boshimi336

boshimi336

Joined Member # 3097079
11 Posts 2,515 Replies 18,018 Reputation

Putting the obvious troll [e digicons]:troll:[/e] aside, if something like this were to be theoretically successful, it should not follow the 'Battlestar Galactica' format of character & plot 'development'. StarGate tried to go that route with it's latest series as did TerraNova and they flopped hard because there was no back-bone substance other than the aforementioned 'development' that was ripped free from the BSG series. To be successful and truly be worth

27 Replies 111,217 Views

[quote who="sareth01" reply="12" id="3242790"]Okay, i'll make it a separate thread then. Thanks [/quote] Just keep them in this thread, I was also talking about wbino's ideas as I think they are pretty neat.

20 Replies 24,685 Views

In my experience they do help performance to some extent. *shrugs* I also unpin the feature tree as that is literally a second instance of every ship in your gravity wells. Un-pinning everything it also reduces late game lag.

6 Replies 8,133 Views

[quote who="BOTA99" reply="9" id="3242769"]I just did the confirm my original order thing and it said thanks, your order will ship in october. Do I still need to go back and reorder it piece by piece or will the whole thing as I ordered it before come to me now? I must know!! I must have ALL the things. [/quote] Somebody please correct me if I am wrong but after confirming using the link that Yarlen posted up in the OP above, I believe you ju

86 Replies 200,775 Views

[quote who="Leuthesius" reply="15" id="3241422"]I contacted Baen about this. Turns out that David Weber is actually the cause for the cease and desist.[/quote] With all due respect I find that statement to be highly suspect. Baen Books is notorious for cease and desist actions on projects related to a multitude of the books that it publishes. If needed I can start the laborious process of digging up reference after reference as well as letters and correspondence with Da

22 Replies 19,324 Views

[quote who="Darvroth" reply="3401" id="3241264"]Thoughts?[/quote] I propose leaving the option of increasing the number of artifacts beyond what is in vanilla SoaSE:R entirely on the table. If we have more artifacts / planet bonuses that can be found, lets add them in. GoaFan77 has already done this in his own mod so we know it can be done. Also ... [e digicons]:'([/e] <a href="http://www.huffingtonpost.com/2012/09/30/michael-ohare-de

5,473 Replies 14,255,544 Views

[quote who="Lavo_2" reply="3397" id="3240201"] Quoting boshimi336, reply 3396Ah I understand now. So they could sink points into an ability that does not function until at some point they 'might' research and unlock the ability that they sunk points into. You still are not understanding. The points do absolutely nothing for the ability; they are ONLY affected by research. A player can sink 4+ points into the ability, and even if it has multiple levels, it will o

5,473 Replies 14,255,544 Views

[quote who="Lavo_2" reply="3395" id="3239867"] Quoting boshimi336, reply 3394... maybe I'm misunderstanding but for the AI this shouldn't necessarily be a problem ... right? They're so handicapped in general as it is already. You are misunderstanding. If you have an ability that is unlocked by research on a capital ship, you can still sink ability points into it, even though those points will not actually do anything to the ability, essentially throwing those poin

5,473 Replies 14,255,544 Views

So, I will be updating this at some point in the future when free time can be found. I plan to make a pretty hefty enhancement mod that 'theoretically' should be awesome. For the moment, I'm just going to slap a hap-hazard list down below which will be updated at some point, along with a proper title. Hopefully it would be applied over top of Distant Stars, which currently is still in their Rebellion Alpha stage. Consider this my scribbled sticky note:

7 Replies 9,849 Views

[quote who="Lavo_2" reply="3393" id="3239847"] Quoting Darvroth, reply 3392So what you are saying is for a captial ship ability list either all or none of the abilities must be researchable to prevent an AI priority problem? Yes. Researchable, or is automatically unlocked with a single level on ship build/completion. [/quote] ... maybe I'm misunderstanding but for the AI this shouldn't necessarily be a problem ... right? They're so handicappe

5,473 Replies 14,255,544 Views

[quote who="axxo2" reply="274" id="3236515"]MIGHTY KOL got ambushed and sliced Reduced 63%Original 900 x 355 this was a quick one hope u guys enjoy, i tried to do the 3d thing with the way i blurred things ... hopefullly its alright. http://bbb4445.deviantart.com/#/d5g12ig > a little bigger version p.s. the bottom arm is kinda big cuz there is a sleeve in a motionless position and i

365 Replies 1,258,369 Views

[quote who="starkers" reply="26" id="3237072"]Yes, some fans of the Intel i7, i5 series CPU's will tell you that Intel has faster CPU's than the 8170, and that's true, there are faster some Intel models, but at the same time there's a lot of slower ones as well. [/quote] As starkers has stated AMD and Intel both have their pros and their cons. The key for all of this, whether AMD or Intel, nVidia or others, etc is to do your research. Lots of research. I

27 Replies 105,362 Views

Saganami Island Tactical Simulator is an awesome tabletop game. I helped work on play testing and balancing the third ship book. That being said, David Weber is not the one that is preventing players from building mods but rather the publishing company that publishes his books that is. They have given cease and desist orders to quite a few mod projects, specifically the Homeworld 2 mod project nearly ten years ago was the most famous as it had gotten quite far. There is

22 Replies 19,324 Views