kidofamerica

kidofamerica

Joined Member # 3103407
0 Posts 81 Replies 114 Reputation

For those of you bad at math $239.00 is a great deal even IF it folded in 2 years it's $15 a month... So that's less then 2 years. The game is already hit ... Head start hasn't even opened yet and they have sold in access of 100,000 accounts... !!!! They already ordered new server hardware and will be installing it this week. The game is crazy fun. They are still adding a lot.. but it has a lot of the right things.. and Characters I have run into... Tom and Belona's Daughter is the Ch

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Oh that would be HOT! I just thought once this mod is done.. If any of the developers escape with their sanity intact ;)... A mod based on Star Fleet Academy II with all those races would be AWESOME!!! And tons of fluff and ships in there you wouldn't have to scratch your heads wondering what to model.. But Gorn, Lyrans, Hydran ... Ugh so much good!!!

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Realistic? Yeah impulse took them HOURS to get across Star Systems lol...and I know that's in the ST Universe... but I assume star wars would have an equal... And as far as gameplay it has nothing to do with SKILL or Defenses... It has to do with how annoying it is just to explore and colonize.... Hell your scouts can't even pop in and out fast enough to be effective.... it takes no more or less skill it just takes different tactics which I am fine with... The spending 15 mins t

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Just to tag onto a previous thought you had said Stress about the Runabout for a *dipolmatic vessel* I was thinking for strike craft Runabout = Bomber and The little scout ship Data was in in " Insurection" would be a Fighter or either way around. I assume strike craft will go in? I also still think Vor'Cha should be a cap :P .... Hey if you made the interpid a dipolmatic effect one of the abilities could be the "Janeway Effect" and lets you break the temporaly time dire

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Hmm diplomatic ship.... Well that was a strong roll of the Enterprise The D in particular lol... Hmmm something cannonish.... Oberth I don't think would make sense... It's not very accomidating to diplomats.. nor does it have that subtle show of strength that is sometimes necessary with a diplomatic vessel.... Hey you could use the "Ambassodar" lol how appropriate :P and make the intrepid the colonizer ;) haha * I wont poke that horse again* If you wan

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Yeah OZ I started doing the same thing... It just becomes very annoying in LARGE systems when it takes forever to explore... and your scouts are almost useless cause they can't make it across the gravity wells fast enough... Hmm I mean I see the Fluff reasons now... I don't have knowledge on the Star Wars fluff .... But it also stretchs out game play :P I have constantly moving the game speed back and forther between 8 to hurry things up and then slowing it to normal so I can watch the cool b

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Since there was all this talk about sound... previous.... I brought this up way earlier in the game development.. but I HATE the way the fusion beams on the Cadassian ships sound... I don't think those sounds accurate at all.... I am not sure where that sound came from but I know they never sounded like that.... Birth of Fedations game had the right sounds for it ... maybe since it's openware now you can snag the sounds from that for cardassian beam weapons... Everything else is spot on

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Hey guys now that I have played the game more I feel like I can post some minor quibbles... WHY ARE GRAVITY WELLS SO BIG!!!??? I mean I even tried making a mod map with smaller wells and they still grew mammoth.. It takes FOREVER to get around them... and if your 2 planets away and some sends 4 dreadnaughts early game you can't get to your planet before it's bombed the piss out of even with 6000 health.... It's just really annoying to have such big wells...

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Wow guys very Impressive. This mod was well worth the wait I must say... Very complete... you need a nice intro movie ;) .... Only played it for a few hours so far but the only bug I noticed is sometimes none cap ships show that they need a squardron to be made on the icon but if you click the master fleet icon it shows all bays filled( This bug has popped up in other mods) ... Is the Large Trade Federation ship with the Ion cannon completely skinned? it almost looked naked at times. Oh also

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Ouch so much voyager hate... Oh well I love all the treks :P the good the bad and the ugly lol... and as far as Warhammer.. TAU RULES!!! haha... And I still think the Intrepid out guns the Ambassador :P but C'est la vive

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Random question.. I know you have the Ambassador... as the Small Colony Cap ship... ? Could you switch the Intrepid with it? Just as an omage to Voyager ;)... And I know the Intrepid was smaller but I bet it was more powerful in a fight then the Ambassador... and since it can land on a planet I would assume that is more colonizing appropriate.. I don't know ;) Sorry to nid pic.. but I know this mod is going to be the best Star Trek game in many years.. so I'd hate to loose this oppertun

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I just hope this mini dump issues get's solved soon. It's not your mod... in fact the game has down it with several other mods I have tried.. very dissappointing :(. And it has nothing to do with the beast I play on either. Hey Major have you or any of your buddies ever played " Birth of Federation" ? It's oldie but a fantastic goodie... you might want to treat yourself to a copy for Christmas.. you can usually only find it on Ebay and it commands a pretty stiff

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