kidofamerica

kidofamerica

Joined Member # 3103407
0 Posts 81 Replies 114 Reputation

[quote who="Major Stress" reply="3985" id="3366491"]The role types for the ships are pretty much irrelevant. Sins AI only requires 3 roletypes to expand. A scout. A Colony capital, or frigate, and a siege frigate. The rest can be pretty much anything. However for the AI to function correctly you must have at least one of every StatCountType. This tells the AI how many units are on the map, and how many more it needs to build for its fleet supply. If we left out a statcounttype then the AI wou

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[quote who="myfist0" reply="3975" id="3366023"]I wouldn't mind changing the roles, I like to keep it close to canon and it sounds like you did your homework, but this would cause mass confusion to our long time players and myself, the ship roles are set and not likely to ever change.[/quote] That's all you need to read lol.. they are set in their ways... just make your own version of it. Sometimes a fresh look at things is invaluable ...

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I am aware of that..and know these strategies but 30 per tick with 7000-8000 shields is a very long time... Also the problem with that prime planet and fighting for it which I understand.. but if you're pigeon holed with only one or two systems... it is almost unbeatable for you.. I dont appreciate spending 3 hours building up resources to deal with one planet because it's the only option I have.. that's all I am saying..

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Arlighty I understand that point about the titans... I am noticing some balance issues though as I've been playing... fore example if you start and have 2-3 systems you can colonize then you run into a choke point that happens to have 2 Ferengi cruisers in it.. it takes a very very long time to get enough resources and ships to be able to deal with them... granted they are hard as they should be... but sometimes running into them so early is really discouraging to say the least... <p

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Just a thought .. I don't know if this was talked about before... I know you said something about no Titans.. but what if you just Bumped up the End Teir Elites up to Titan... They don't need to be huge but just be amazing.. like the Sovereign, Neg'vhar, and etc... then you could bump up on of the frigates to the new elite spot? Ala Lakota Excelsior, Galor class etc? Just my 2 cents..

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Well I did everything under the read me. I downloaded the Rebellion 1.1v 0.6R beta mod Then I unzipped it and put into the Mods Rebellion 1.1v folder as instructed. I opened the game went into options I saw the mod... I enabled the mod...clicked applied changes... the game restarted but nothing was changed. I then closed the program, Re-opened it and went back under options the mod was still checked as *enabled* howe

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is it a problem that I dont have the 3rd one? I know I just miss being a ferengi they are so much fun lol .. Did you ever play birth of the federation? The copy right is out so it's legit abandon ware... pick up a copy think Masters of Orion II .. or if you never played that.. CIV in space? If you like TNG you'll love that gem of a game.. she's old but has lots of cool cannon, tidbits, and etc

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Hey guys.. I've been a big fan of this mod since start... but I did take a long break from SINS .. but I'd like to start playing again.. but with 158 pages I find it hard to find the answers I need lol ? So which SINS expansions does this work with? Also I have Sins and entrenchment and I am DLing Rebellion as we speak I do need to pick the 3rd on though.. however, with the 1st two I tried DLing the <a title="ModDB Downloads" hr

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