Yep, the star base phase gate used to be a passive ability - always on. Now it requires anti-matter to work and when you upgrade the base with phase gate it does not give you anti-matter, so... you have to upgrade the star base with either the shield or the regen to get anti-mater...
Cptn_Miller
Indeed, also on a side note, when using the Vasari super cannon - the target planet used to say "Phase Stabalizer" or something, now there is no text under the planet info card - altho you can still send your fleet to that planet...
Same for Advent repair bay, not race specific and easily reproduced....
Ok just tested a TEC repair bay - same crash bug - if manually select the repair ability and left click on nothing(ie not a structure / ship) the game crashes to desktop. Found this by trying to repair my builder ship and missed it :P Testing Advent next...
doing my usualy small custom test map to try the new stuff / races, this is a Vasari vs Vasari against unfair researcher AI (not that it matters). Game crashes to desktop everytime i select a Repair Bay - manually select the repair ability - Left Click to USE the ability when not on a ship or structure = Game Crash I should try another race / repair bay to see if its same with them, but so far it happens every time with Vasari repair bay. Maybe someone currently playin
There is a fine line between symmetry and balance... making 1 races sb mobil adds a clear advantage that is not offset by torp cruisers... when adding a major structure such as a star base - there has to be both, the line has been crossed.
In order to build a starbase in enemy territory you need a decent support fleet to protect it, as it takes much longer to build in enemy turf. Since it takes so long to build, chances are your decent support fleet has already wiped out everything or has been wiped out... Very difficult to use vasari sb in offense now, 9 times out of 10 so far the battle is over, but nice to have there as added back up incase the enemy has sent a late arriving fleet to drive you off.
Logitech G5, pinpoint accuracy and adjustable weight cartridge, once you use one there is no going back...
They should all move, after all they are STAR BASES, not cover some gimpy little area bases. Vasari have huge advantage and only race you need to play atm. Fully upgraded vasari bases are death machines and you can easily spread out your support (repair bays, missle stations) to assist them so they are never naked. It is so easy to bypass TEC/advent star bases, destroy everything around, and waste them last... or use a capital ship fleet and the star base is dead in n
I second the original poster, fighters and bombers should have reduced dmg against capitol ships, the caps just do not live up to thier cost and seem very weak.
Since i play mostly TEC, and make max capital ships, they are named as ww2 ships, USS states.... Nevada, Texas, Vermont, Arizona....
Excellent work, great mod !!! I might even re-install entrenchment now !
If you are playing vs the AI, try the mod = Real Capital Ships V1.11, makes the capital ships as they should be - truely epic !!! great mod !!
[quote who="Phalnax811" reply="2" id="2032864"]Watch the language...this is a forum...young people are on it as well...maybe even pre-teen.... My two-cents -Phalnax (Terrible post anyway) [Negative Karma anyone?] [/quote] Pre-teen kids should not be playing video games, my two-cents, they should be doing something outside, something athletic, not turning into blobs.... anyone that gets offended by bad language these days is living
Once you install entrenchment there is no going back to the original 1.12 version, also - mods dont work with entrenchment atm.
I liked the idea of giving TEC / Advent a building to counter the Vasari game over button, a building that would stop the phase jump. Several cannons firing on the same planet will just about wiped out most frigates, when these fire before an invasion or as an invasion arrives its over.
Entrenchment should be added as a mod imo, taking up twice the hd space so you can run both isnt logical.
Not sure whats happening with you there... when i upgrade Vasari Starbase weapons, and ONLY weapons, i get the purple thingy disintegrator and missles with a noticable dmg increase .... I only play entrenchment vs TEC AI due to silly mine spam and TEC doesnt spam mines as bad as the other 2, playing vs TEC means rebel attacks, to counter that i usually have a starbase at every planet i own and only upgrade weapons if i can afford it.... noticable differance between starbase with we
Well, I can blow this out of othe water pretty fast. I'm in favor of the old PJI, of Starbases actually being able to defend a planet (and any planets behind them) without the current "fly by" system, and I think that if I fortify a planet to the teeth, it should take a big fleet to bring it down. I also HATE mines and want them removed entirely, to the point that I don't like playing Entrenchment as soon as the mines start showing up. <br /
If entrenchment is installed atm... uninstall it, then make sure regular sins is up to date and working - copy that directory folder to a different location and rename it, then you can re-install/install entrenchment again. 2 shortcuts, 1 from each directory. Takes up twice the hd space tho.
Thanks for that mod info, Real Capital Ships, but it doesnt work with Entrenchment.....
[quote who="Ryat" reply="5" id="2011100"]If you use mods, specifically Real Capital Ships V1.11, you get a much more satisfying experience with caps. But otherwise I agree with you. Especially the exp. thing [/quote] Where do we find this mod ?? i did a search and nothing came up...
Come on patch !!!
Best bet is only play VS the Tec AI, they tend to build less mines than the other 2....
Well soon is better than later, haha.