Hi there folks, I´ve got a little problem with requiredPlanetBonusesCount. I wanted to give some Planets some bonuses that are 100% always bound to them. So I give the coresponding Planet for e.g. requiredPlanetBonusesCount 1 bonus "PlanetBonusHollow" possibleRandomPlanetBonusesCount 39 bonus "PlanetBonusLowGravity" bonus "PlanetBonusCavernSystem" bonus "PlanetBonusRareMetalDeposit
Dr Zod
Hi folks, I´ve got a little problem. The ingame map editor is not working correctly. In vanilla Sins you go to creat map and press the button new map. Then all the little gadgets appear, like star lane lenght, add planets etc. But in Entrenchment somhow this doesn seem to work. I go to creat map, hit the new map button, and no gadgets appear? It shows me only "newmap1" etc. but nothing at all to edit.What is wrong? Any help or comment would be nice. Thanx in advance.
Ah, I get it. Thanks again Annatar11. Just curious, you seem to know very much about modding, are you a Dev? Greetz Dr.Zod
Ah I see. I had one mor question though, since you are arround! When I set showerorrs to true, there are some more minor errors that do not affect the game as far as I can see. But there´s one entry that got my attention: "Planet 'PlanetCity' has a bonus that exceeds the maximum artifact upgrade level: PlanetBonusPenalColony". What does that mean? I noticed also that when I make maps the planetbonuses are to few although I set the value in the map to 0,7. Maybe it has so
Thanx a lot Annatar11 ! That helped realy a lot this makes it very easy to eliminate errors, very cool. Didn´t know that you had to edit the entity.manifest and add the research there, is that new to entrenchment or has it to do with the mod (frontier 0.9b) that I´m using? Anyway, thanx again a lot. CeYa Dr.
Yes it does dump. Thanx for the tip Annatar11. I´ll try that one out.
Hi there folks me again. So I wanted to add two thingst to Research. Although I managed to add them into vanilla Sins, I can´t seem to figure out what I´m doing wrong with Entrenchment though? I followed the same procedures as with adding a research to vanilla Sins. I´ll get into the specifics now, note I´m using frontier0.9b mod to edit on: 1. Research -> adding Capitalshipfactory to be researched - I added new research named "RESEAR
Uahahah thanx SlugwormX!!! I just changed the gamplay.constatant in the main game folder not in the mod folder, and guess what it worked like a charm!!! Thanx man, but that is strange now I´m wondering if the other changes I made in the gamplay.constant take effect or not? I´ll just give it a try!!!
I hope so. It is strange that other changes you make in gamplay.constant do take effect! And exactly tierlabcount does not!!! well anyway thanks guys.
Oh ok, UberBeav. I already testet it ingame. But although I changed the values in game.constants, it still says 8 labs needed and you realy only need 8 labs! But I fou
I don´t think that the tierlabcount is attached to the string file. I can´t find anything. Theoretically you should change the number in the gameplay.constants, as I did, and you should see the changenges in the research tree. Unfortunatly this doesn´t seem to have an effect.
what do you mean? changing the research to something like from tier2 to tier4? i could do that but as is I said i want to increase the labs that are requiered for the research because 8 is very low in my opinion. If you want to play a longer game, it is not very challenging to buid 8 labs. I want to extend gameplay through that.
Do you mean it is hardcoded? Has anyone made a mod considereing the tierlabcount?
Hi there folks! I´ve got a problem! I want to increase the Labs that are requiered to research something. I know "theoreticaly" how it works. There are some posts, yes which I´ve read. I made the changes according to them. E.G. tierLabCount-0 1 tierLabCount-1 2 tierLabCount-2 5 tierLabCount-3
Hi guys, long time no see!!! It´s been a long time since I hade the chance to play this game again. One of the reasons why this game is so good, is because the game is easy to mod! And there is the problem too!?! With every patch you have to do the modding again!!! Don´t get me wrong, it is nice that Ironclad is trying to eliminate all problems. But I as a modder have always to adjust my changes according to the new patch. So my question is, is ther
Well that is just great. Is there coming a downloadable version out soon? It would be cool to use the moons as resource asteroids, that would be way cooler than the simple asteriods. maybe there is a way to combine those e.g. 2 asteroids 1 moon! Greetz Dr Zod
Nice work there Uzii, but one thing.could you just zip the things you modded or added, because I´d like to combine this with my other mods. So there is more overview of the things. Maybe you could make like two versions on just unzip and plya other one like add as you wish. Just a suggestion. Anyway great work Greetz Dr.Zod
Thanx Uzii, that was quiet helpfull. With transparency I meant the texture itself, but ingame the Planets look ok. I use the free program Paint.net, is there a way to seperate the layers like the alpha channel? What prog do you use. Thanx again for your help Uzii Greetz Dr.Zod
Hi there, I´d like to create some new planet types and therefor it is very useful to use some other textures! So I have a lot of Planet textures from another game, but I´ll have to rework them. I´ve noticed that thare are always two textures for one planet type, one ends with _cl the other one with _da. what are the differences?Also the texures seem to be very transparent, the gas giants are a good example, but ingame the look totaly different from the textures? What
Hi there folks, I poked arround abit with modding and so far so good. Now I wanted to add some research. To be specific I want to add a research to increese phaseline speed and eventually gravity well speed, because I modified gamespeed to be very slow ( I did´t like the to fast game progress especially the research progress, my mod is civilization like very epic and slow!). I know how to add research, the buttons and etc. only I don´t seem to figure out where the modif
well hi there carbon, what do you mean with "The problem is that you have to have all the files in there." More thant the GameInfo Folder, which are they? thanx in advance Greetz Dr.Zod
Hi there folks, first I´ve got to say a realy nice game you made there. And what is even nicer is that it is "supposed" to be easy modabel!!! So here´s my problem: I downloaded the Forge Tools, and made some changes to gameplay.constants, changed some things for CapShips (like Squad size and prices). I located my Mods folder made a new folder "my mod". So far so good, I start the game, click in the options menu on mods, and it appears in the list. so I select it and