Canada Man, I can try and figure out how to code just in case Acolyte doesn't show up soon, it's the least I can do. But I got a myriad of things tying me up. I'll talk to you later if anything is accomplished.
Thomas Fife
this looks cool, but will I be able to play as the pirates?
hope this improves your B-day further as it did mine: [img]http://neatorama.cachefly.net/images/2008-01/chuck-norris-split-rock.jpg[/img] lol :LOL:
civilian upgrades and research are incredibly important early ingame. You should start on a medium to large map with multiple AI's and unlocked teams. If AIs are giving you trouble, research more on the military side and make tactical defenses were you think they're needed most. Trial - and - error is how I figured stuff out. If you're having trouble ask around on the forums, which you did, which is good. P.S. I've been playing the same method for two monthes now and I'm stoompig multip
[quote]How is this "less and less feasible"? Its growing more feasible all the time![/quote] True dat! Before you criticize, read the previous [B]13 pages [/B]of "less and less feasible" ideas, we've had one to many arguments on this thread about ideas and their feasibility. Huh? Is that a word, feasibility? w/e
Avon Ohio, the worst country who's currency you don't want to take to other countries because you won't be able to buy a damn thing!
Tactical defenses, (very important) make allainces against the biggest faction, second biggest if its you, multiple, [B]diverse[/B] fleets(no LRM/Flak spams)
Tactical defenses, (very important) make allainces against the biggest faction, second biggest if its you, multiple, [B]diverse[/B] fleets(no LRM/Flak spams)
CanadaMan, are you going to have a cinematic and fade into the banner like normal sins or no? If you are and are in need of some ideas, I could give you a couple, if you've got one or aren't going to use one at all, whatever.
:CONGRAT:
I was watching [U]Saving Privare Ryan[/U] yesterday and I thought it'd be cool for this mod to have those transport boats all those troops were riding to the beach as siege frigates
damn no edit button Canada Man, if you could get pictures of your models up, that would be great. I would love to see some of the progress made.
To tie forerunner derelicts and ark/halo rings: In order to get to the ark through the portal you need a keyship. In the mod you should have to find the key ship and the portal. Once both are found and the portal is open, anyone can get to the ark destroy it, set it off, whatever. I smell a campaign in the making ;)
I agree with Colt, that would make the game more exciting. That would also make a nice campaign ;)
For those of you who have played sins plus know that planets can have abilities. Halo rings should have an ability: send out "squadrons" of sentinels(fighters) and enforcers(bombers) to engage enemies(anyone when nobody is controlling it)
I loved 1.2. I downloaded Sins Plus and merged it with 1.2 and modded it further. It is freakin' sweet
I was actually thinking the same thing only there was an AI like 343 Guilty Spark floating around the Halo ring
besides their weapons were primarily defense. Missile pods were not always there, they were added in case there was a situation in which they were needed
isn't the kodiak basically a tank, lol freakin' sweet :CONGRAT:
freakin' spectacular :CONGRAT:
sounds like something that would happen to me, lol
left or right?
Treaties are truly important. They should be made as soon as possible. While your treaties are in place you got to do three things: expand, research, fortify in that order. Treaties reeeeeeeeeally help!
[quote]That is absolutely fantastic! I would love to sqeeze that guy in there! Can I use this model with you permission, HellBreaker?[/quote] CanadaMan, if permission is recieved, that could be the fan made heavy cruiser for the UNSC.
Very nice :CONGRAT: Where's Acolyte with the new post?!?!?!?