I really miss the times with all the great players like CommanderAdama, Dirly, Asderon, and many others. I havnt played along for some weeks. Today I tried to install the update for 2 hours now and I am giving up. Why? Impulse drives me crazy. I just want that Update, nothing more, nothing less. Just some issues I have with Impulse: - Login-Problems & Time-Outs - Several .NET Framework application errors - Low disk space
Halbarus
Signed. For me your two aspects are the number one goals to go after. These two in combination will boost multiplayer motivation by several hundret percent. I stopped this great game because: - Some of the best games ever crashed. I didnt invest thousand dollars into my PC to play games that crash regulary (minidump) - I waited for hours until other players downloaded the mod/maps we played with. The past shows, that custom mods and maps ONLY work, if the game auto-tra
Thought this thread is a Age of Conan tribute, after i read the caption ;-) 31 here.
That are good news indeed! This game is so awesome, it really deserves a place on all earth :)
I vote for this option! Its a pain in the ass to restart Twin Empires 10 times to get positions right, otherwise that kind-o-map is more than unbalanced.
[quote]I'd love to see any personal pc costing less than a couple grand handling hundreds of thousands of units in Sins without crashing. (Honestly I'd love to see any pc capable of doing that without locking up)[/quote] The graphical developement of Sins is very good compared to other RTS games. A system with a market value of approx. $800 will meet the recommended system requirements, with which you are able to play flawless at full +2000 fleet cap. If your system investement
Kruelgor, thought about it and must say: U are damn right. A lot of players (me included) should really mix up. Its so much more fun to have a balanced game going on with decent fights. Regarding friends, its makes fun to kick their bud too, while being on TS or Vent and saying "Allright Pal, i hid that 10 subverters, now you gonna cry".
Ironclad, look at this please. Now they have you on the scope. [img]http://www.newera-gilde.de/files/sins/liger.jpg[/img]
Just want to say thanks to IC for being on forum and reacting to this thread (im another victim of minidump).
Good idea - bring it up.
Try manually decreasing the particle fx count in your user.setting file. XP: C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\ Vista: C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\ I think its related to the power of your system. With Advent vs Advent at both upgraded fleet cap >2000 it had a CPU value of 10 ingame and was fine. If players above 25 CPU value are in the game, it l
[quote]I'll leave it up to the users to decide which advice they want to follow.[/quote] No, you dont. You try to influence poeple in their decision. Thats ok, as long as you keep it Private. But you did go public with "I would advise anyone not to follow Monk's guide.". Its kinda unprofessional to blame other creators of the same industry. Either way, I respect the afford you both are doing for the community in helping other users with their game-related problems. Keep it up!
Sry double post, had to edit this one.
In my opinion the patch will lead to one important conclusion: From now on you will need to have more different unit types in your fleet. Mass spamming one unit type (e.g. LRM) isnt that effective anymore, allthough it might still work versus some slower players. And I guess thats what the developer intended with the patch. Cause LRM spammed TEC rush on Razor gets boring. Against LRM caps work nicely too. 1 Kol or Kortogul may counter 7-10 (depends on tech) easily, assuming you have giv