aRoobs

aRoobs

Joined Member # 3072146
0 Posts 53 Replies 65 Reputation

[quote]The T4 units, on the other hand, are generally countered by scouting (and bombing), not letting the enemy announce their presence. If they come in range of your defensive line, your defenses are gonna get hurt, and bad. Unless its one of the sucky T4's, like the soul reaper[/quote] No idea if this kind of thing still works, but back in the day I recall a mate of mine - who was pretty heavily into the supcom 1v1 ladder - relating someone's tactic of rush building a soul reaper a

78 Replies 115,580 Views

The only game I've played that made me experience some kind of emotional response to genocide was Defcon. It begins with conventional forces, escalates to volleys of missiles slowly arcing their way across the globe, and then as the warheads begin to hit their marks there's the combination of the numerical casualty estimates popping up next to each city, and the soft sobbing in the background... Bombing an entire enemy planet in sins seems pretty tame in comparison to one trick you

17 Replies 34,545 Views

[quote]This is actually kind of a rough subject. The 'Downward Spiral', or so it's called in video games, is as a general rule not the most fun thing to experience. It is an example of where folks give up realistic gaming for the sake of having more fun; fighting into an endless I keep doing worse and worse funnel of destruction isn't nearly as neat as both competitors slugging away at full steam for the duration of their lives.[/quote] The `downward spiral' or 'slippery slope' is exa

27 Replies 18,506 Views

You can't move buildings around, but you can choose where to place them. The auto-place buildings toggle is a little 'infinity' symbol to the right of the central lower window, as pointed out by chainblue. If you want to reposition a building you would have to scrap it and then rebuild it.

3 Replies 3,681 Views

"It is left undefined because they don't want it set in stone that you are causing mass genocide. " This only makes sense if the administrators are the only people who live along the equator, with the bulk of of the population concentrated at the poles, safe from the reach of orbital bombardment. ;)

17 Replies 34,545 Views

[quote]Not all reviewers are so ego driven that they only rate in the 6-10 range.[/quote] Ego driven? Maybe it's more fanboy pandering / advertiser pleasing / status quo driven.

74 Replies 98,273 Views

Eh, maybe some miscommunication on my part. Don't really care about which url gives which number to which game. Do care about games I buy being enjoyable for a decent length of time. That better?

250 Replies 393,367 Views

Eh. I care! I care about replayability. It's a value for money thing. Sins is a good game which I certainly don't regret buying, but I want more. My affection for sins has already faded a bit since I only really play single player (so hard to find the time to get friends together for a decent multiplayer romp) and there is little variety playing against the AI. Either you rush with a sova or some similar nonsense, you get ganged up on at the start, or you hold on until winning is a foregone conc

250 Replies 393,367 Views

[quote]The various national militaries of the world stole their ideas from Warcraft, true story.[/quote] Foogsert, you sure got a chuckle out of me. But Rickder19 does make a fairly compelling argument. For the record, I immediately thought of warcraft 3 heroes when I saw sins capships for the first time.

61 Replies 89,593 Views

[quote]Gamestar, together with PC Games the biggest pc gaming magazine in germany, gave Sins only 69 of 100 points.Totaly redicilous, seems like they never heard about this game and let someone with no clue test it who thought it doesnt deserve a high rating cause its from a small company.Seriously, someone of Stardock or Ironclad should contact them cause a bad rating in gamestar means a huge blow to Sins at the german market.[/quote] Don't get me started. I'll just bite my tongue here

250 Replies 393,367 Views

I don't give a damn about the score, since the way games are scored generally is so broken. The only blatantly incorrect fact that jumped out at me was when the reviewer said was that metal & crystal extractors decay over time or something, and many of his other complaints (tedium & simplicity) I at least partially agree with. To each their own.

74 Replies 98,273 Views
Reply to deleted in Strategy

Hi Kruelgor, I'm curious - how are you choosing the numbers of ships? I'm assuming that you're equating cost or supply or something. c_c

106 Replies 44,592 Views

looking forward to the patch. I think it's generally moving the game in the right direction. It should be interesting to observe how well long range frigates go chasing carriers in circles around the edge of gravity wells once 1.04 arrives.

222 Replies 199,969 Views

[quote]I'm still waiting for an excited post about the benefits of gathering intelligence on one's opponentsNo need for an exciting post, but you're right. Scouts are important. Especially on random maps.[/quote] I take back my slightly jestful remark - your thread has indeed provoked a discussion yielding some interesting suggestions, which isn't a bad thing at all.

101 Replies 38,089 Views

Sideshow_: 'supsension of disbelief'? pah! multiple factories share the same build queue! the ships have maximum speeds substantially less than C, the speed of light! space is treated as two dimensional! planets can produce infinite quantities of ships that are of a comparable scale to the size of the planet! To me, these all streamline the interface at no cost to the gameplay. TarlSS: excellent point - maybe left|right clicking using keyboard modifiers (ctrl, alt, shift) coul

101 Replies 38,089 Views

[quote]My wish list:-An in-game clock that tells you either how long have you played or tells the real time.-A in-game MP3 playerI think thats all for now.The in-game clock is quite important for me.Even with the demo,i tend to play it till the wee hours in the morning.I cant afford to play this uber addictive game till midnight when im in session.[/quote] Aahaha. I think perhaps Sins is more personally destructive than the better turn based strategy titles, since that opportunity for s

28 Replies 48,275 Views

re: "On forum etiquette, complaints, and suggestions" in a disastrous twist, the sins forums are discovered by denizens of teh intarwubs! abandon all hope! (i do agree with your sentiments annatar11. everyone should try to be civil and strive to keep criticism constructive, but realistically in many cases this isn't going to happen) To any devs out there: Sins is the only strategic space game that's been able to capture my attention since MoO2 days - cheers to you folk

50 Replies 47,382 Views

Interesting replay. "FrogHuntingBoyFanX" does indeed have a relatively miserable start - Kruelgor has 2 asteroids colonised before FHBFX gets his first. FHBFX goes to considerable effort to gain intelligence upon the enemy, observes, then reacts with an appropriate counter strategy. Well played. It's a bit ridiculous for Kruelgor to argue about fleet sizes. For almost all of the game, Kruelgor had a far superior fleet - he just chose not to use it when he had the advantage. Compromising

181 Replies 66,450 Views

Reverse-engineering the AI from the game executable so you could make it depend on an external ship preference list sounds like a nightmare. Besides, whenever a new patch was released you'd have to do it all over again. Maybe later patches might expose more of the parameters of the AI for modding, but I doubt this is high on the list of priorities.

16 Replies 10,068 Views

The two distinct issues here that most folks seem to agree upon are: PROBLEM #1: siege frigates have been nerfed to the point of complete redundancy (thanks innociv for your comparison with marzas) Potential Solutions: Nreth: reduce siege frigate supply, make planets stronger - downside : buffing planets unbalances capships vs planets - planets are already pretty tedious to kill Snipafist: completely change the role of siege frigates from anti

14 Replies 15,107 Views