[quote who="ZehDon" reply="1" id="2262065"] Demigod is a game about precise movements with your team; knowing when to push a side together or when to fan out and farm the creeps to maximise each Demigod's XP and Gold in-take, knowing what to buy and when and how best to use it - such as when to lock a flag, when to deviate from the set build or strategy you had in mind upon loading the map and how to identify your enemies weak points and apply preasure to them are what make up Demigod's
oldboyz
hi there, i was a DOTA lover, after some DG matchs (may be 20 right now), i'm quite disapointed by this game, not sure i will invest time on it with this current form : too much DG focus, not enought strategy&fun there are some very good points, and this game is still promising, i feel a good potential. i will not write all my feelings & comments ... just idea for discution : 1° --> allow unit
[quote]Really, if you want to stop the Illum spam for good, start going Vasari and build fleets based off Subverters, Overseers, and the first Cap ship on the factory list. (that has Explosive Nanites at 6) Research the stun for Subverters and the direct heal for Overseers. (if you have to, I forgot what comes stock for them) Bolster it with some fighters or heavy cruisers to seal the deal. That combo will absolutely shut down pure Illuminators.[/quote] ??? i play Vasari <b
yea.. too many leaver/DC in this game bad balance/bad map : first hour look like SIMS IN SPACE
hehe each time ive tried this ability... only my CAP did the jump!!
[quote]Does the Antorak Marauder hvae any thing good enough to make it worth building. Its abilities look terrible besides the Stabilize phase space which could be cool if you want to deal with the ship until it upgrades there. But besides that it looks pretty bad.[/quote] well.. his first ability (invincibility?) is just THE counter to any CAPfocus player (and they are a lot!) in very very large fleet, i even have 2 of them in order to protect all my other CAPs
upkeep is fine :D you need to scout your opponent(s) to decide wheter or not it is time to go hight taxe and big fleet! which also mean you need to take care of your ships : carefully choose your battles, make sure to have better counter units, know when to retreat...
some dont even know the difference between "quit" and "surrender... and others just abuse it i'm just fed up with this situation... 99% of the time i play big game (ffa, or 3vs3+), as soon as the host lost a big battle or his Cap Ships.. guess what? did i ever finished a FFA game? i dont remimber... i've met just 1 fair player , a host who didn"t DC in middle of the game each tim
what your feeling? i've the impress that advantage go to the larger fleet
i play Vasari, and i feel bad going RA is quite suicidal unless : -u play 1vs1 vs an easy AI computer -u play Very large map in FFA mode otherwise, u dead before your first "free" ship arrive so i only play ffa... and i do nothing except playing low profile while teching civics... i can't rush, i've to pray to avoid very agressive neighbour
stop with those "magic" build order Build order depends MAP size, game type(MP, FFA, 1vs1), and more important SCOUT !!! sometime, it is interesting to start with some civic research first other time, u need a military upgrade asap!
[quote]i agree only on one thingif you play with locked teams you still should get some diplomatic options(ceasefire and trade)[/quote] +1
[quote]#2: Play on a smaller map. Boom is suicide if you play on even a locked FFA large map with 8 players.[/quote] it is not about smaller map, is it about closer home Planets ^^ -which should you oblige to balance between expansion and guerilla with your neighbour -which should you oblige to smartly tec in order to counter ennemy fleet -which should you oblige to play with fleet size (and upkeep) it oblige to scout a lot around. you may fall from early r
i've played for some time now many ffa games here my comment : #1 : LOCKED TEAM OPTION if team option is unlocked, aka diplo, THIS IS NOT FFA !!! ffa is about 1 winner, not a collective win... otherwise, play 3vs3 or 4vs4 of course, i would enjoy also some diplo options. but the game should really just allow 1 winner in the end. Which would oblige people to break their alliances and
almost all my biggest FFA game go crash "hello minidump" after 3-4 hours playing almost never happen when playing 3v3 ... grrrrr
from my games experience: 1/ first of all : review CAPITAL SHIP !! these big fat slow ships need much more love aka more survivability if someone is just focus fire your main while you decide to kill his little ship one by one : you should be able to micro it, and get some fun. Right now, your CAP is just destroy in a matter of second while your fleet got just the time to destoy 1-5 little bastard and reduce enemy powerfire by 1% -
humm.. cant play at work ^^ and when i play, i'm more focus on my unit activities don't have time to calculte the cost/benefice of each abilities and thinking about their best use ;p
SINS...a kind of 4X-RTS experience :D -a fast&dynamic 4X -a RTS which allow 10apm players so i played some FFA games for hours i find this game miss something may be the fact that you can only win with and by weapons economic is quite a joke, only 2 differents ressources, build once as many extractor as planet allow, basic planet population upgrade, research and buy trade port (not to forget the so much important refinery). war3 which is one of the
rather put your money on defense :D
very nice now, some more comment on each ability :D
i will be very interested by having a more detailled information about stuff in the various tec trees (for all 3 races) which ability best use with specific strat, or at least how you can hope any Return On Invest (looking for trade port look nice, but when is it a good idea to start them?) (by current main race is vassari, i'm still more or less upgrading everything in the war tree as soon as i get money ^^ very less in the empire) is there already a post about it? or a