[quote who="Lavo_2" reply="25" id="3274441"]So far it seems, after some slight tweaking, that two players of the same race on a Small map are thus far able to directly jump anywhere without issue. More testing is required. Edit: Works on a custom map with 3 players, 2 races, being played. I'm excited now. Edit 2: 6 players, 3 races, all work. I believe I've got it to work now! Reduced 45%Original 1246 x 509[/quote] Time to reinvent the concept of '
boshimi336
You will very probably enjoy Dreamfall: The Longest Journey as it is an Action/Adventure game with a very deep story. http://www.ign.com/games/dreamfall-the-longest-journey/pc-535842 If you are looking for more on the Dark Thriller side of an Action/Adventure with a deep engaging storyline, then Heavy Rain is probably for you as well. http://www.ign.com/games/heavy-rain/ps3-811232 These are the two games I would recommend the most.
If all else fails Darvroth, Gimp is a free and fairly easy to use piece of software that is fairly versatile. I've used it before and it is very similar to Adobe Photoshop 7 which is what I use here at home.
[quote who="GoaFan77" reply="453" id="3272939"]So, I'm thinking about renaming all the Rebel factions, because keeping all the factions known as "Loyalist" and "Rebels" gets tedious and will be made extra confusing in my long term plans. Not to mention that after the split, I think the Rebels would eventually organize and come up with a formal name for themselves. Any thoughts?[/quote] Trader Emergency Coalition (TEC) = Loyalists Rimworld Defense Fleet (RDF)
[quote who="SpardaSon21" reply="3482" id="3273034"]Perhaps give it a version of the Akkan's Targeting Computers with increased range and decreased weapon cooldowns? A better chance to hit is really only useful when fighting in asteroid belts since the standard hit chance is 100%.[/quote] This is true unless they have altered the 'chance to hit' on weapons in standard gravity wells? Either way, not bad. :-)
[quote who="Kamamura_CZ" reply="6" id="3273089"]Heavy Rain[/quote] This is another good one.
[quote who="Lavo_2" reply="15" id="3272506"] Quoting boshimi336, reply 13If you could get it to work, that would be phenomenal. Well, what I made before worked partially. I made a custom invulnerable/immobile trade ship with a passive phase gate ability, and with GSD tinkering spawned it at every planet (1 per player). I say it worked partially, as it didn't always work for every race or player, and this changed depending on how the mod's components (SoGE's) was d
[quote who="TobiWahn_Kenobi" reply="3477" id="3272725"]Read the thread before posting.[/quote] This.
[quote who="Lavo_2" reply="12" id="3272376"]Perhaps I should restart work on a similar project I was working on before Rebellion came out, from what I see with buffs; there's a chance I'll be able to get it to work now...[/quote] If you could get it to work, that would be phenomenal. [e digicons]:D[/e]
Not sure if it's necessarily the same thing, but one of the most immerse games that I've played is 'Dreamfall: The Longest Journey' purely from a story standpoint. http://www.dreamfall.com/
[quote who="onomastikon" reply="23" id="3270528"]They are playing - but are they enjoying?[/quote] Well. this is the first game in this genre (other than maybe Civ2 ... if that counts) and I have to say that I am thoroughly enjoying it. [e digicons]:inlove:[/e]
[quote who="Wizard1956" reply="21" id="3270555"]That would be a "Galaxy" not a "Solar System"[/quote] [e digicons]:X[/e]
[quote who="GoaFan77" reply="19" id="3269700"] Quoting Protoplazm, reply 18Formations *along with* area of engagement *and* aggressive/defensive/passive settings would be tremendous - especially if a frig factory could be set to automatically assign them for each ship produced. For example; when spamming a particular ship type, it could then automatically be set to "local area" and "defensive" (only attack when engaged or within a localized radius). Okay, now production and n
How much you want to bet that pluto has life? [e digicons]O:)[/e]
Voyager series rocked pretty hard core and still do. People fail to realize often just how many craft we have zooming about our solar system, or orbiting the sun, or different planets, the list goes on and on. In any case, I want a moon base. :-( Once the infrastructure is there, it suddenly becomes much more economical for orbital industry to occur. I hope that we get there ... before we blow ourselves up.
[quote who="Tasunke" reply="5" id="3269783"] Quoting GoaFan77, reply 3Whatever you do, do not show him the brony threads on this forum. Don't get after him too much for it. If he thinks you or anyone else is really bothered by it he'll make it an even bigger part of his identity just to test the limits. The brony friends I have sometimes say they like it because it reminds them of old school cartoons that aren't around anymore. Maybe introduce him to so
[quote who="LightStar" reply="5" id="3269131"]OMG!!! What happens if it punctures and breaks the bubble! [/quote] *Pop*
[e digicons]8O[/e]
I'm still running 1.00 and it was present there as well. Here is an additional screenshot. Just a graphical glitch but funny none-the-less. Otherwise, game is a blast. [e digicons]^_^[/e]
[quote who="Major Stress" reply="71" id="3266976"]When you get a disco, desync, or crash/runtime error that gives you no file to send. Just document in as much detail as possible what happened, and what you were doing just before the crash. Include the Map, Game type, Speed settings, How many players, How many AI's, If pirates are enabled or not. System specs, OS. Just document as much as you can no matter how irrelevant you think it may be.[/quote] A pil
[quote who="seanw3" reply="11" id="3264313"]Maybe Luke will go back in time and cause an alternate reality?[/quote] [e digicons]:troll:[/e]
Haven't had issues with Alloy ... in all of the years of sins ... why suddenly now?
I don't think you can re-join but you can always reload the game from an auto-save.