Helioforge

Helioforge

Joined Member # 3086803
31 Posts 437 Replies 11,810 Reputation

Expensive, Powerful ships lead to only one conclusion: Late game advantage!!!

21 Replies 18,498 Views

Such a design would MAKE you focus on strategy, no matter what, although this could give the computer players too great an advantage...

10 Replies 3,478 Views

I hope so... **************** Dear Danman, please incorporate this local militia into 7 Deadly Sins, however you see fit... Thanks in advance ***************** This militia wasn't really designed to be stronger, but with all the new mods with stronger races (starwars, new pirates, etc), it would be good for balance to make them at least somewhat tougher to compensate... It seems that 20 Entok ships aren't enough to defend their planet, bu

3 Replies 3,124 Views

Military research stations will have "Student Projects": abilities that once in a while will blow up an enemy scout that enters the system... After all, it IS a military research station, where they design new weapons systems...

70 Replies 100,911 Views

In mid game: [I]Plug in the Joystick[/I] and [B]BE THE FIGHTER!!![/B] When you are in the middle of a big battle, and are bored, you might want to turn SINS into a quick action game, you can save the game before the battle, and be the fighter over and over, without dooming your fleet to destruction because you were too busy flying around to notice that extra MARZA that entered the system...

149 Replies 476,088 Views

Here's a list of effects a hit could do (based on this thread, if I missed something, add to it) Shield Hit........(drain, loss, effects only shields (sharing)) Antimatter Hit....(drain, loss, slower charge) Weapons Hit.......(disable, diminish) Hull Hit..........(destroy ship, loss, this could be damage sharing 1 second) Ability Hit.......(Disable) Engines Hit.......(Disable, diminish, top speed, accelerations) Etc... That's more th

56 Replies 43,325 Views

Oh, there might just be a way to implement this... I had so many problems with damage sharing causing a ship inexplicitly explode! When a ship is hit, it will incur a damage-sharing event for one second, which will pile on the damage in a seemingly random way... ...this might be enough... If not, you can use an antimatter pool as an extra Jackpot Attack, from your Ability Source, allowing more random damage dealing... You could also make it deplete a

56 Replies 43,325 Views

Entok Militia is designed to add variety to the local militias in the center of SINS galaxies. It is a first step in giving individual identity to each of the local militias, so it will require more strategy to annex the center of the map. The Entok is playable in this version so you can immediately see the fleet setup, and to learn their strengths and weaknesses by playing with the fleet (and so I could implement the design and fix all those little things that com

3 Replies 3,124 Views

I agree that something has to be done to fix SINS' addiction to logistics over strategy... How about a null unit at each planet that has it's four abilities designed to carry out as much of your original plan as is possible. The null unit would be indestructible, and invisible (or masked as a piece of debris or a small spacerock, and would use empty spots of the Large/small/mainview/HUD icons so that it doesn't show up on radar as anything important... It's fo

56 Replies 43,325 Views

Thanks, JSW I'll try GIMP Bellgo, Yes, fill them in horizontally if you want them to all be one race, and there are player files in the Window folder that you have to change a couple numbers in (make a new file though)...

6 Replies 5,094 Views

I know Ironclad worked their butts off in trying to tame a game engine designed around Geometric Expansion, but I still think a lot more can be done in making it less about production and more strategy... ******************** START the game with 5 planets each, a few standard defenses and a few ships on each planet!!! :CONGRAT: The first capital ship should already be built??? (selected in the starting menu pre-game???) Tricky one there... :NOTSURE:

272 Replies 436,645 Views

OOPS, the computer messed up my formatting, here are the ships again: Central Command.......Lynch-Pin design, destroy this and they will fall faster Control Ship..........Humans play this one, most important if you leave the system Destroyer.............Uses Light Mesh Cruiser...............Uses Tradeship Mesh Siege Platform........Uses Planet-Elevator Mesh, looks cool too Scout.................Humans play this one, but it will be destroyed immediat

5 Replies 3,145 Views

Oh, and I made it so that they sometimes colonize their planet, but they don't go invading other worlds yet (unless a standard computer player plays them)...

5 Replies 3,145 Views

Okay, I finished it, and just uploaded it, and it includes a version that you get to play, so that you can immediately see the fleet setup and discover their strengths and weaknesses... There are just a few ships (using stock graphics, but I dug a bit and used a planet-elevator as a siege platform, and a Tech probe as a scout... They have these ships: Entok Central Command gives abilities and antimatter to the fleet Control Ship like

5 Replies 3,145 Views

Piper, I like your avatar, I think it's better than mine (because I see it every day) I agree that if you join forces with the other stargate mod, you can make BOTH SOASE AND HOMEWORLD2 stargate mods better!!! Holy Hanna!

13 Replies 6,221 Views

We need a Tow Ship to tow the factory around with your fleet (Yes, across phase lanes too, I know :)), this way you could replenish destroyed ships immediately (too bad the shipyards are owned by planets, much like strikecraft are owned by hosts like carriers...

13 Replies 34,737 Views

Hopefully they don't make the campaign look like the tutorials, where you can't do anything and are directed from place to place in awesome SINS 3D... ...and where everything is set to run exactly how it's programmed and the computer players whisper sweet nothings in your ear, that just wouldn't work at all :) :D

16 Replies 23,840 Views

On shooting horses at enemies: You never seen my graphics rewrite of a 3D missile attack/defend game I wrote 10 years back... It was a "Castle" version, and you put horses on catapults and launched them at the enemy castle!

13 Replies 28,370 Views

Defining the spy's role is most important You might prefer a spy to sit on an enemy's home planet and not be detected, or to conduct sabotage, or do what the Jedi do and destroy entire enemy fleets singlehandedly (which is a terrible idea since you could just build a hundred of them and win the game) So the spy should somehow support your empire as a whole directly... How the spy does this is the real question...

13 Replies 25,994 Views

I feel it's all because of social competition... that we live in an age where anything is possible AND [B][I]all people want to do is subvert the system[/I][/B], scapegoat others for their own failings, etc... and there's too much intolerance because of that competition, and people use that intolerance as an excuse to manipulate and get what they want because it's easier, etc... And it's the [B]leaders[/B] [I]driving the masses into fearing everyone and everyth

115 Replies 312,292 Views