boshimi336

boshimi336

Joined Member # 3097079
11 Posts 2,515 Replies 18,018 Reputation

Hmmm, I'll have to look into the Distant Stars mod to see if it's the effect that i'm looking for. It might just be that we have to make a mod to turn off the star grahpics when zoomed out to play the honorverse map i'm creating. :-) I sent a message to ManSh00ter so we'll see what he has to say. He is also the one creating the Dynamic Battle System mod (which is closer to Honorver style fighting than vanilla sins is) and the Last Stand mod. If I can get the star graphics issue fixed then I'l

44 Replies 30,017 Views

I've been working on the above mentiond Honorverse map, and I've run into a problem. Having modeled a star for each system (50 stars with roughly 2-3 colonizable planets per system), when you zoom out, it just turns into a white blob. :-\ Is there ANY way that those galaxy animation things for stars (when zoomed out) can be turned off either by settings or changing a value in the game itself? :-\ So far, i've play tested some stuff and it works great, the only issue is

44 Replies 30,017 Views

I'm currently working on an honorverse map. :-) I'll post back with more details later. I've got the general layout properly setup, now it's time to do some researching for planets.

44 Replies 30,017 Views

Now this is what i'm' talking about! :-) I myself also do not have any modding capabilities, this is however a very awesome idea. (Especially with ManSh00ter working on different battle physics) and (Danman working on some SolMods?) type stuff. In either case, I am bookmarking this and hopefully it will garner some attention. Lastly, does anyone have any good ideas for creating Honorverse maps in which to play games of Sins? :-) (That's what i'm currently looking for).<

44 Replies 30,017 Views

How about Flak Frigrates scouting planets? TEC enemy AI seems to like to do that quite a bit. Just send in a single lone flak frigate.

5 Replies 3,234 Views

A big ditto on the carriers. They get as close as they can and just park, often blowing up. The AI both acts smarter, but at the same time, dumber. It's wierd. I don't really know how to explain it. Normal isn't a challenge anymore.

14 Replies 5,389 Views

it's 3:12am, just got done with a 5 hour Sins game. Bear with me, i'm sleep deprived. :-) Hopefully this could clarify a few things? [quote who="Johno8" reply="8" id="2098927"] Secondly (and this is all personal opinion) I believe ships would tend to be structurally sounder at the front -like say, a car- and I imagine that the shield projection is somewhat of an egg in shape around the ship, which is also strongest at the front/back, if you follow what I am saying.<br /

444 Replies 1,002,191 Views

Mansh00ter: In general, I believe the majoirty of the abilities in the game should be left as is. There are, I'm sure, a few that need to be tweak but most of them still function, operate, and act as they should. My favorite right now is the Kodiak's charge ability, it really does work exactly how it was intended without 'dominating' anything. Many of the abilities transfer over to the 'dynamic' system very well. The advent ability (I forget which which cap ship, second

444 Replies 1,002,191 Views

I still see that no one has really commented on the original issue that was raised. If Normal has full use of resources but a crippled AI and Hard has full AI but bonus resources ... WHERE is there the setting for Full AI and full use of resources WITHOUT bonus? That's what I would like to see. Often times for casual game with friends against the computer it's too easy on normal but with the extra resource bonus, Hard just sucks to play against. R

15 Replies 10,227 Views

Think of it this way (if you're familiar with the Honorverse). When a ship's fusion bottle lets go ... oh man, there's nothing left but a few twisting bits of metal and some chunks of roasted toasted hulk. The bigger the better. :-) P.S. Just some asthetic feedback too, maybe make the ships pitch and roll a bit more while they maneuver. Just an oppinion, so far, very nice.

444 Replies 1,002,191 Views

Anything new from wraith on the Homeworld mod? ANY updates?

155 Replies 126,552 Views