Ironrock

Ironrock

Joined Member # 3097065
0 Posts 2 Replies 562 Reputation

I just find it very interesting that some folks can speak on behalf of what Sd will or wil not do. It is best to speak of what we would like to see happen and the things that are doable to SD (them being the best judge) can be done, or those not, then wont be. I should not be, but am amazed at the constant apologist, and statements as to why nothing can be done about anything. If you are not a memebr of SD, then the comments are pure conjecture as to whether the

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That is a valid point. Having such a component would allow the host and modding community to work on this. If anyone would like to see the modding community in action...simply go to moddb.com and you will see the level of sophistication these folks really have.

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And what exactly do you call Extreme level of bandwidth? I am in the business, my friend. I have thousands and thousands of transact-sql statements ensuring the ships are routed into the port of Charleston on time and so on. The company that I own, wrote this program, which the USCGS uses and the Dept. of Homeland Security. Aside from all of the Voip systems we own and host. I think you have a limited understanding of bandwidth and Server side processing. Too many games out there with T

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OMG, you are doing it again. That is complete bs. I am getting updates from every player when I play...and so are they. If I get a downloadable server hosting component and purchase time on a game server, then it will most certainly work. How big do you think the packets are???? You are trying to convince me that poor SD cant possibly do this? Ridiculous. Furthermore, you think this equals a business reorg, which it does not. I am not convinced that somehow Demigod is a special

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[quote who="ZehDon" reply="15" id="2453423"] Quoting Ironrock, reply 14 1. Legal ramifications? Enough said on that. And Blizzard did not start Massively, they have evolved to the point they are now through continuing engaement and coding. You clearly do not understand how a business is built. Firstly, Stardock is the North American Publisher of Demigod, and as thus outside of the North America you're dealing with Atari, I believe. The legal r

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[quote who="kryo" reply="26" id="2453518"]If all you're concerned about is which machine is calling which when the connections are set up, the proxies already abstract that part. Still doesn't make the game not peer-to-peer, though, just easier to establish the connections. [/quote] This is really not the point but ok...let take that. THE CLIENT is getting info from all of its established connection. In this instance they will get thier info from 1 source instead o

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[quote who="kitch45" reply="27" id="2453523"]Considering proxy servers arre throttled to simply one connection., then farmed out to the rest, why not just "fake" a proxy connection that connects to a dedicated server? [/quote] THAT IS MY POINT...I am sorry I could not make it so short and simply as you. That is an example of many minds thinking through a problem. Efficiency.

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Actually, what I am concerend with is the following. And this is based on my perception as a customer of this game. I preordered this game almost a year before release. The first beta release. I bought 2 copies. Perceptions: 1. I feel as though the inherit issues of the way this game makes its connections causes more issues to be fixed than client-server. 2. SD tries to fix this game, but (and you can pretty much read thier comments about patches) constantly raise expe

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I see that you are an apologist, but that does not equal making a dedicated server component SWEEPING. As you believe you have command of the financials for such a venture, please break down in a cost analysis of such a thing to prove your statements? I have seen MANY MANY games that have been modded with dedicated server programs that have materialized into future games etc. One example is the BF 1942 Desert Combat mod...and so on. These were created by talented progammers that put thie

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You guys have to read the point. I said Community Involvement on hosting servers. A whole industry has been created by companies that HOST servers. If YOU personally are not interested, that is perfectly fine, however, when you SUBSIDISE A THING...that thing GROWS.

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[quote who="ZehDon" reply="15" id="2453423"] Quoting Ironrock, reply 8 As a business man, with a successful business, you look at your ROI and ROR (return on investment-more players staying and more buying, and rate of return- more players buying adds to volume, accelerating cash flow) THAT is reality. The captial requirement for such a sweeping change and advancement of the current Stardock infrastructure would dwarf any additional profits that purchase

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[quote]These kind of massive, sweeping changes are incredibly unrealistic. If you honestly think anyone is going to seriously consider these, I suggest re-calibrating your expectations for the real world and coming back to a little place I call Earth. HOST DEDICATED SERVERS Due to the netcode currently in use within Demigod, the cost of altering the entire structure of the game to support and operate under these conditions would, quite literally, stretch into

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[quote who="kitch45" reply="10" id="2453406"]Considering stardock is going to host elemental multiplayer on its OWN DEDICATED SERVERS why couldn't demigod beta them, and benefit from such a thing? [/quote] EXCELLENT POINT. Elemental will probably keep its user base longer and be more successful in the long term adding a "captive audience" and increasing revenue long term for the engagement.

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[quote who="kitch45" reply="10" id="2453406"]Considering stardock is going to host elemental multiplayer on its OWN DEDICATED SERVERS why couldn't demigod beta them, and benefit from such a thing? [/quote] EXCELLENT POINT. Elemental will probably keep its user base longer and be more successful in the long term adding a "captive audience" and increasing revenue long term for the engagement.

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[quote who="Invisible_XXI" reply="4" id="2453329"]Yes, to dedicated servers. No, to some ideas, i.e. not seeing what demigods your teammates choose [/quote] I get that statement, the fundamentals of dedicated servers can allow these things to be changed. The idea is to get MORE community engagement and add more interest to get people buying. This work of art will die if the status quo is followed. And as this post is dated: Time will prove me right or w

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No, demigod will never have that problem, just a deminishing user base and fewer players playing the game. ALSO, when I say cost saving, my friend, I mean upfront cost savings and the long term has been sacrificed because lack of engagement due to unbalanced games, too many quitters, and lack of any controls on in game experience. As a business man, with a successful business, you look at your ROI and ROR (return on investment-getting your money back for your time and cost, and rate of

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[quote who="nzac" reply="1" id="2452297"]Do you have any idea how much money this would cost a lot of people to make this work, with the current staff working on demigod this would take 5 years (this might even be optimistic) and people having to re-download the game (well maybe just the engine) and the connectivity would be worse than we currently have and desyncs are not due to the peer-to-peer connections either. Mabey this reply its a little hash but your research into this 'ba

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