Ran the script on Max 8 and it went through, but now whenever I try to import a mesh file it says: "Invalid header, aborting, sorry." Whats up with that?
Leoj2767
Sorry I forgot that 3ds max went to 2008, i was referring to max 9, my bad.
Hi, im having the same problem that Eomega had which is this one: [quote]I dont know if anyone else has played with this yet, but anytime I try to run the script it ends up with an error. here it is: --Syntax error: at ),, expected ]-- In line: texture.v_diffuse=[1.0,1.0,1.0,1.0]-- In file: mzp.run in patckage C:\3dsmax\scrips\SINS_Tool.mzp[/quote] The script doesnt work with the latest version of 3ds max and I cant find a trustworthy site that has an older working version.
Awesome, thx Shivand for the link.
ok thx for the info. I wonder if 3ds max as a free version as well.
I did read it and there really isnt anything that says how to start it up.
Yea I was thinking about exporting as obj then opening and saving as XSI but I dont have soft image unfortunatly. I guess ill jus have to find someone who does.
I try double clicking on the .exe file but all it does is open an ms-dos window and immedietly closes as if it crashed. Anyone know why its doing that? Im running windows xp sp2, 2g ram, ATI Radeon X1300, 80g hard drive, pentium 4 processor, all on a dell computer. So I think my computer is fine. Please help. Thanx :D
After reading the sins mod pdf it seems that Sins only supports XSI formats for its meshes. Right now im using maya 8.5 and I am very interested in creating my own ships. Is there a plugin for maya 8.5 to export as XSI format? so far I found out something called dotXSI but I cant find a version that supports Maya 8.5 but i did find one that supports 8.0 so im wondering if I can still use the version that supports 8.0 into 8.5. I also found out a program called C
I hardly use ships that sends out squads like the Sova Carrier and the Percheon Light Carrier and I know that other things house squads too like hangers and capital ships, but since they are so puny I have no idea if they do any real damage at all. So are they worth it? Do they have any advantages to any ships? Since they are so small, do huge ships like capitals and cruisers unable to target them? Squads are really fast at intercepting incoming enemies but how many squads does it take to get
But if i disable the auto-attack then they wont attack other enemies that enter my space when im paying attention to other things. :( oh ok i can just turn it back on i guess. thx :)
How about a pause button for single player games? I know it may seem lazy to ask for that since you can jus save and reload, but I think it'll be more convienient.
I got to a point in the game where I end up paying about 8-9k for pirates, however it just so happens that one of my planets was in the route of the pirates. Luckily they didnt start attacking me since I won the bet of course, but the stupid thing is that the planets defenses went after them including idling ships that I had hanging around and by the time the pirates had jumped out of the well I had destroyed half of their fleet that I paid for. So far I've tried pressing the sto