small ship while your level 6 KOL is being battered to crap. I'd like to assign a ship full time repair duty to that Kol. Is that possible? Similarly, a capital ship with Shield Restore, can I assign it to permenently boost up a certain capital ship instead of a cheap unit? If the AI was smart enough I wouldn't need to do this, but it's not.
But, due to lack of marker design, with RA, you still need to spend alot of brain time scanning all your planets to "sweep up" your RA booty and put them somewhere useful rather then let them have a beer party doing nothing
Is there anyway to set a destination marker or mark to a capital ship for returning armadas? I know you can do this with frigate and capital ship factories. I hate having to sweep around all my planets looking for a bunch of ships having a drinking party
1) I'd like to see a ramming frigate (a frigate that can push back enemy ships, the bigger the slower) It does some, not alot of damage, but more importantly can push it out of firing range for a while. 2) On move orders don't go to point a, stop, turn, start moving ot point B....Ships and people don'e fly/drive that way. Create a turning arc and near full speed when you approach the change in direction on the multi-waypoint move order. 3) A repeat waypoint order. Would be gr
Vanechka, did that game have humans? Did you lock the teams? I find in other than 1v1, the ai teams up long before you can make peace and kicks my arse. I'd never get anywhere near RA unless it was some multi-system map which I haven't tried one yet.
That's exactly the map I was talking about. If you let them take the asteroid, they are 1 jump from your home world and thus you can't go out with your fleet and conquer, but if you took the asteroid, they would all show up and kick your ass as they were aligned together. I eventually gave up rather than wait for the inevitable defeat. I didn't realize there was a lock. i'll definitely use that.
The reason online play is light (I haven't even tried it but used to play HW online all the time) is that this gameis rediculously long for those of us that have families and lives and there is no way to reliably get a bunch of strangers back at a predefined time to finish with today's busy lives. If the expansion was more RTS and less 4x, than online use would go way up.
I have no problem beating the comp. everytime on a 1 vs. 1 but it seems on the 4 player maps the computer always teams up on me and shuts me down before I can get a strong economy going (I usually play tech). I grab planets fast, they all pick on me. I try and do their "chores" but most of the time via diplomacy, I don't have enough fire power at the time do get them accomplished. 3 player maps I can usually handle Any tips on this issue?
I don't get it. I've played with RA in single player 1vs . The comp. is too stupid and picks on me a little at a time and then runs when a little backup shows up. Gives me the time and money to get to RA which has a MASSSIVE cost between all the multi-level upgrades required, massive tactical slot increases required, and the cost of 7 civic research units. I can't imagine how against a human (I haven't played online yet) you could do all that and not get crushed long before by a TEC
Ah thanks. I think it should display lines, maybe a different color for potential links between phase stabilizers.
Is there a way to link 2 of them together? How do you tell your ships to enter?
We had a similar discussion thread a while back. Homeworld seems to have the scale better. Sin's "frigates" are called Corvette's in HW. Homeworld's frigates were about 2x the size of Sins and had some power, but usually limited targetting (i,e the ION Beam frigate which had the same beam as a cap, but only 1, instead of 4 and no real ability to defend against fast moving targets) Then you had the capital ships, and then the super capital ships. Sins needs the equivelent
People are quitting because this game is just too darn long for must of us with day jobs and a family to play out right. If you stick to small maps, the game is boring because you can't get a nice sized fleet going due to slow resource and build times. It's at best a 1 cap ship per side affair Perhaps these new options (not sure if they work multiplayer) to speed up builds, research etc, might make playing a fun online game for 2 hours to a reasonable conclusion or a reasonabl
I have to agree somewhat with Tumbler. You seem to get so few fighters/bombers for the cost of a Carrier capital ship. Only twice as many as a real capital ship with big ass ion beams and missles. Even hangers are good for 2 wings (if I remember correctly). Against the AI, the ai stupidly comes straight in from the jump zone to the planet so I can just put up gauss guns knowing exactly where their planet bombers will go and the gauss is alot cheaper and ALOT tougher t
We used to use some poor slob who pulled the short straw as the minesweeper in Homeworld :) You drive your frigate near the mines to attract them then run like hell until they blow you up but you've pulled them away from your lane of traffic :)