Stant123

Stant123

Joined Member # 3063649
2 Posts 3,540 Replies 16,280 Reputation

Hey, I've jumped out of planes, swam with sharks, even ran around with some rodeo clowns during a bull riding competition. I trust my skills and ability to get me through those. Dancing, I haz no skillz, so I just don't do it.

3,481 Replies 7,929,861 Views

Hey, it's better then me. I know I can't dance, so I don't even bother.

3,481 Replies 7,929,861 Views

If you run the game from the dev.exe (you'll have to put the mod in the dev mod folder once it's been created, same process as before, just a different folder cut/copy then paste it over) you can just give yourself all of the research items, or speed up the research when you're doing it, and put it to slow when you're not so the AIs don't tech up so quickly. (pressing A twice in the dev menu for 'quick start' gives all players everythi

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I did, I got some food, some peace and quiet, and most importantly, a day off of work to get drunk and relax. =P

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[quote who="G_Bison" reply="3422" id="3428871"]And to Stant, thanks for the +1's over on G+...[/quote] Reminded me of some fun times when I used to live in NYC.

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[quote who="furyofthestars" reply="179" id="3428483"]Are there instructions around here somewhere on how to convert the game files from bin -> txt ourselves, that way I can try further testing?[/quote] Use harpo's textbin gui. the GUI has instructions on it when you run it. http://www.filefactory.com/file/b254eg4/n/harpo_sins_textbin1.19.12.rar

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I just wanted to say... Nice forum avatar IROKONESS . Happy holidays. ;P

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[quote who="Ryat" reply="53" id="3428404"] Strengthened Capital Ships - Check Stronger Star Bases - Check Reduction of Bomber Spam effectiveness - Check Hmmmmmm Star Bases are now a little too powerful. Only Vasari has effective weapon. Hmmmmm. Increasing weapon effectiveness of Anti-Structure vessels will not be enough. Its time for abilities.[/quote] See? It got worse. You could give the anti structure unit for TEC and Advent an a

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[quote who="G_Bison" reply="213" id="3421314"]Ah frak, who cares. Just toss me the keys...[/quote] *tosses keys* No license required. BTW, I just spent an hour in the Greycat intentionally missing the ramps and smashing into the crates and canisters as fast as I could, sometimes sliding to the side while doing it, just to see how far I could launch them through the air, or hitting a ramp on an angle so I do a barrel roll and smash the top couple of layers and send them f

488 Replies 2,661,537 Views

So..... Anyone participating in the anniversary sales this week ? Sinperium, you'll be happy to know that your imaginary target rich environment got richer in targets this weekend. Added another Connie and a couple more Lancers Planning on upgrading them all in the future to the as yet un

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[quote who="rjhughes67" reply="15" id="3417516"] Ah yes, but, someone must have changed this not to long ago because when I updated DS, Gas Giants, Military and Urban planets were set to "linked planet type Asteroid " and I changed it back to Invalid and in the research had to add the new DLC planet types thus it is now showing 11 entries. So yes Lavo and Stant123 are correct. [/quote] I changed them to asteroid, I forget the reason why at th

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[quote who="Lavo_2" reply="12" id="3417465"] Quoting ZombiesRus5, reply 10If it's for all planets you can use one line with "Invalid" as the planet type IIRC. Pretty sure it wouldn't work; for planets Invalid is actually a real planet group.[/quote] Lavo is correct. (As of the Diplomacy 0.8 build I think it was) I changed it to the current specifically because of this. Previously, it was only giving the bonus to the asteroids and gas giants (

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[quote who="Sinperium" reply="207" id="3413975"] And search your feelings, Stant...you know this to be true.[/quote] The only truth I know is that my... Hangar... Is bigger then yours. ;D

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