Right however, I didn't notice this happening on the Empire Craft.
kidofamerica
[quote who="GoaFan77" reply="227" id="3498103"] Aren't the exhaust trails already colored? I'm mostly using the Vanilla engine effects because making new ones are extremely low on the priority list and they're close enough for most ships (a few do need some custom ones someday though since they have weirdly shaped engines). [/quote] I meant color to match your player color choice likes if your yellow their yellow, green, purple and etc? That way yo
Cool Cool. Thanks for the awesome answers. Well when it comes to the Dark grey maybe use a Dark Red when it comes to re-searched like a deep garnet? What if you just colored the exhaust trails / engine flame ? Yeah I know it's stretching the Empire was very blah... However, this might be one of these things you look at *shifting* from cannon a little bit ? I mean lets be honest I doubt any of the stock sins factions would paint blatant b
Ok I been playing as the Warlords now.. I have some small suggestions. #1. Avoid making any of the icons under the research tabs gray. They get washed out and they look *unsearchable* even when they are. Either way their just visually awkward. #2. The sins stock ships are really good at weaving in faction colors onto the Cap ships without making em look like a carnival. I see you've done it on some of the ships any chance of making it happen more? 
Oh and as far as where you see this symbol? It's on some of the ships and outfits but you see it most gloriously spinning at the center of the Ferengi Commerce Exchange aka when they show close ups of the "wallstreet" screen. I think maybe only in DS9?
Aww come on Hutt voices are so much fun to listen too lol... Maybe Hutt Cartel Pirates? I actually liked the trade coalition a lot but the mod that has em has those mechanics I hate. At any rate I can't wait to play the new republic etc. I wish you luck with your continued work.
It's the Symbol for the Ferengi Alliance ;) *Star Trek* ... That 4X add on is amazing.. I was hoping it was hinting at a new Stardock expansion. It felt completely cannon and meshed in well. As far as your other answers I can see those points. Any chance of other factions making it in? The Hutt Cartel and etc?
Also I am not the biggest Star Wars fan.. as you can tell from my Avatar lol however that Republic Star Destroyer you posted a pic of a few paragraphs above looks amazing. Did you do that whole design and concept from scratch yourself?
I generally like how you kept the core races etc. I am wondering though .. Why you chose to have certain tech be required to make various cap ships? I've noticed this trend in nearly every mod. I feel like it's left over from old RTS thinking. With CORE sins all the cap ships are always Valuable and all have their uses however, in mods like this it feels like the you're stuck with the Early cap ships and then when the good stuff comes down later in the tech tree you've got the
I don't know what I am doing wrong but I downloaded it installed it. it started up right away which was nice. However, there is only the Empire and Warlords? No Rebels or New Republic?
I wasn't saying it had to be the same experience what I am saying is the current mechanics are broken and really suck the excitement out of a great looking mod. There are some really great looking and well done mods for sins. However, quite a few have horrible mechanics and people just stick their fingers in their ears and go "La la la I spent to much time and work on this la la la" ... Which I understand. However, sometimes people need to take a step back and realize their kids aren'
If this is made to work with 1.82v it doesn't. It mini dumps immediately after the mod is enabled.
I actually have been getting a freeze... not a mini dump.. it's weird.. never had this happen with any other patches or mods before in SINS. Also the game has some major balance mechanic issues. I appreciate how much modders do. Nothing personal but people really need to back of screwing with the Mechanics and etc. The core sins has fantastic mechanics. Like most mods I've seen that make big ship shields those shields then take FOREVER to recharge even wit
I am getting 404's on all the links on the front page?
I do have some artistic skills.. but I haven't touched a computer graphic program going on a decade now. Any suggestions?
How do I get this to work with 1.82 Rebellion?
Actually I have a copy of the Babylon RPG .. is there anyway I could help with skins etc? I mean there must be something I can do..
ok I am going to try this sneak peek out. I will also try and help with reporting mini dumps etc.
What about soft cannon? Birth of the Federation game presents quite a few soft cannon ships. Also you could have Ferengi as a playable race which I would love. I am so glad you're going for game play .. I do love SoA2. But it's mechanically horrible to play. I look forward to trying yours out.
Once the game is flushed out would a hard look be seriously taken at the mechanics or is this going to be a plug our head into the sand it's been like this for so long we're not changing it yadda yadda?
Where did you upload the new file? I went to the homepage wiki and DL'd and got the old one or at least if it was the new one it's doing the same thing.
Yar will do.. thanks ;).
also, you should always test with the dev.exe, that way it would have loaded (did for me) and shown you the error just before the minidump/crash (if you are lucky that is) I don't know how to do this? So I should delete and re-download now?
Nope didn't work infact I had to total remove and reinstall the game. I tried repeating the steps and it does the same thing I goto enable the mod and then it restarts and crashes...
It shows \Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82 ... so I guess I will create another folder and shove it in there?