Arcc

Arcc

Joined Member # 3115887
3 Posts 21 Replies 295 Reputation

[quote who="boshimi336" reply="13" id="2065147"]Have you guys thought about having this mod included in the Seven Deadly Sins' collection? I would REALLY like to see the homeworld races taking on Captain Kirk or a Star Destroyer. [/quote] Read the full thread. Specifically near the end of page 2 and the start of page of 3.

155 Replies 126,254 Views

Please, please just have a link to your pictures rather than showing all of them. It's getting hard to scroll down to the posts. The mod is great, though!

170 Replies 104,414 Views

[quote]Well there is a planned race. The ones that chased the Vasari out and are still chasing them. [B]Besides this isnt Star Craft this is actually something really good.[/B] If they planned the race out there shouldnt be a problem. And something tells me that they did.[/quote] Hit the deck!

59 Replies 91,234 Views

Refineries. You get them from Trade Ports. There's a research... Have you even played Advent yet? It should be fairly obvious they have one. Regardless, refineries are worthless right now; trade ports are far better than refineries. That, though, will probably be addressed soon.

5 Replies 16,022 Views

In terms of "largest"... I had been playing a game on the [link="https://forums.sinsofasolarempire.com/301574"]Sins Plus[/link] mod as the TEC. I had Relativistic Factories, and quite a few factories on an Industrial planet (Halves build time), as well as the tech that lowers build time of ships. The economy had been maxed and I had a great trade route. The tech for fleet supply was at or near max, I can't remember. For fun, I started [I]swarming[/I] scout frigates, and turning on the autoattack

3 Replies 11,304 Views

[quote]I know this was a design decision, but I tend to agree with their voices being annoying enough to make me not want to play that race. I treated the [B]Protoss[/B] and Yuri factions in the past the same way for having [B]annoying voices[/B]. I'm sure there's more examples, but I can't think of them right now.[/quote] What's wrong with you?

60 Replies 84,529 Views

[quote]Here's a scenario: a fleet fighting in a star system gets stranded when a warp entity fries the brains of all of its astropaths. The fleet has to fight tooth and nail through enemy forces so it can link up with an allied fleet (either another imperial fleet with living astropaths, or an [B]allied Eldar fleet[/B]?).[/quote] I don't think so...

1,261 Replies 2,672,825 Views

This is just something that's been bugging me since I got the game.... What number does "Population represent".. If you had a Planet with "60" population, would that mean it has 60,000,000? 600,000,000? etc.

17 Replies 34,545 Views

I'm not sure what you mean, Overthrow, but what Uzii told me worked. Thanks for your help, everyone! And sorry for the oversight on my part.

15 Replies 10,736 Views

I'm using XP. And thanks! I'll try that now, it should work.

15 Replies 10,736 Views

My mods are in C:\Documents and Settings\Owner (Yes, that's the name)\Local\Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods The last folder(s?) are String and I also throw in Texture.

15 Replies 10,736 Views

I feel pretty dumb asking this, as I'm sure I've missed something, but I need some help. I've extracted plenty of mods into the proper path (Even getting the path from the game, writing that down, and making sure it's right) but when I start the game, there's nothing under available mods. I've been using 1.03 and the mods, too, are for 1.03. Can anyone help?

15 Replies 10,736 Views

A great sheet, and so much depth! It makes the other sticky look pretty bad. If you could add a few more things, such as the stats for abilities, it'd be perfect. Not that you can't look at them in game, of course, it'd just be very convenient.

109 Replies 381,498 Views