bandw2

bandw2

Joined Member # 3065502
3 Posts 60 Replies 133 Reputation

you dont acualy have to show them, when you hit a dead end, write in the name at the top where it shows the location then press go or enter, and it skips you past it. or jsut write the entire thing.

10 Replies 6,968 Views

man something we really need, to make it interesting, a in-game ability able, to transform the game world (eg: destroy planets but continue phase lanes, change planets to a difrent type of planet, volcanic, too asteroid, or vice versa)

33 Replies 24,250 Views

i was starting to help uzzi with sins (textures) when he handed it over to you, would you like too see some of my stuff? and tell me how i can give them too you. on sins forum i had 3 ideas of i think awesome planet. tell me if you know about them or if uzzi told you any of this. EDIT- also, colonazable stars, are they still the centers of systems, cause i looked at them, and planets and stars are labeled as diffrent entities. (havent played you mod yet, if its evn included) I

4,959 Replies 12,516,119 Views

[quote]Great mod. Would visuals for the moon(s) bonus be possible, though? I was thinking they could occupy a smaller gravity well that would overlap w/the planet they belonged to, so the only way to get to them would be to phase into the planet and then go thru normal space to get to the moon. They could be textured to look like small barren planets or the ice moons idea that has been mentioned here previously (somewhere w/in the first 10 pages; dont know exactly where). They could be colonised

1,334 Replies 3,501,865 Views

[URL=http://img520.imageshack.us/my.php?image=sinsofasolarempire20080wi9.png][IMG]http://img520.imageshack.us/img520/8832/sinsofasolarempire20080wi9.th.png[/IMG][/URL] [URL=http://img520.imageshack.us/my.php?image=sinsofasolarempire20080ax5.png][IMG]http://img520.imageshack.us/img520/1231/sinsofasolarempire20080ax5.th.png[/IMG][/URL] just thought i should post some work ive been doing, their not great, but their textures for upcloming planets (hopefully).

1,334 Replies 3,501,865 Views

about the moon, no you cant link animations or graphics, to a bonus. also, please dont make a neutron star a giant star, neutrons are the size of LA, formed when stars are to small to go super nova, but too big, to make whitwe dwarfes. also, you should make a brown dwarfe, a burned out white dwarfe made of carbon, its ability woul;d probably be anti-jumping too it, because it only gives off infer-red, and a tiny bit of light.

1,334 Replies 3,501,865 Views

[I]I was trying to create new stars and effects to add to the mod, but it ended in travesty and disappointment Maybe I'll try again a little later. I modded up a texture for a White Dwarf, tried to add it in all the right places including the icons_planet.tga, but it never showed up in-game, just gave me errors. I messed something up I guess. Getting the texture on the star model really messed me up, at any rate. If I got it to work I was going to start on a slew of stars, fro

1,334 Replies 3,501,865 Views

im working on some textures for planets, and i cant figure out how to test them, where exacty do you add them, i know you do it in game info, but i don't get where you plug it in. i dont see anything that matches, do i have to do something to mesh files? how do i do that?

1,334 Replies 3,501,865 Views

we need artilary pieces! ships that can shoot to a close planet, and do dmg to units, also the titan ships, and electronic warfare make me think, of EVE lol dont tell me you people know of this game cause then you took 2 of the ship types... lol (joking) any who make the titans roughtly half the size of a planet, but as long as its diamiter.

1,794 Replies 4,171,133 Views

lol once again, as i said in my last post, i like it the way it is, and i was wondering if i did it or Uzii did =D. but it plays oput liek this: playerParams startingCredits 3000 startingMetal 800 startingCrystal 500 homePlanetType "City" homePlanetStarRadiusRange minPercentage 1.000000 maxPercentage 1.100000 areExtraPlanetsColonized FALSE extraPlanetsMaxRadius 15.000000 extraPlanetsRadiusRange minPercentage 0.900000 maxPercentage 1.000000

1,334 Replies 3,501,865 Views

lol[quote]anywho, aperently my map designer is making the starter planets 1 urban 1 ice and 1 volcanic each time, so yah, your mod had done something to my map designer. also i almost perfected customizing random generator maps using your mod.If it's that big of a problem, save the map, and open the .galaxy file with notepad++ or something. There's a big block at the beginning about the starter worlds. Post that here. The in-game map designer does nothing of the sort for me.[/quote] lol

1,334 Replies 3,501,865 Views

wow 3 posts in 5 misn this topic is well known... anywho, aperently my map designer is making the starter planets 1 urban 1 ice and 1 volcanic each time, so yah, your mod had done something to my map designer. also i almost perfected customizing random generator maps using your mod. if i make any good ones i guess i could finaly figure out how to use file planet. so far i made one where you start off with 11 systems each system has 1 player, and all the planets in the system a

1,334 Replies 3,501,865 Views

well im on a difrent comp, so i cant download stuff but..., i was tweaking with the files and i discovered something that could be exploited very well in you mod. you know how planets usualy can only be explored twice? well, the devolpers made it easy to mod it so you can explore several times more then 2 with no complications (aside form modding all the bonuses to be 1-4, or what ever insted of 1-2) the comp also changes that % thing i made it so i coudl explore a planet 4 times

1,334 Replies 3,501,865 Views

ok, my last post might have been confusing, and i think i was very tired at the time, so there acualy might not be a problem. ill check later >.> but i noticed a problem with orbital constuction specialists, tac slots are 4 insted of 5. kinda annoying, kinda not, but im guessing its ment to be 5. EDIT- did the math wrong earlier, so yah no prob exept with the tac slots. EDIT2- also im wondering did you change the map makers norm starter planets, cause they're all making me sta

1,334 Replies 3,501,865 Views

oh yah, i think i noticed an error, for you planet bonuses when you put planet cost, you make it a plus insted of a neg, they swaped it, if its possative its a good thing if its neg its a bad thing, so for building cost (ntocied on planet insurgency) you made it plus% so it acualy helps (if this is ment then nvm)insted of drops. EDIT- srry its the opposite, build time is weird.

1,334 Replies 3,501,865 Views