Wow thanks... I was looking to repack the two together myself but from the sounds of it this is perfect! :-)
Valdus Pryme
[quote]u would have to take out the bounty system for realism with the borg though as with ferengi or something u dont.i mean imagine payin the borg to attack ur neighbor[/quote] Maybe not pay them to attack your neighbor... but perhaps "pay" to modify a beacon to attract the attention of their sensors??? It IS Star Trek after all what would it be without modulating the sensor arrays... :-) ""
And Mercenary units you can hire..
Space Monsters to fight :)
I was thinking about adding in artifacts for individual cap ships, if they are in the gravity well of a planet you colonize with one of these artifacts on them they will pick it up... Increased weapon damage/rate, Increased maneuverability or thrust.. etc.. I got this from the OLD star control skirmish mode if anyone remembers that... is that even feasibile for a single ship or would it have to work for all ships of that type? Off to work I go ;-)
Speaking of idea's, how hard would it be to create a ship that could manufacture frigates on its own? Sort of like the Mothership from homeworld except not that powerful, maybe give it a max cap of like... 10 frigates or something, or just make the cost much higher when producing from the ship...?
So I was thinking alot about the Kraken... and if it is just going to spawn at the beginning of the game and guard a specific planet, that planet should be more important than just a regular terran colonizeable planet to give more incentive to really push for it so I was thinking, why not a factory world? At first I was thinking it should have an artifact on it, but even that is just not quite enough value for the risk, a factory world would basically be a Terran planet with a high amou
Sins is such a great game... I have been playing it endlessly since I got it and I was just wondering if it would be possible to add randomized sort of "events" to the game such as being able to hire on mercenaries offering their services or a Space Kraken hatching from an asteroid and attacking a colony or fleet? I know the engine is capable or handling this but could it be done with the mod tools? I imagine the Kraken would work like a randomized "Planatary Orbital Weapon" th