[quote]"The Longsword's main weapons are 110mm rotary cannons, as well as 120mm ventral guns, for dogfighting in space. This versatile fighter can be armed with an assortment of secondary weapons including ASGM-10 Missiles, bombs, Moray Space Mines, Scorpion missiles, and even a single Shiva Nuclear Warhead."quote from halopedia long sword page[/quote] Heaven, it ALSO says they have anti-fighter missiles especially designed to take out Seraphs. It's just it's wording. I can easily say "
Colt556
They do, it's called a Shiva. Edit: This is towards Heaven's MAC comment.
I'd use the missile. Since as all well and dandy as it is to defend Earth, I'd rather defend myself first. And instead of letting that Seraph get within fireing distance (They don't have missiles.) I'd fire a missile and kill it long before it even gets a shot off. Not to mention I'd know the ASGM was made for small, single targets, NOT big ships. And instead I'd use the anti-ship missiles I was packing to damage the big ships. As a Longsword had machine guns, anti-fighter missiles, and anti-shi
I'm not sure about Vietnam, but I know it's a fact that in modern combat, machine guns are all but worthless. Lets face it, one-hit kill your enemy from a mile away, or get up to within 300 meters of him so you can shoot at him with your machine gun. Also, I read about the Longsword, and it caried fighter-fighter missiles for dogfighting. It's load-out is the same as modern day strike craft. Anti-fighter missiles aswell as a machine gun for secondary use. ASGM-10 Missiles Click that in
[quote]the missles would be for the ships and the regular fighter weapond would be for the fighters we would just elimante bombers tho it says in the books that the pelicans where out fitted wiht rockets under the wings archer pods some timesWhat do you mean by "regular fighter weapon"? Since in fighter to fighter dogfight, the only weapon used are missiles o.Olong swords had two cannonsBy cannons you mean like, machine guns? Cuz if so, machine guns and the like aren't used for fighter v fighter
[quote]the missles would be for the ships and the regular fighter weapond would be for the fighters we would just elimante bombers tho it says in the books that the pelicans where out fitted wiht rockets under the wings archer pods some timesWhat do you mean by "regular fighter weapon"? Since in fighter to fighter dogfight, the only weapon used are missiles o.Olong swords had two cannons[/quote] By cannons you mean like, machine guns? Cuz if so, machine guns and the like aren't used for
[quote]the missles would be for the ships and the regular fighter weapond would be for the fighters we would just elimante bombers tho it says in the books that the pelicans where out fitted wiht rockets under the wings archer pods some times[/quote] What do you mean by "regular fighter weapon"? Since in fighter to fighter dogfight, the only weapon used are missiles o.O
[quote]particles effects is something me a candaman dont know how to make so if theres any one who know particle effects please step forwardwhat do yall think off haveing the pelican as the bomber and invasion craftIf by invasion craft, you mean the little ships that head towards the planet instead of nukes, then yes. As for the bomber, no, no way. <.< Pelicans were transport/gunships, NOT bombers. They were also geared more towards atmospheric flight rather then space. Not to mention Longswords
[quote]particles effects is something me a candaman dont know how to make so if theres any one who know particle effects please step forwardwhat do yall think off haveing the pelican as the bomber and invasion craft[/quote] If by invasion craft, you mean the little ships that head towards the planet instead of nukes, then yes. As for the bomber, no, no way. <.< Pelicans were transport/gunships, NOT bombers. They were also geared more towards atmospheric flight rather then space. Not to
Well, maybe if you just had a brighter glow it'd offset the smoke. Since at the moment the smoke smothers the missiles and you don't really see the missiles. If they had a brighter engine glow, that showed through the smoke more easily, the smoke might not be a problem. I think, also, the fact that the smoke trail is almost twice the size of the missile itself hurts the whole affect too. Maybe if you kinda, made the trail thinner, to match the missiles size, or maybe alittle more, that
I showed my friend the video n he asked me a good question. Why are there smoke trails behind the missiles? There wouldn't be smoke trails unless they used some sort of smoke-creating chemical. So, my suggestion is to lessen the smoke, if not remove it entirely, and put a brighter "glow" at the back of the missile so you can see the engine of it. Not too bright, just a nice glow.
Awsome vid, I must say I got slight chills when I saw those destroyers come in and unleash missile hell. Allthough that chill quickly left when the frigates did the exact same thing. I'd recomend leaving the destroyers as fireing their missiles in streams, as it was the missile frigate, while every other ship fires in bursts. Btw, are you still going to change the destroyer? I noticed it was still the frigate look-a-like.
[quote]well it better haveing one thing as a repair cause whats to stop some one from puting a capital right in the middle of a bunch of mac platforms now tyou got an almost invincible ship[/quote] If we went that route, that strategy would never work. Since the covie ships would be targeting the SMAC platforms and not the weak little ships that couldn't hurt them. And since stations don't heal other stations (Right?) the SMAC's woulda fell and the ship would be exposed. But regardless,
[quote]ok the shiyard will probally be the repair station this works well cause you probally dont want a shipyard on every planet thats where the cradle will come in handy[/quote] See, this is perfect. It allows for players to utilize a multitude of strategies, which is what the mod should encourage. :D
[quote]OK Who ever it was that says, I agree with your enthusiam on flood and forerunners, but it won't happen soon. THANK YOU. I wanted to say that but didn't know how to put it. Also, nice 3d models All_under_heaven.[/quote] We know they wont happen soon. Doesn't mean we can't discuss how they can be implemented though, not like we have much else to talk about.
[quote]no it will be strictly a production facility yuo cant have every thing in space repair[/quote] Well, like I said before, the UNSC and Covies NEED a repair station. You can't force a player to play how you want, after all, they need options. You turned down MAC's as a repair station, so lets use the shipyard. Atleast that one makes more sense. Or are you gonna just make a dedicated repair station?
[quote]All_Under_Heaven: you can make 3d concept art like nobodies business! Nice quickie BTW your shipyard model idea is being used[/quote] Hurray, what about my idea of making it double as a repair station? D:
The reason Halogen was shut down was becuase of Halo Wars, MS didn't want a free mod competeing with their game. But this mod is space combat only, Halo Wars has no space combat. So this mod will in NO WAY affect the sales of Halo Wars, and so MS wouldn't give two shits about the mod. Now if they decide "Lets incporate space combat!", then we're screwed.
[quote]true but in the same token yuo want to be able to have away to make resources what i mean is if the covies just went planet to planet and glassed them the resources of the unsc would be so bad that they wouldnt be able to fight back at all .being able to glass a planet would be kinda unfair cause both sides need planets to make resources and if only one side needs them well then the odds are stacked but it the same token the goal of the covenant is to destroy the unsc so we probably will
Dinof, I recomend you go and look at other mods before telling us to be quiet. What we are doing is a natural part of the modding process. Since we have nothing new to discuss we discuss various ideas and bounce them off one another until a mod dev comes in and gives us an answer on said ideas, or gives us something to talk about. For example we will now discuss Keyes post for a little while and then go back to our Forerunner v Flood topic until we get more news, it's part of the process, deal w
[quote]So just don't do that, the Flood probably wouldn't bother taking over trade ships anyway, since they would have a relatively small crew, and would be a waste of time and resources.Also the Flood wouldn't be using trade routes or refineries anyway, since they don't have any incentive to preform the menial task of transporting goods (and the Flood don't buy things, they are a parasite)They would probably need their "Credit" resource replaced, I think i saw someone mention people, which real
[quote]I thought you where being quiet Heaven...Im sorry Colt, but I have to go against you in this. The Flood would work much better. For the Forunners, we only know 5 things that they have, 1 of which we don't know what looks like (Onyx Sent. Cluster), and 2 that would be way to small (Moniter, Sentiniel). The only 2 things that would work without fan-fiction are the Enforcers, and the Dreadnaught.The Flood tho, they could take any ship. For their basic frigate, they could have UNSC. For their
[quote]Time to Time is an understatement they invaded alot more ships then that but als they probally will be is a minor annoyance[/quote] Nowhere in Halo does it ever mention the Flood taking over ships besides the Forerunners, with notable exceptions of Course.
My only nitpicks are the agricultural world, that just doesn't make sense. To be able to see those plantations from space they'd have to be hundreds of square kilometers. No fields are that big, even on a planet dedicated to growing stuff. It'd have hundreds of thousands of normal sized fields. And the paradise planet, doesn't really have a tropical look. It's kinda dingy and overcast, and not very pleasent looking. Aside those two the rest look great. I'd like to see some urban planets too.
[quote]I think that the Flood would be a way more plausible race than the forerunners. The forerunners are DEAD, and NOTHING is going to change that, NOTHING!!! And the flood are not some mindless parasite that devour all life (although it certainly seems that way) The Gravemind is a massive brain for the flood, and he certainly seemed to be able to control his little minions in the third game. The only reason in Halo 1 that the flood were mindless is because they had no leader to help them.[/qu