If the Hood class doesn't exist why do people keep going "The Hood class was getting shields"? Where do they get it from? And why do they think using a non-canon ship will help their arguement?
Colt556
[quote]The pulse laser is their weakest? Aren't the plasma torps? I mean apparently a Halcyon can only resist 1-2 lasers, where at the end of the first level of halo we saw the Autumn taking like 8 torps. And at the end of Cairo station (halo 2)we saw a Marathon get badly damaged/destroyed by a pulse laser (granted it could have been hit by 50 before that-we didn't see.) Are pulse lasers a standard size or do different ships have different sized projectors? Or maybe there are d
[quote]Uh. Cortana would kick the asses of the devs with about 1 tenth of 1 percent of her processor power, and do that while hacking the Department of Defense because of the boredom.[/quote] Yes, she would. I'm not exactly sure how one measures sentience, but I'd imagine the ability to think and act on your own would be part of it, aswell as self awareness. If those three would be the criteria for sentience, then Cortana only has one of them. Since she can't think nor act on her own.
[quote]I wasn't sure as i read it like 2 years ago, Im sure i read it somewhere though.My point was if they could do it with pulse lasers why not sheilds?Yeh with the artifacts i was thinkingContender class- enhanced fleet sizes or acuracy or enhanced reactorsMetal-Doesnt need changing really-there is one were you get regeneration rates better ect.Hurakagonk(i cant spell it)- faster repair rates.Oracle-Does somthing for culture (like the manifest destiny)Forunner reactor?- Enhanced antimater reg
Lol, I come back and check on the thread and there's a massive arguement about giving shields to the UNSC. Well pretty much everything I was gonna say was said by Maico. To be honest if the UNSC get shields, I wont even bother playing the mod (No offense intended, Canada). I mean I want this mod so I can play HALO, not Halo fanfiction. This mod should stay as close as possible to Halo canon while still being balanced (Asymetricly however). If you go and give the UNSC plasma weaponry n
The "Sister mod" is the EAW version I believe.
No need for 3 halo threads, this is one still about his mod so it really doesn't matter WHO posts it. The only advantage of Canada posting would mean he could edit the main post, but that isn't exactly needed. So let's just use this. Btw Adama, I haven't heard of another Halo mod for Sins, let alone one further along. The only other Halo mods I know of are for EAW, and Homeworld. So yeah...... unless Canada wants to ditch Sins, kinda hard to "work with them". Allthough from what I've re
There really shouldn't be a limit on how many SMAC's you can build, Earth had 300 SMAC platforms after all. I just think they should be highly expensive, so the player would only build them on chokepoint worlds, or strategicly valueable worlds, not every colony they happen to have. Exactly how the UNSC did it.
For the High Charity replacing planets thing, I'm not sure if I read that right but what I got from it was that the Covies would just have a bunch of high charities, instead of planets? Well if that was what you were suggesting, I'd have to say no. The covenant had a LOT of planets, probably moreso then the humans and the humans had like, over 800 planets? Don't forget that the covenant took over other races, so the empire the Grunts had came under control of the covenant, the planets the hunter
[quote]Yeah, Blizzard no likey nasty modders.[/quote] Blizzard loves modders, just not ones from other games lol.
"Technicly" the smaller ships didn't have names, but their pilots had callsigns, which transfered over to the ships. For example, Foehammer, that was the pilots callsign but they used it in regards to the ship itself "Foehammer is enroute" type stuff. That's how smaller ships are done.
Humans shouldn't have any sort of bombardment ability. It doesn't make sense they'd nuke their own planets, and I can't recall a single instance when they ever did. Humans should get a "Invade planet". It's been talked about in many mods, maybe even this one. Instead of fireing nukes, the human ships launch pelicans and Albatross' (It's from Halo Wars) and invade the planet with ground forces. Covies should get both, depending on how you wanna add MAC's. You could give covie warships t
As has been stated, Halo Wars doesn't have any space battles, and wont be released for the PC any time soon (If ever, allthough it prolly will, look at the Halo games). Also Heaven, you have some real nice models. The only thing I didn't like, is a lot them didn't fit the UNSC design scheme. Some of them were pointlessly big, and spindly, and weak looking. If you look at any UNSC ship they are all pretty ugly, basicly giant bricks. Which is what makes them awsome, as it's realistic. The
From what I've read, noone really wants the seperatists, they're just throwing out ideas for the pirates. Every post regarding them is allways in regards to "Maybe the seperatists can be the pirates?". But like I said, it'd make more sense to just use the real pirates from Halo lore then things like the Covenant seperatists, after all majority of the game takes place in UNSC space, stands to reason it'd be human pirates that were present.
I think the game should be set before the games, no seperatists, no halos, just the basic war. And as you progress in your game, you can find the Halo's n whatnot. If you had the add pirates, I'd suggest adding the pirates from Halo. The human empire did have pirates in it, infact the Spartans first mission was to eliminate them if memory serves.
Two exparimental ships designed for the sole reason of transporting the Spartans on a very covert mission doesn't warrant making it a spammable ship. Maybe a good compromise that'd also help maintain "realism" in the mod would be to make the research of the refit EXTREMELY expensive, and make the ships themselves very expensive. So if the game turns out to be like the Halo universe, with the humans getting their asses kicked, it'd be far more efficiant to just build Marathons then tryin
I personally want to stay as close to canon as possible, and the thought of a dieing empire that's running out of shipyards and resources building highly expensive refitted Halcyons doesn't seem right to me.
The UNSC did spam, as much as they could (Canonicly they were still outnumbered horribly). But spamming the PoA would be stupid, that's like making 20 Darth Vader's in a SW RTS. A refitted Halcyon is a hero, it's an extremely eparimental ship, one of a kind and doesn't make sense to have entire fleets with them. Pretty much Sparda hit the nail on the head why the PoA shouldn't be spammable.
There was only one mod I ever saw that "removed" the spiral clouds, and all it did was dim them down a lot, it didn't actually remove the cloud.
That was the Pillar of Autumn, a singular ship. The Halcyon class was nothing like it, and infact was a shitty ship as has been stated. Slow, and weak, and big. It's only saving grace was it was a bitch to kill. Now I don't know about you, but I'd think a big slow and weak ship would fit better as improved cannon fodder, or more specificly, a "meat shield" (If it was living lol) for the other ships. It sure has HELL doesn't deserve anything close to a capital ship. I'm also not sure we
http://www.freewebs.com/navspecwepsection3/UNSC-Covenant-scalechart4.bmp Hope this helps.
I agree with wanting realism, I mean for me a game isn't fun if it's not realistic. It needs SOME sort of explination as to why something happens, something that seems plausible. Sure a game revolving around space ships n epic empires isn't technicly realistic, but that's fine, as long as the galaxy they live in is represented realisticly. I've ALLWAYS despised the way Sins handles solar systems, and I'm waiting for a mod that perfects that. One of the changes I want made, is that when you zoom
Like I said, it should be placed in the spot of the LRM. It's a cruiser, could even go so far as call it a capital ship, but it's relativly weak. It'd make an excelent cheap, starter cruiser like the LRM, but it's too strong and too big to be put with the frigates.
I'd think a Halcyon would take the place of the LRM, or Illuminator. A very early stage frigate that's fairly easy to come by.
[quote]Hmmm...cool idea.TEC is without a doubt a parallel of the UNSC (some of the ships even look the same *cough*).However, I think that the Advent ships look more like the Covenant (ex: both are bulbous). There are Vasari ships that look like covenant ones, but the Covenant ships look (BOCTAOE*) like the Advent, imo.However, one of the problems with this idea is that well over half of all Halo fights have happened on the ground. Since this is a space combat game...yeah...this idea is sounding