One thing that has been completely forgotten. that is if we look at the covenant fleet before the flood slaughtered it, they had who knows how many assault carriers (which were over 5 km long). In addition to this they super carriers which are even bigger, and let's not even get into the battleships (which has a dozen of the energy projectors whereas one on the supercruiser devastated a massive unsc fleet). Next take into account their superior mobility, and it becomes obvi
artifaxx
Yeah, I'd have to say that blender is definately my favorite program. While it takes a while to master, it has most any feature you could possibly want and photo realistic rendering. To top it off, it's free!
I installed windows 7 and love it. I don't see why you people hate the new tak bar, its very useful. I have had no problems and use it for everything now. It even makes sins run 30-50% faster!!!
Scouts can only see some of the mines, and they can be killed, then you can't see them and they kill all your ships. I laugh, because I love putting a ring of mines right where you enter the gravity well, so when you jump to my planet... BOOM!!! your poor fleet never stood a chance.
Sins of a solar empire has come a long way, and entrenchment continues this. A few things that I think need to be changed are: 1. Mines: I left 20 Vasari mine ships in the suns gravity well and came back to them later on and found 5000 mines!!! 2. Starbases: They are too easy to bypass. Personally, they should have enough range to cover one phase lane. Also, they should have an upgrade to make it impossible to phase jump to you other worlds via the gr
I name my capital ships after types of cheeses; Cheese Swiss Cheese Cheddar Pepperjack Mouldy Ghouda Smoky Ghouda etc...