Start order for vasari for games when enemy is no more than 10 jumps away. Sell 200 metal, by 100 crystal. Depending on map, if you know thre is/is not neutrals you queue 3 to 7+ scouts Capital factory > queue jarrusal migrator Crystal mine 2x metalmines Wepon lab > queue assilants research Go get your first roid colonised and develope infrastructir so it dont bleed credits. Then build mines. Now depending on how your neutral exstractor sit
CptSiddy
also buff the damage of battleships, they dont feel like battleships at all.
Is there a possibility to consider changing the capital ship destruction mechanics? As it stands now, losing a capitalship is big minus, and the benefits of capital rarely outweight the mass of frigs. The problem lies in the way capitals go pop, and the hulls wanish without trace. Its sad, how ships that rivals a small asteroids in size, disapear so easily ad wanish without a trace. What i am proposing is that capital, when destroyed, leaves a wreck. The e
Light frigates /tread Also, if you bitch abaut your light frigates need to stop and fire, dont set them on atack, simply follow carrirs and they will shoot themself on the move. The carrier player is doing micro, god forbid you doing little micro yourself to countter his micro? damn layzy carebers, whining over noncence. Oh and abaut flack, it needs to shood down the fighters, not bombers. Fighters are or for bombers. Flacks wi
malice is nerffed, cleaning brilliance is getting nerf bat nexst pach. Ghost thing is useful but the problem seems to be that Progenitor tend to die first :D
[quote]If GE can still muster enough little old ladies to wave pitch forks and pretend to put up a fight, how about a chance to lose gloriously to DT?[/quote] GE top was more skilld than DT Haeso is one of the few players that culd whoop me in sins. altho, i wonder can he still, so much has changed ^^
[quote]Interesting assumption there Siddy. Oh well, sorry if I hurt your feelings if I agreed with others in this topic that half the messages appear to be scrawled in crayon.[/quote] Fact, untill proven othervice. Regardless, i dont care abaut the crayon thing. I just wish sins players stop playing sins like sim city. The ADT guye here, is good example of clueless medicority of the lobby population that is so vast :/
Best starting cap of vasari is Migrator hands down. There is no discussion weather you might want kortul or marauder at start. None, period. Only time you might consider going marauder is when you are having clanmatch with team that know wtf they are doing. The Kortul and Desolator siege cap you can leave untouched. They are useless. Wether to build or not to build second cap is largely desidet by the factors of following: a) How far away is
doublepost
If you scuttle all the trash ships from it, you still end up on the positive wallet. leave only carriers and HC's and it will be "free ships"
[quote]This entire thread seems to be devoted to two clans that can barely form a coherent sentence gibbering at each other.Amusing to read, but ever so painful at the same time.[/quote] just like your gaming skills at sins
Thy all went to Age of conana and never seen since.... i know, i was there when the conan herecy took plase :( in open beta...
(f;..; )f declares victory over this ADT and demands that it disbands in the name of grate kirby!
Oh lawl Somone played Gini? I hope people in ADT (rename it to STD for exstra lulz) actualy engade brain before they play us. Im tired of having games like sex without orgams with rest of sins community. so please please please beat us, so we have a reason to develope.
i think it takes same time to scuttle fighters as if fighter loses it host ship... IE, LONG.
lrms outrange repulse by default
Build a sun base into suns chronosphere like in that one japaneese cartoon... yeah dream on :D
The whole point is not to lose your fleet. if you lose your dan fleet, and planets, and whine you cant go back on your fleet cap. you, in my books, deserve everything that you get, for sucking and losing your fleet. Othervice whats the point? "oh i lost my flet, no worries, lets go to 0 fleet and ECO whore a little"
Also, iff you can exstra accelerate ships allredy accelerating. Add goddamn strip of thing that removed repulsiuon effect. If ship Status=Repulsed(duration remainig 9,4 second) Ship effected by repulsion=GODDAMN FALCE. that way ship , that was recently hit by repulsion wont be able to be repulsed in nexst 10 second or so.
How to solve it :/ Make repulsion requiring X of antimatter before it can activate. If you can still move and repulse, make repulsion immobilise guardian for X amaunt of time regardles if you stop the repulsion or not. problem solved. HOW HARD CAN IT BE :/
Auto explore == Zerg to piratebase
sova + timebout scouts :D
Sins contain 5 types of combat frigates, with designated roles. 4 tpes of cruiser class things with difrent roles. Its not like we got big pallet of ship types to chose from. LRMS/Illu/Assi are consideret "main battle unit" It is like the meat araund your bones. Before you are in strong enought position to go HC. IC wanted to nerf the "main battle units" What realy happened is that IC failed HARD, and the person responsible fo
start a 10 man game 3 of the players will minidump before 1 hour mark at average. if you realy lucky, host will be one of them and everyone get good ol "migrating" that dont work 4/5 of the times... Thats a hard and cold facts for you, IC.
SINS EXPANSION: NEW HOPE AGAINST MINIDUMPS! SINS 2: MINIDUMPS STRIKES BACK SINS 3: RETURN OF MINIDUMP!