what even decides a phase lane? and how the space junk get there in the first place if their wouldnt be anything there. lol there should be liek a empoty place there like an empty planet thing that always has one way in and has a immortal jump scrambler next in the middle of the gravity well that blocks all jumps =D, your ships will be stuff there for all enturnety.
bandw2
arg! two more planet X.X a planet thats been over ran by machines >.> and a metal planet, completely made of metal hm nvm 3 a collapsing planet, a planet thats been practicly hollowed out of resources, and so might collapse, unless fixed. it would be able to hold a huge pop, but be hurting everywhere else.
srry for double post, but a ring planet? a planet that has high gravity so it attracts alot of debri so itll have alot of resource asteroids but low log and tac and pop.
you should add space ports as a planet =D, i giant space port floating in space, it should have no asteroids, but huge log and tac slots, and a med pop. also all planets auto colonize the same way, weird little thing flying around the surface from node to node. also you should make gas dwarfes, smaller gas planets, like saturn and neptune. i dont liek there only being a bleeeping jupiter. also anyway to make a star colonizable? it'd be the best place to make a blockade. <br
the thing is that the AI isnt some idiot, or spammer, he doesnt waste cash on ships, he builds ships off of how much he needs, i made a mod that makes everything X10 (still pending on wincustomize) and the AI doesnt spam structures, or resource asteroids ( :p ) he builds it very slowly then stops until he needs units, and he doesnt upgrade the supply until he caps it out, he does how ever, spam research >_> hell attack me with all the advanced stuff, early on.
thats nice and all exept what i said didnt require any new meshes, the neutral ships would be liek drifting abandonded germeny or russian, the mysterius ship, might require one >.>, or it could just be a reg ship with a weird glow.... the colony thing doesnt require any at all, unless your blowing up the whole neutral colony system from SoaSE, just have a cap ship that has a dimplomacy thing, or the colony ship. and if its a ship is more like the super unit not the super weapon
i had an idea (amazing!) in the space junk planets leave neutral ships from random factions to be boarded, you can make it so you can maby find artifacts on ships (liek anchient chips from unknown places) or maby on neutral mining asteroids, then just for a little thing you should be able to add a thing so your can get those neutral colonies to allie with you, they wont give you anything but support in a battle maby in the first version, and will do other stuff later. also i have a que
oops, i totally forgot you had to login, so itd be ok if possible for someone to delete this topic.. srry ;p
(title) it says i have to pay 20 dollars, to download the mods from the site that it takes me too, but i shouldnt have to pay to dowload free content.
i made the mod myself, i know its not an error, just that it seems to be too big of an mod and it takes exponentionaly longer (on both of my 2 comps) to run larger mods dependings roughly on how much is changed. exept it takes too long and so it has to stay liek this for a long time and will freeze in the process. Idouble checked the files for errors before i said i was finished, and i remember that i did not delete any immportant info.
everytime i try to enable any mod no mateer how complicated, freezes the game or makes it crash making it so i cant play the game with any mods (i really like my mods). how can i fix this?
the only prob i had was for 5 misn trying to figure out what to open the files with, i did that onlien search thign didnt work then i tried soem other things then my last resort.... notepad and it worked yay.