Fixed, 2 days of searching and looking through stuff and I find it right after I post =/ Just to give what I found, almost all cannon files were altered with entrenchment, so I didnt bother looking in the originalsins folder for any entities that went along with the cannon. originalsins GameInfo folder had a CannonShellTech.entity file and I had not made a CannonShellNew.entity file, the other files I had looked as the the entitytype="Buff" was what added the buff to t
Zugone
I am adding a fourth race and I have added structures already and changed their functions ect. however the first hitch I have ran into is creating the races Cannon. The game crashes right when the new ability is used. BuffTechOrbitalCannon.entity is the file that causes the minidump, not as stated by the dev mode exe but as determined by testing. I created the whole new setup for the new races cannon. Created a PLANETMODULE_NEWORBITALCANNON.entity BuffNewOrbitalCannon.
I don't have MSN, I have ICQ, 164076397 you can PM me on here as well. Yes Manifests are updated, if I change race priorities, it shows the races picture where I put them, but only 3 total example right now priorities are PIRATE - NEW - PHASE - PSI- TECH So, the Player Setup displays Tech Psi and Phase in that order if I change priorities to PIRATE - PHASE - PSI - TECH - NEW the Player Setup displays New in the top left, Te
Okay, I have been working with adding a fourth race to the game, the only hitch I have come across (and it is a very minor one at that) is that I can't seem to get the fourth race's pictures to show up in the fourth slot Picture Shows full meaning. http://i998.photobucket.com/albums/af110/Zugone/races.png The Profile picture works In-Game, and all the Button Small Medium Window Large files are ther