Not sure what I did wrong with the original name, but even though it was the same it didn't work. Maybe it didn't like me using the _ character perhaps. But got it working, thanks for the help
Mattdawg420
Thanks so much for responding, I was afraid no one would read it. I have seen that if there isn't a graphic listed it shows up transparent instead of all alpha white. I did put the file in the textures directory and pointed to it with the map I made. And I did make sure before hand that the .tga extension was removed. I haven't tried putting the graphic into the mod directories, since I had read it was the textures directory.
I have this problem, except I have already added the line to point to the TGA. Instead it shows up all alpha or just white in the box. I made it the right size, 32 bit with no compression, and I can not get it to work. I even have the transparancy showing up behind the graphic (the gray and white boxes) and it still will not work... any suggestions?
(bump) Sorry but I didn't even see this show up when it posted. I won't spam bump it, just want people to see this because it is probably an easy fix. Thanks again.
Hi all, and sorry if this has been covered before, however I have spent way too much time trying to get the TGA file to display the scenario graphic properly. It just shows up all white. I tried using GIMP and didn't have much luck, so I tried Photoshop 7 and still can't get it to work properly. I know it is a 177x92 size graphic that has some notches cut out on it so it will fit on the UI properly. What I thought was going to finally work was making a 32 bit TGA with