I haven't been to these boards since April but I remember seeing a post that showed profile picture replacements they were working on. I know it's vague, I want to say that among the pictures was one that looked like Solid Snake and another that looked like Mila Jovovich. If anyone happens to know which one I'm talking about, was that ever finished?
Jacarr
In just one game on a random 4 player map on Unfair difficulty I encountered all of these in one sitting, so I imagine they can't be too hard to reproduce. I kept telling myself I'd save the replay and then totally forgot once the game finished. Sometimes when ships are told to go to a planet they will and then turn around and immediately go back to the planet they came from. I had an asteroid and the enemy had a desert planet I had been trying to siege, when I finally took it and tol
Any good game will come to an end eventually. I'm going to take EQ here as an example. The first few expansions were great fun, adding meaningful new content to the game. But after so long, the engine is dated and you've already done everything you can do with it. Expansions now consist of more health to player armor and add more raid bosses that are more of the same. This clearly is not worth the subscription and was dropped immediately. It's inevitable, a good game has to be put down
Hrm I'll try breaking down how I go about games. 1. Capital Factory, picking the colonize cap ship 2. Build 2-3 scouts depending on how many phase lanes are going out from my planet 3. Buy 100 crystal and get the infrastructure on the home planet 4. Build mines 5. Look at the map and find the asteroid nearby, send the capital ship there alone 6. Start making light frigates 7. Infrastructure on the asteroid, followed by mines when credits become available 8. L
The way I play as the Vasari is that the best defense is having a strong offense. Constantly pushing the fleet supply to its cap and just chaining from planet to planet and building phase stabilizers on each planet. This way if a problem arises I can warp the massive fleet straight to where they need to be. Playing that way Unfair AI still isn't any bit of a challenge, no Dark Armada mind you. After getting the first half of the fleet maxed out as an attack force only then do I start ma
Haha, don't worry about it. It took me five games to finally figure out how to do it. Kept seeing the enemy coming into my system somehow but couldn't figure out how to get to them. I seen the tech, researched it, and then sat there going, "Ok, now where is the phase lane?" and then lost before I could finally figure it out. Then decided to select my ships and right click a planet in another system hoping they'd do it automatically and to my surprise, it worked! :LOL:
You need to research the long range jump tech. Then if you just right click a planet in another system your ships will move to the star and warp from there to that systems star.
Don't know if anyone noticed it with 1.04 but units won't leave frigate factories alone now and correctly auto attacks them. But it spawned a new problem, capital ships don't want to start autobombing planets any more T.T At least a good majority of the time anyway. My most recent game I've had to keep specifying to the capital ships I wanted them to start bombing. Which I guess if they want to do it that way it fixes the capital ships from breaking off to attack other insignifcant shi
I've noticed the same thing with wormholes. AI tries sending units wherever he may be trying to go and passes through a wormhole, goes a space over and thinks "whoops! we weren't suppose to be here." and head back through. And then keeps doing it. Many times I see a fleet jump in at a wormhole by one of my planets and then see them heading for it only to pass through to get to an empty space behind it (never attacks) and then turn around to go back through the wormhole. I can'
If you bought the game and you clicked My Games on the navigation bar to the left Sins should show up at the top. Click on it and an install button will show up at the right.
The tier 1 damage increase costs are fine. With the way I start my games you'll always have extra credits coming in that don't need to be allocated to building ships, as they're already being queued quicker than they're being built and/or metal components are coming in slower than the credit required to build a new ship. So basically I'm always sitting with extra credits, and well look at that, spare crystals because the ships don't cost crystals. Might as well make the sitting resourc
Looking at the tech trees (specifically just the population increase techs) wouldn't it make more sense for the Vasari's starting home planet to be a volcanic one? And the Advent's a desert planet? TEC get the biggest upgrade out of terran planets, no brainer. Vasari get the biggest population upgrade to volcanic and the Advent get desert. Now obviously the Vasari got the short stick by quite a bit. Wouldn't it make more sense for the Vasari to have their max population on v
From what I hear, the next best thing is suppose to be the fantasy 4X (think I remember them saying it was 4X) game Stardock is developing. 4X games are fun, there's just not enough of them, good ones at least.
It sounds like what a lot of the console games are doing. Release a few tidbits here and there and charge a small fee for the addon. It sounds good in principle but really there's just not enough content for myself to justify paying what they want for it. I guess it comes down to how much will it really affect the game for what I'm paying. About the only way I can see myself paying for mini expansions is if it adds a significant change to the game, which in the case of the previously me
I myself never touch the campaigns, as it turns out I love good stories in my games, RPGs make up a good 80% of my all time favorites. Campaigns in RTS/4X games just don't mesh well. It sounds like people don't actually want a campaign, they want more backstory. There's other methods to telling a story other than the use of strict campaigns. Content within the game (in this case skirmishes) should be able to tell a story in itself without the watered down use a campaign. Addition of art
I'd recommend going to newegg and looking around on there for a graphics card you could afford. With the 9600's out I thought mine would be really cheap by now, 7950 GT, but sites are still asking $240 for it. Just looking around and you can get 8800's (and even 9600's) for cheaper than that. Not sure what kind of budget you're working on though so just browse around. I never actually bothered looking at graphics cards since mine handles all new games perfectly fine on highest settings
It's a bug they're aware of, none of the settings that are set will carry over when loading a saved game. When you load the game, make sure to redo all the game options before launching the saved game.
I've ran into this problem too. Downloaded another demo off Stardock Central and then got the game and same problem trying to uninstall the demo. Looks as if it has something to do with getting the games from SDC. Ran into other problems installing demos from SDC also, like telling me I couldn't install a demo because I had the Sins demo already installed when it wasn't the game demo I was trying to install (can't remember which one).
It's true the game could use some more depth to it, especially with making each race unique, as it is now they all have basically the same ships with a different name and the game needs more options other than build a bigger fleet than your enemy and take the next planet in line. Only problem I have is when people complain that ships just sit in one spot and shoot at each other. In movies where I can remember huge space battles, ships do just sit in one spot and fire at each other (minu
Mass Transcendence says for me, "By harnessing the Unity's collective mind, all capital ships continuously gain experience until the level cap. In addition they receive bonus experience in combat" Last time I checked the level cap was 10. If they are in fact referring to the max trainable level it should probably state that a little more clearly. =/
That might explain it then, I did continue playing a majority of my games until recently. Last few games I just quit when I win. Took a look at achievements since I've quit continuing after winning and I do have that one unlocked now. Figure I'll tack on the two new bugs I don't have listed up there. Correction to the frigate factory one, they just seem to outright ignore it regardless of who has control. I assumed it had to do with capturing the planet because the colonizing
Ok, got one of the bugs saved to a recorded game along with a few more I found in it. What folder an I looking for to attach the recorded game?
I apologize if these are posted elsewhere and that the info isn't real clear or even if this is in the wrong section of the boards. Have only recently purchased the game, about 3-4 days now, and have only played single player to better familiarize myself with the game. There's a couple things that have been bugging me. I have no idea how to reproduce this one but my capital ship will colonize a planet and then it'll instantly go back to being an unclaimed planet. This happens
Thanks, game works fine as far as I've seen when it's windowed. Hope the nvidia staff gets moving on that fix though, I like full screen D:
Looking around for problems similar to mine, because I'm using Vista I get used to having to do that, and the closest one was about the driver crashing and closing the game. My game never actually crashes, instead it starts twitching the screen when I try moving it and creates endless doubles of whatever's on the screen, settles down to look normal again, but it's froze. Alt+Tab used to fix it but after the third time of doing that it just shows big blocks on the screen. The driver did crash