Helioforge

Helioforge

Joined Member # 3086803
31 Posts 437 Replies 11,810 Reputation

There is a quick "hack" way, make your favorite picture into a DDS file, using a converter... Get a file converter program off the internet, step 1 :CONGRAT: Also, if you are making a texture for an existing ship, use the original texture files as a template, using the existing configuration to plan out where and how your textures should go. (yes, I have no proper program, XSI mod tool crashes my computer X-( Autodesk is the wrong format, others ar

5 Replies 3,275 Views

Loved it over the weekend, I did a little file exploring and decided to add the Nebulon B's to the Empire's fleet compliment (I'm assuming they were meant for the rebels, but I wanted to play them, since all the files were there) I looked closely at the Nebulon and Star Destroyer Meshes, expecting to find a little Millennium Falcon attached in the appropriate place, but there wasn't one (unless I looked in the wrong place, Han Solo like to park that bucket in the least likely places).

23 Replies 12,411 Views

DarkStar, (on above coded section) I've done roughly the same things to the same file, so it should work, unless you don't have the new Mesh name or Particle system name in the right Mod directory, or something like that. Otherwise, you added all the right things to the right places... (I agree with Carbon16 that things must be done slowly, and checked often, and being willing to start over (on the file) every time until it works, even if that sounds crazy) Once I m

13 Replies 12,766 Views

Check out the post about adding a fourth race, looking for keyword "FOURTH", it will give some of the file locations you are looking for (and just those changes alone give me that ability)...

1 Replies 3,300 Views
Reply to Subraces? in Sins Modding

You would have to create it [B][I]classified[/I][/B] as a new race (with the understanding that it is part of the overall whole, as printed in a readme file) The game will not recognize it as a sub-race, but you can still treat it as such, but the coding will be done as if it were separate...

9 Replies 5,727 Views

It would be silly to make players collect 30 materials to build their favorite ship... It's like trying to collect the archaeologist achievement and find out that the galaxy only has 8 of the 9 artifacts :NOTSURE: The only thing I can think of that would not interfere with the game is the production of Antimatter, it seems a bit powerful for you to just be able to spawn it on the fly (but that's a balance issue, to be considered or ignored, like the awesomely powerful Em

14 Replies 12,806 Views

I wish the game would recognize when I'm building a Sova in the smaller shipyard and cause the struts to expand in a nice animated sequence... ...or just have the mesh in two parts and detect the mesh size of the ship being built. Maybe I should suggest it to the people who do the hard-coding :NOTSURE:

5 Replies 3,489 Views

Nevermind, I found it under Stardock Account stuff, and it was just sitting there waiting for me to find it... And I found it while trying to upload a forum icon :)

78 Replies 120,595 Views

Where is the "Download Updates" button in your site (Haven't needed it since 1.04, and impulse makes no sense) Do I need to use my dad's computer (the one I originally typed in that 30 digit code from the sticker), or will it remember me from my call sign... anyway, I looked in all the sub-menus and haven't found that button anywhere...

78 Replies 120,595 Views

Is it just that simple to make a fourth resource??? Such a change would need a place to display the new resource on the main screen, and a variable to store the amounts of each resource for each player (which might be taken care of internally by the game), and it just came up as a stray thought... I could make extractors, and declare them of a new type, where it inputs resource type, but I haven't tried it to see if a minidump occurs. I

14 Replies 12,806 Views

Each set of asterisks implies a single file, the first line is the folder the file resides in, the second line refers to the filename (look for the file that has the word Tech instead of Fourth, my mistake there, it was meant to imply that you need to copy the old file and rename it with your personal race-name code-word) after that, use notepad to look at each file (windows may not let you open it right away, but if you use "open with" the first time, it should assign notepad as the

13 Replies 12,766 Views

hmmmmmmm.... Interesting When I messed with this part and got an empty gravitywell, it was because I added a fourth race and didn't add it as a player option, but this should have worked for you. Currently I have a version with fifty extra things (but they all defined as frigates because it seemed to like frigates better), and it works (but it's a badly done workaround) :NOTSURE:

7 Replies 4,934 Views

COOL (well, it's cool that I can fix it) :CONGRAT: thanks so much, the local militias thank you, (well, they dont really, as it makes them less powerful, but that's tough for the local militias :NOTSURE:

2 Replies 5,844 Views

Here are some code fragments that will set up a fourth race (called the Fourth here, so you can find the instances that need to be modified) I'll try to only show code fragments and not entire files, as some of them are long and only have one small change to them. (There are only 5 files, 3 new, 2 common)... If I missed something, feel free to fill in the parts I missed (and if the thread exists already, point me to it :) Copy new files from their corresponding f

13 Replies 12,766 Views

It can be done with the "IsRace" qualifier in the GalaxyScenario for each planet, sort of how the homeworlds get their extractors and first shipyard, but doing it in this way [I]for all the random elements for each planet[/I] would make for a huge file (considering each planet type has qualifiers for if the local militias have colonized their planet or not, and whether they should have 10-20-30 ships, etc... (and there is the possibility that one faction will have two or three starting planets,

3 Replies 2,785 Views

Okay... I'll do that I thought I had 1.04, since I did the patch... OH, The [I]MODSET[/I] must have been updated (and will be again in a couple days or something like that...) I thought they only did the one in March when I first found out about it... thanks... very good to know

4 Replies 3,000 Views

At the bottom of the GalaxyScenario def file is 20 local militias, and I was wondering what would happen if you made Player-entity files for them, and all the supporting files to make them act like one of the regular 10 players??? Could I make one of them into my "Entok" race (this is the intended place for my Entok Militia)... I want them to be a different race than TEC, Advent, or Vasari, but I also want them to not be like any other militia (I could leave them TEC)

3 Replies 2,785 Views

BEWARE!!!!! if you modify the pirate stats to make it playable, could you run into the problem of the pirates in the center taking over the galaxy??? Yes, that's right, you don't get to be the pirates in the center, you get a regular homeworld, and just get to wear an eye-patch and a peg-leg :)

8 Replies 5,446 Views

Oh, this is one I know! go to the player files (playerpirate) in gameinfo, and at the top is this line Isselectable=FALSE if you make if Isselectable=TRUE, you will find out that you can't build any ships, and you cant do research, as there is no tree, etc... You could graft on the Tech info for these things to get it working... Oh, and you get a player logo that is multicolored!!

8 Replies 5,446 Views