about that AI vs. graveyard thing if it includes the AI spaming ships in the graveyard, could you possibly make it so its ally to everybody, or maby a non unit, that spawns a unit when captured. also uzii are you thinken about the thign i said were ever planet has a season?
bandw2
i was wondering,and i thought of a way to make it so that you can control systems only going to one other star and keep it all ordered instead of the stars all being connected, simply make a new planet type the same as a worm hole and give it star textures. and make one SUPER large star radius and thats the only one that isnt connected to another star. (you can make worm-hold phase lanes) or simply put a regular phase lane to the other star. it would seem like its a normal inter-system jump exe
what i mean is i found a way to hack random generator maps, and make their main planet, anything i want, and the two planets that follow it and how close or far away from you planet they can be, and if you want 1-500, and if you want all of them to be yours form the start. exept when i try your planets they start with nothing!
the super good thing i was talken about was, like a plus to planet health and population, and if deadly secret was foudn on the planet, they would counter each other. and maby plus to trade and extractions rates. maby, miracle planet, as a name, lol. EDIT- also, can you make an urban home planet. with a defualt start thing template, i hate starting with out anything.
just to say, are you guys sure you didnt click extract all and extracted the single file, into mod area, this creates 2 layers of folders, and doesnt make the mods work, (happened to me) also, deadly secret is pwnage,(one apeared on a blockade planet) but, i think you should make types of deadly secrets, like one says that a message is played over and over from the planet sayin "no hope", or a difrent one says a weird type of radiation is making the planet unhabitable. or something >.>
the loading screen have have screen shots taken of it its a loading screen the comp is busy loading it wont tkae a pic, and also that site fails for me =C. I reliesed by first post you ment the giant thing at the top lol EDIT- when i press it it takes me to the last page of this forum. EDIT2- and now that i said that it works >.> i really hate my luck.
when i said new planets, i ment... well look at the sins plus mod.
lol i can jsut imagine warping into a planet and there being like 500 mines waiting for me... then boom!
ivre heard of that on other mods is a problem with the english string file. also (cant edit now)the loading screan thing is all the normal imagise exept their spots switch or they are flung all around the box is in the right spot, but its the races person picture and then the pictures are like maby from the research thing or are the correct ones. and i still need to know how to make GF use the .planets and sutch and i also still need to know hwere i can publish some of the
I have an idea, you should add these season things to all planets. (also, srry, i posted a new post when it wasnt releivent to the last one srry) Urban- econimic boom- +20%trade +50crystal and metal mining econimic crash- opposite the above Paradice- tourist season- 25% culture spread rate 10% population growth riot season- opposite the above ocianic- warm water currents +25%pop increase rate, +100 population, +25% devolopment build rate increase cold wate
they dont make the game unbalanced because they get eaten up to easy >.>
alsao what do i use to make custome planet textures. EDIT- also it doesnt make sence for there to be more heavy ships then at a pirate base >.< having to throw wave aft6er bleepen wave to do some dmg ot the damned heavy cruisers.
you fucked up the lodding screen lol, but i like its randomness its funny to see the decpitated guy on a power core, or maby only some feet coming out of the top lol! EDIT- you sir are a genius with the storm and calm season, you should do this on everyplanet but do other stuff, urban has econic boom and econmic drop. the relic thing is awesome. good things those neutral ships arnt killable or youd have an expliot there, free exp. nother idea... colonizable worm holes >.> put
well you were right ytou forgot to include the thing to make map editor use the planets =D EDIT- acualy the game fails to randomly generate them, and it canht play maps with them already in it, i hvae a fealing though that my comp is being a dumb ass for its acting liek nothings changed. the main menu doesnt have a sin plus 1-3 thing liek 1-2 did, if there was one so something went wrong i think. EDIT2- i extracted it into one folder so the mod is in the folder i made srry...
i have some feed back... make urban planets have double the usual pop growth, i think poeple will flock to their cities. also the urban planets are a bit too dark, make one that doesnt looks like an evil, military factory. reflective blue tinted metal, curvy lines, mbay a huge circle somewhere withe a huge glow coming out. EDIT - also i read early and was un able to find galaxy forge data, and you had research probs. this is a simply thing to do, toxic and volcanic same resaearch. both
oh srry about galaxy forge i read that somewhere they say how to use ill check, also... man that deadly secret, ruined my whole plan, it apeared on a blockade planet =C i only got to build some crystal extractors then boom! its gone i was like WTF!!!. lol, you need to make a special line, cause i tried colonizing it again not noticing. lol, make it say like a deadly secret has killed the population on (planet name here). not the we lsot contact with a collony thing. and maby add an
uzii i was wondering if i could have permission to publish some maps using your planets. i also need to know i place where i can publish them, i dont liek wincustomize and the wait 5 days and it might be there thing. althat i require to make them perfect is one, tell me what the code name for each planet is (ex. i know urbans name is City, and all of them random is New). 2 i need you to add starting things so if i make lets say a urban a home planet, the game doesnt crash (i tried). 3 p
i thought that as well, but insted of instant colonization, i think it would go neutral then after time become yours as allegence builds up.
i have another question, are you going to make custom maps, planets, and relics?
hm, the relic world could be done as a perfect sphere, or would the relic world have huge mountains that are 6 times the size of mount everest so that they acualy come out as a tiny sliver when you look at it. if you compared the earth to an egg, the earth is smoother. also the space port one, i was thinken of it looking like a death star (no lazer included) with little blue glowing lights on it, not a cubish type, for that would nbe highly unstable (in real life) and the natural gravit
[quote]As far as fighters go you have to remeber that in space there is no fluid movement, so all that swooping around and what not is a waste of fuel. Instead of swooping to the left or right in an arch it would save fuel and time just to point your ship the other direction and start to fire your engines that way. (for example if you wanted to turn around instead of doing a 180 degree loop you could just spin 180% while your ship is still moving in the first direction and fire your engines the
lets look at it if ships slow but faster phase jump, you acualy did nothing but change in gravity well battles, or sped up the arival time of a fleet docked ready to jump, LRM's combined with the slowness, would be murder, exept with light frigates who could zoom up and blow it to pieces, cap ships should be able to blow frigates up, and with there having lower cap, cost, and and greater speed, could run circles around them, and could pay to stand the losses. definatly micro ma
>.> had antoher idea, an inescapable gravity well, a trap, when you jump in the ship would be stuck there, maby add some enem turrents or not have it just waste away in there.
i like my idea a in escapable gravity well. =D
maby fleet supply should be based on how many planets you have, so that you can research those upgrades but, those simple make planets give you more lets say at start you have 25 per planet and a free 100 for your home planet you caoture two planets, now you have 150 cap, you research the 1st one, which is 150 for home planet, and 50 per planet, now you have 250, and you capture two more you have 350. so that you gain the ability to make bigger fleets the bigger your empire is. if som