I don't think so... -ID
CptSiddy
Altho, i support the motion of banning Qu*cough* The Monk from the Internet.
You need to forgive him, he is polish and his family comes from Namibia. These kind of circumstances would make dick out of anyone.
[quote who="Qu4r" reply="25" id="2992064"] Quoting CptSiddy, reply 24Anything that has to face the target to use ability is shit. If hoshikos had to face target to heal, man would they suck. This is one main reasons why dominas suck, and hoshikos dont. Oh so much tec lovers. But im not talking about healing, Only demobots had to be used while facing enymy and thats haw it should be again.[/quote] Why? &nb
150 bombers can one or two pass almost any cap ship in game. Unless you had crazy armor upgrades, lvl 8+ caps, guardians, repair platforms, dominas and sizable force of own fighter escorts i dont see how 150 bombers cant focus your caps out of the action. I uses cap fleets of 14+ caps with 8 halcyons and full fleet to back them on in some of my biggest multi player matches back in old days of DT. Only thing that i was able to penetrate my defenses of fuckt
Anything that has to face the target to use ability is shit. Sentinels can be forgiven in this because instant heal + armor buff. But sentinels fail as a fleet support, they are good to keep important toys alive. Lucky for vasari, they have AoE heal on carriers so this is non issue. If hoshikos had to face target to heal, man would they suck. This is one main reasons why dominas suck, and hoshikos dont.
[quote who="gamerlamb" reply="11" id="2991801"] Quoting CptSiddy, reply 9And if you dont respect kol then you clearly haven't seen kols clearing skies in one co ordinated burst. It is the one and only late game cap ship TEC should build in numbers like 4+, if you are rich then you get few dunnovs to keep the healthy. Kol is your carrier fleets best friend, it allows you go bomber heavy and sit on edge of well without fear of enemy SC. Even against skilled player who actualy KNOWS how
[quote who="gamerlamb" reply="10" id="2991808"]Wow.....CptSiddy is really adversarial. And likes to think he is right alot. Im done trying to change his mind on his infamous "My Kols will own your SC theory". You can't fix trolling.[/quote] After you claiming that 2 halcyons, even with lvl 3 push can kill even moderately armor and health upgraded vas bombers, i stopped taking you seriously. You cant stack push, like you can stack burst. And both push and bur
let me put this crystal clear for you when i have 60 carriers non advent and you have 40 carriers advent you can regenerate 40 cs at time (only one squad get am if am pool is empty) and i can regenerate 60. This mean at any given time from this point, i will have 60 squads flying and you will have 40. This phenomena is easily observed in fights against or as advent that take long enough for both carriers to r
Huh what?
Consider when you have AM pool empty after long battle and you need to replenish 3 squads instead of two. Thats when advent carriers start to suck, they lose air superiority easier.
O rly, TEC can beat advent on equal term just fine. The reason vasari dominates is phase missiles. The maxed out phase missiles are so ridiculous. Do realise that lategame vasari done right is mobile, can be anywhere it wants and can concolidate and push with better than anyone else. And saying you can "wipe fleets" with override, maybe in care house for retarded kids lan party, yes. Who in they right mind will come near a S
no, it worst, cause you cant stack it like you can do for flak bust. It also disperses enemy SC making them even harder to counter and they will have time to repair. Ive played advent long enough to curse this ability and its shortcomings. And while telekinetic bitch-slap might damage the advent and even TEC SC, it is completely infective against vasari, especially bombers. Kol can kill most advent SC in one lvl 3 flack. 3 Kols can kill ANY SC in game with simultaneous
What makes advent weak is late game. Advents eco is too weak, and they have shittiest anti fighter capability on capital ships, shit armor and hull HP and no proper hull repair units or insta heal ability.Tec got dunnovs, that can insta heal, not perfect but good enought to give hoshiko heal to sink in. Vasari overseers however are without peer, they can heal half dead ship to full health in instant. kol flak burst ability is arguably the best late game ability,
Game as it stands now. Spam A Then spam B Then go full carrier vasari fleet and roll over everything in one pass. There is few to none uses for capitals in late game, apart of planet bombing and few exceptional caps like Kol, having a capital that cannot repel bomber waves means that it will be dead in one pass, no matter the level. Late game superiority is on vasari side. Best SB and best defensive ab
Eqq compleetly rapes other caps early games, wtf are you smoking? Seriously, if enemy starter cap is sova and you have scouted that, you should take measures to protect yourself against that. Sova is flimsy enough to be taken down by few assilants, eggs gravity torp + nanites in very short time. If you do let enemy sova on your HW while you are unprepared, you have no one else to blame but yourself. Deal with it.
well, caps are the command ships, only natural to make them fleet flags... Also, boosted caps and the fleet hole will mean that you cant just trow eco at peoples and turn the game in spamm fest. The skill which handles the fleet now matters more than how much money you trow at enemy.
What you mean, antisemitic? I love jews!
Boost battleship caps, they are underpowered and dont scale properly. Lvl 10 battleship like Kol or they counterparts are lame at best. Sure, they can do trick or two, but they lack the fleet killing power. Radiance used to have it, you could sink enemy fleet with well placed radiance and malice, now all the fincess is gone. All that matters is raw power. Carriers are good because no antimatter, can keep them away from combat and hav
Did someone say SOVE RUSH? KEKEKEKEKEKEKE Sova rush is viable if you buy the levels and stall enemy Homeworld economy. You have small window to do so, but if you bring some Allah akbar scours with bombs with all the money you jew, you can kill all structures, too and stall his game to halt. Then win. Can be done if enemy is not scouting, and not seeing it coming or reacting.
Wait, having a phase gates that allow you defend yout shit with prety much one big fleet, and always redy button to summon assloads more ships on moments notice, if not free, is not a good thing? Vasari get good eco, beter than advent. So if you want to have similar hugeass RA fleet as before, atleast prtend to build some economy :/
just hop jarrusal to piratebase and get it to level 6 solves all your sieging problems :D
Because it takes caital ship allot of time to re initiate the jump, and in that time you can get free shots in and reload graw bomb? i've killed many cap ships this way, espesialy since the orders are reset after hitted by phased hull.
and defend the wreck, too.
culd be also a smart to make it that the revived capital cant use wepons or abilitis untill its hull is over 50%, including passive regeneration. In essence, when capital is "revived" it need proper overhaul at repair bay or hoshiko/whatever repairs it. This will prevent hot activations of wrecks in on going battle. Another idea is salvage enemy race capitals, but that may be a liiiiiiiittle too fat. ;)