Colt556

Colt556

Joined Member # 3065716
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Reply to Halo MOD? in Sins Modding

The mod is asymetricly balanced. While the UNSC is differant then the covies in every way, it's balanced so that both factions have an equal chance of winning the overall game. It's the way all games should be made.

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Reply to Halo MOD? in Sins Modding

Nice MAC, seems a little too pink though.

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Reply to Halo MOD? in Sins Modding

Looks good, only suggestions I'd make is make the smoke trails darker, they seem waaaay too white. Also, try to remove, or atleast shrink, the engine glow at the back of the cruisers. Other then that, keep up the good work.

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Reply to Halo MOD? in Sins Modding

[quote who="Dinoff" reply="24" id="1897782"] good idea but its not possible.[/quote] Not sure about the making another ship part, but the rest is perfecly doable. Cap ships allready spread culture themselves, so all you'd have to do is give this flood ship that ability. Also you'd just have to modify some code, I'm thinkin pirate, that has it automaticly go system to system. Probably would take some doing, but it seems doable.

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Reply to Halo MOD? in Sins Modding

[quote who="CanadaMan777" reply="18" id="1896170"] Quoting Colt556, reply 17The topic of a new thread devoted to the mod has been discussed, and deemed (unofficially) unneeded. Whether this topic is owned by the dev team or not, they'll still work on the mod and still post updates. So ultimately, it's irrelevent. True. However, once the the ship pack releases, I will make a new thread for the mod.[/quote] Awww, but these 72 pages! That's probably li

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Reply to Halo MOD? in Sins Modding

The topic of a new thread devoted to the mod has been discussed, and deemed (unofficially) unneeded. Whether this topic is owned by the dev team or not, they'll still work on the mod and still post updates. So ultimately, it's irrelevent.

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Reply to Halo MOD? in Sins Modding

[quote who="NeroToxin" reply="5" id="1895498"]I think we should stick on the normal course we were taking. Dont bring up shield arguements. After demo when you get the response from the people. Then you can fix it. If its to hard to fight with no shields then maybe lower the power of them. (not promoting any Shield arguement that was like 10 pages long lol)[/quote] I suspect that people will have a 50/50 chance of either loving the UNSC or hating them. Love them because

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Reply to Halo MOD? in Sins Modding

[quote="mr.WHO"]About that canon: "UNSC beign outnumgered and outgunned" Why not to put the action of the mod AFTER Halo 3? props: - Covenant split into many factions (so UNSC would have to fight only with Brutes, while Elites would be allies or neutral) - UNSC could put new technologies, weapons and ships into combat - Covenant Races in that period would be overall less ahead of UNSC coz they would have to wage civil wa

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Reply to Halo MOD? in Sins Modding

[quote who="NeroToxin" reply="18" id="1893043"]Dont email Bungie. Ive tried a million times lol. They never respond and when they do they dont EVER EVER give you the correct information. Its like when you email a company about a product. and they say our product is blah blah. (not answering your question) blah . Never email bungie they dont care about the people they care about the money and the game .[/quote] Just cuz they don't respond doesn't mean they're money grubb

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Reply to Halo MOD? in Sins Modding

[quote who="Camcan13" reply="14" id="1892886"] Quoting Colt556, reply 13 Quoting Camcan13, reply 12 i think we can contact bungie at this email address [email protected] Why would we want to contact Bungie again? to keep canon[/quote] We can just play the games n read the books to stay canon, we don't have to bother Bungie.

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Reply to Halo MOD? in Sins Modding

[quote who="Camcan13" reply="12" id="1892852"]i think we can contact bungie at this email address [email protected] [/quote] Why would we want to contact Bungie again?

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Reply to Halo MOD? in Sins Modding

[quote who="Camcan13" reply="3" id="1889307"]people, people. The only thing that needs to be canon are the ships and their weapons. Having a game designed on the entire war will make it nearly impossible for the UNSC to win. The covanant out gun, out number, and out manuver the UNSC and the only way to win is having a 3 to 1 ship ratio to the covenant because that is what it normally takes for the UNSC to acctually win a fight and for and thats just really bad to put in the game cause of

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Reply to Halo MOD? in Sins Modding

[quote who="SpardaSon21" reply="24" id="1889027"] I don't get why you people stay on this, eesh, let it go. We are staying on this because NOVA bombs = WIN. Its just that simple. There is no cooler way to win a war than by vaporizing your enemies with a massive supernova.[/quote] That's awsome, I like Novas too. But they wont work, so just drop it. Everyone thought shields were a cool idea, but look how that turned out. This is th

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Reply to Halo MOD? in Sins Modding

[quote who="ViperVenom117" reply="22" id="1888790"]actully the novas are mentioned in 2 books first strike and ghosts of onyx and in first strike they said they were goin to use them to level the playing field against the covenant. but i already hav my nova where it will vaporise ANYTHING including my own an friendly forces.[/quote] Dunno, all I know is a Nova was only ever used once, and only one was ever mentioned. I've never seen ANYWHERE that sa

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Reply to Halo MOD? in Sins Modding

[quote who="All_Under_Heaven" reply="12" id="1887069"]nova's are not uncanon colt they are mentioned in two canon books[/quote] I said using them in war is uncanon. NEVER has it said the novas were ever used in the fighting against the covenant, infact, the only time a nova is ever mentioned was when the covies accidently detonated one. So yes, using them in a war setting, in this mod, would break canon in so many ways. And Viper, that wont balance it out. The p

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Reply to Halo MOD? in Sins Modding

[quote who="SpardaSon21" reply="6" id="1886756"]UNSC with shields isn't just bad for gameplay, its uncanon as well. NOVA bombs however, are very necessary to Halo. Considering that the UNSC is consistently ounumbered and outgunned, they need SOMETHING besides massive spamming to turn the tide of the war. And this is it.[/quote] The nova as a weapon of war is not only uncanon to Halo, but bad for gameplay. Same as shields. As Maico said only one No

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Reply to Halo MOD? in Sins Modding

While I do agree it'd be cool, you'll all letting that blind you to gameplay. A nova would NOT contribute to gameplay, it would only harm it. And if theres one thing that remains constant within the modding group, one thing that comes before all else. It's gameplay. So the the nova should not, and more then likely, will not be added. I mean Heaven gave the most extensive limitations but lets go through those and see how little they'd actually do. lvl 8 research

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Reply to Halo MOD? in Sins Modding

[quote who="SpardaSon21" reply="23" id="1885015"]Actually, several Nova bombs were created. A few of them were on Reach when the Covies invaded, and they took at least one with them when they left. One of them obliterated an entire Sangheili fleet at Joyous Exultation, and damn near made the planet uninhabitable.[/quote] I just looked it up and it specificly said "a handfull" of these, so I'm guessing anywhere from 5-10, tops. That's another reason it shouldn't be made, to

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Reply to Halo MOD? in Sins Modding

I don't think Nova bombs should be added. I mean if they were added they would be nothing like what they're suppose to be. Nova bombs can destroy planets, but in Sins you can't destroy planets. So all it'd do is wipe out everything in the solar system, which could be accomplished with several well-placed Shiva's. Not to mention there was only one Nova bomb ever created, as far as I know. And ontop of that, what would the delivery system be? Do you send a ship on a kamakazi run? How do you ins

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Reply to Halo MOD? in Sins Modding

[quote who="CanadaMan777" reply="7" id="1874850"]Hey what do you guys think I should do about the archer missiles? I know we need to decrease the size of the current missile but what should we do about the trail? I have been playing with it in Particle forge and to be honest it seems kinda... wrong without smoke. But WITH smoke it kinda gets a little smokey during those massive battles[/quote] If you give the missile a nice glow for it's engine, then you could less

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Reply to Halo MOD? in Sins Modding

[quote who="MachinaManiac" reply="10" id="1860344"]Quoting Camcan13, reply 9is it just me or has this thread dying. its been so slow here. i miss the constructive arguments and shit arguing on how to actualy get ahold of bungie and other stuff i cant quite think of right now *continues bitching* I think the problem is that a bunch of the young'uns in this thread now have middle/junior high/high school, and the older ones have college. Therefore, they have less time to spend a

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Reply to Halo MOD? in Sins Modding

[quote who="Mr_Blunt3d" reply="19" id="1855316"]oh, FACEPALM[/quote][quote who="All_Under_Heaven" reply="20" id="1855769"]Hey i went and made some flight sims with halo stuff in sketchup, NOTE this REQUIRES Sketchy Physics 2.0 http://sketchup.google.com/3dwarehouse/details?mid=7453c00f2a41fce01270dcfc8d4e69e3 Carrier http://sketchup.google.com/3dwarehouse/details?mid=cef8c1b32ad23fa51270dcfc8d4e69e3 &

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Reply to Halo MOD? in Sins Modding

He's talking about Bungie, they've not sent him a reply to his question about SMAC's and point defense guns.

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Reply to Halo MOD? in Sins Modding

[quote]well thats an update dont really care wat yall wont u get what we give you plus know one wants black ships so why would we show screenshots of unfinished black ships end of story[/quote] I, personally, am not saying you should. I'm just saying that gamers in general allways want visuals, so for Heaven to comment on that was unnecessary, since it's just a fact of life. Humans like to SEE things.

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Reply to Halo MOD? in Sins Modding

[quote]Screenshots please?it's always something more.....still thanks[/quote] Most gamers really couldn't care less about a features list, unless it's really long. We want visual aids, vids, screens, anything. To expect any less is to be dillusional.

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