boshimi336
Always always exciting! :)
Yup, I'd be down! :)
Beautiful stuff!
Sure is!
[quote who="Darvroth" reply="5158" id="3746486"] Ship and structures are easy...just a recognizable outline for the 2D art. [/quote] I can dive into this over the next 8 weeks. PM sent Darvroth. :)
[quote who="Hael-sose" reply="5155" id="3746255"] Quoting boshimi336, reply 5151 What can the rest of us do to help assist in getting this mod project closer to the finish line? It would indeed really be nice to have the buildable object icons (where you click on them to be build) are do
Looking awesome! :) So ... with work kicking back off with Hael-sose, Darvroth and TobiWahn in the next few months. What can the rest of us do to help assist in getting this mod project closer to the finish line? It sounds like many models are complete and just waiting for texture and insertion into the game? Other than general balance / patch related
Well, I might be able to get some resources together to help with these things, all things depending, on the two questions below. For the models that you do have, but are not yet in game, and awaiting UV, could you get a list of which ones those are? More importantly for me, could you provide a list of which items are left that you do not have models for at all? Please let me know. :-)
Some thoughts (correct me if I'm wrong Ryat). Something else to note is that if you play on the slowest setting (my personal favorite), the DPS values stay the same in the game, but ship/fighter movement, positioning and speed of your assets becomes drastically more important. Mainly, the importance of the value of speed vs hitting power comes from the fact that you otherwise just can't race across a gravwell if you're out of position ... let alone your empire. It makes for sl
Pirates have always been an interesting portion of the mod as every major DLC seems to tweak their behavior a bit.
I've been around, mostly messing around with life for a bit. Time to get back into playing with digital space ships. ^_-'
*lurks* With the outstanding models, I've no idea how to create the mesh files that are needed. I can however work with solidmodeling software and export via .STL files etc. Would that be beneficial at all? Would they be able to be imported and converted to the format you're looking for? Just trying to see if there's something I can tackle to help with the burden of model making, hopefully without creating any additional challenges. Edi
GoaFan77, seeing as how we're all apart of this soon to start production ... what in game SoeSE ships would each of us be if say we had some sort of weird cross-over alter-universe voltron thing happening in say the fifth or sixth episode?
I think someone's got a Vanduul Scythe in their pocket ... *ahem* .... Mr. Stress. [e digicons]:D[/e]
Might be worth keeping an eye on this. Buff Builder ... https://forums.sinsofasolarempire.com/455984/page/1/#3479109 Also still intriguing read. https://forums.sinsofasolarempire.com/451274/page/5/#replies
Woa! [e digicons]:grin:[/e]
Did someone say pudding? Pudding ... !? PUDDING?!?! There can be only one food of deliciousness and that is COOKIES!!!!!!!!!!!!!!!! Thus it has been previously claimed before now and hence forth shall it be proclaimed again!
Congrats Blair! Here's hoping everything else falls in line with the first ruling. [e digicons]:grin:[/e]
So far I'm choosing to leave my MISC Freelancer stock. I've had the package for over a year now and am waiting on more game details before I start switching it up a bit. What I want to run is a light mercantile / courier boat with pure defensive armaments and systems. Forget dog-fighting; I just want to light up the drives till they're melting slag and shoot all the missiles headed my way while I book it to my destination. If you can't beat em, stuff bigger engines in it. ^_-&
Heh ... we'll see about that. ^_-'
I think you're correct TobiWahn_Kenobi. The models looks very nice. :-)
This has not been updated for Rebellion you are correct. To be honest I'd have to dig back into it again to see what it was what I did. I think it might have been taking one of the dark star .dds files and renaming it for the spiral .dds files. As for the random texture issues that is because the texture sheet in this mod does not include any of the new textures from Rebellion or its expansions. What I did was take the texture sheet for use of all planetary zoom levels (the icons that sho