Ironhandx

Ironhandx

Joined Member # 3100809
1 Posts 127 Replies 151 Reputation

[quote]It's amazing how so many complain how easy this game is... frankly I'm with the OP... this is a pretty challenging game, unless I suppose you use gamey tactics.Javaslinger[/quote] I haven't lost a single game yet :/ played a 52 planet map w/ 9 hard ais and still won... it isn't that hard. Playing atm w/ 9 unfair AIs... not much of a difference really, they're just losing ships faster. Try playing with a different race or summat. I've been playing on rand but advent is m

10 Replies 4,612 Views

[quote]Gonna use your little chart, Giro, and add to it. Hope you don't mind, because I'm using it because I like your ideas. =PMaybe:Normal- Planets start out this way, and are like how they are now, with no bonuses other then planet type bonus.Caste System - Increase fleet cap 25, but decreases build time by 20%.Serfdom - Increases build times 20%, but decreases culture 30%.Slave Labor - Can sacrifice population for instant build of structures or ships.Wage Labor - Increases allegiance by 10%,

8 Replies 10,277 Views

[quote](and I'm surprised people have been comparing them to modern navies instead of other sci-fi fleets.)[/quote] I compared to both :P There seemed to be more ppl posting that had a familiarity with modern warfare, so I tossed in the battleship reference along w/ the imperial class star destroyer, which would be about the level of a cap ship in this game(firepower wise anyways, its approx 5x the size of the next biggest ship down the chain). Super star destroyer would be ano

121 Replies 108,807 Views

Caps are pretty well balanced the way they are... dmg/cost vs dmg/cost they match up against any of the smaller ships well enough, and have a deal more HP, which is as it should be, it is bigger after all. Also since its more expensive a large focus would be put into armor/shield systems etc rather than raw firepower... because of course if it doesn't live, you lose all that cash, and all that firepower. That also means of course that at least 1/2 of the size increase in turrets is raw armor...

121 Replies 108,807 Views

z-axis should be disabled in a future patch IMO. The game is anti-turtle enough as it is w/o that. you already can't feasibly cover your whole planet w/ defenses even if you and your attacker both ignore the z-axis, so I don't really see a point to it. Defenses are at best a delaying tactic and something that can maybe save your orbital structures long enough to get a fleet in to really defend them. Of course the same argument could be made for leaving it in, as theres not much point i

4 Replies 13,578 Views

I'm getting this error too... windows yells at me that its out of virtual memory as the game crashes, my PF is disabled so it should never tell me that. Last 3 times it happened my ram was no more than 35% usage and it seems to happen more frequently now that I've updated to 1.3 :/ Running these: AMD Athlon64 X2 3800 Ati Radeon x1950xtx 4x 1GB OCZ Platinum DDR400 SoundBlaster X-FI Xtreme

28 Replies 13,097 Views