Sounds good, played the game a whole weekend but still in the noob catagory. can really only do it on weekends though.
Option2
maps with a couple of star systems, so you can establish your empire, end tech up so that the battles are between tougher units.
I don't know how to mod, but for the third race, it would be cool if it was either the "true sith" from the Knights of the Old Republic series (the guys that revean was trying to save everyone from) which would give you a lot of room for creativity.
not to be a downer, but right now at least, it looks kind of legoish, HOWEVER it is WAY better than the original, so keep up the good work!!!
yeah, I guess, but they should at least move faster, and your right about radiation.
gravity is there (magnetic ability for one of the tec cap ships) so, if you could use that somehow...
IDK, but this is pissing me off too. I ended up just setting the "planet distance" bar farther out, so the extra planets were closer to the home ones
If you have terraforming, then there should be terreforming ships that are like giant mirrors, or something to that effect.
[quote]Yeah, the moon thing...It is possible to make binery stars but I don't think they can be in the same gravity well or something like that.[/quote] doesn't matter, Binary star systems are usually far apart, like up to a lightyear
First off, I have no idea how to mod, but I just would like to see this mod made It would look really awsome if the capital ships would turn and shoot lasers out the side of their ship to bombard a planet like in star wars. I don't even know how hard that would be to do but...
[quote]Making the supply limit so high makes strategic useless. If you can station 100+ ship/planet you don't need to decide rerouting other forces to defend from other planets or from offensive fleets and also this makes diversions pointless. An other thing is multiplayer games are mostly played in small maps.The smaller supply limit forces the player to find the perfect balance between offense and defense, economy and technology to achive victory... better strategy wins.The other changes are g
sounds cool, but there should probably be a max level, and shield increase
Shield Mitagation is when the sensors on the ships pick up an incoming projectile, they focus the shield power to the predicted point of impact, so it does less damage It's kind of like the nanotech suits the military is working on where the nanites in the suit harden where the bullet is supposed to hit
sounds awsome