I have it as my case now with a 680i and a 2.4 quad was looking to keep the case for my upgrade if possible and save some bucks.
wbino
[quote who="Island Dog" reply="6" id="3019654"] Quoting wbino, reply 2And for us anti Facebook MEN, I sure you'll post any new info on this Sins webpage...... Sure, but we are using Facebook to give sneak peaks and such. [/quote] I knew what you meant, but it's beyond ridiculous. You have created a web page dedicated to Sins since 2008 with a steady group of visitors, only to tell them " go here instead". We are not all 17 year old
And for us anti Facebook MEN , I sure you'll post any new info on this Sins webpage...... [e digicons]:annoyed:[/e]
Anyone know if the original Antec 900 can be used if I want to use a LGA 1155 motherboard for a upgrade path?
What's the latest? Anything going to be under my tree this year?
Imagine being able to build your titan, park it in a plasma storm well, and start hitting your opponents planets.......
Make a way to set a random race in the start menu, but NOT the race you are. This would be fun in mods where there are more than three races.
[quote who="boshimi336" reply="26" id="3012498"]What I 'would' like to see are more varied planetary modifiers (i.e. 'This planet has heavy metal deposits ... +20% to research speed' or 'This planet has alien archives -1 modifier to required Research Labs prerequisites' or 'Contagious disease, -40% planet population') etc ... both good and bad modifiers make the map not only more random but also make different planets more valuable or less valuable than t
" I just mini-dumped " lol
Any reason dangerous asteroids, and prate upgrades have to be tied to dreadnoughts? What I'm asking is if these two features will be put into standard Maelstrom.
Hey guys... Just giving a thanks and good work to all involved. The planet and stars models are really special, the translucent ice particles are a standout. The black hole capturing capitals(disabled sub engines) smart, and the dangerous asteroids really give the game a organic it's not only ships that are dangerous feel. I downloaded the version with the dreadnoughts,but I don't like how they are spit out as opposed to having to earn them, so I am going to try the regular version. And
I was wondering whether you treated an ai with culture pushback,or war, would determine which faction you eventually had as a neighbor. Does anyone know if you choose loyal/rebel if that eliminates the normal ships or they all become loyal or rebel versions ?
I hope they figure out a way to auto dock the s/c when no enemies are in the well. Looking forward to the beta.
A 512meg graphic card is pretty light. You've done the basics like defrag,close unneeded programs in backround?
I thought you guys were going to move to the SOGE beta type of update?
I started playing Dawn of Discovery, till I realized my brain hurt with a slight buzz trying to figure out the best trade routes. I always thought Stardock would have been wise to use this game engine for the EWoM series.
[quote who="seanw3" reply="24" id="3006653"]He was a visionary not an idiot. [/quote] True patriot.
Why aren't Apple products made in the USA?
[quote who="SemazRalan" reply="2" id="3005565"]then talk about it and its ramifications on humanity's social and moral development with a liberal, pluralist, and elitist bias. That would be ALL of Trek, if you had been paying attention. Not that it's a bad thing.
It took the devs almost four years to get the ai to build superweapons, now he wants them nerfed?
A horrible, horrible idea, what Sins needs is MORE space, with fleet engagement across wells, and strategic decisions beyond " hiding behind a wall ship". You want to take a space game and force corridor shooter strategies upon us?
Why are all the official responses coming from Stardock? I do remember a time when Ironclad would chime in. Is this add-on being done in house at Stardock?
What would have been funny is if no one responded.