scratch151

scratch151

Joined Member # 3118801
0 Posts 81 Replies 121 Reputation

Looking at that list, I'm beginning to realize just how much cooperation there is among the various mods. Other than DoV, that is. Hal (or more) of the people on that list have either helped or have been helped by the members of the 7DS team.

240 Replies 580,053 Views

Swiss, lay off. My fellow 7DS developers, stop feeding the troll. Now that that's out of the way, apparently I have to provide my own description... As 7DS' "Dr Frankenstein" of coding, I'm good at looking at already implemented code and fitting the pieces together in ways that makes other people (coughcanadamancough) wonder how I did it. When Duke Skymocker left, I took over the coding and development of the Empire in 7DS, and eventually took over as s

240 Replies 580,053 Views

Wait a minute, Samaz gets a spot and I don't? No fair, he went mia for about six months while I was working on 7DS with Dan! *mutters angrily* Also, can we try to keep this civil, boys? Swiss, I know you hate our guts, but can you at least refrain from posting it in just about every thread that even mentions 7DS?

240 Replies 580,053 Views

Hey, I finally remembered my password! Anyways... For those that don't know me, I'm the second in command of 7DS. Dan is still in charge, and I guess you could say Samaz is third in command / MY right hand man. (Just clearing up any hierarchal confusion that may have been caused.) You guys are gonna love the new and improved capitals for the TCA and Empire. The Empire finally has a titan, and the TCA got a ship that may seem fairly familiar to some of

4,959 Replies 12,507,689 Views

I don't usually get minidumps (vista) unless I'm using Dev.exe to test some new codes for 7DS, so I don't think we can blame this on vista, much as I would have loved to.

11 Replies 5,651 Views

Yeah, I preferred Sri-Corp. Anyways, I kinda expected your "This is meant for later games" bit, seeing as you do that with the majority of your models. [e digicons]:P[/e] Right now I have only one request of you: Will you make the part at the end of the door-arm a massive cannon? I have some... Ideas as to what I'm going to use it for. Awesome model so far File. Keep up the incredible work.

4,959 Replies 12,507,689 Views

Ok, for some reason it won't let me edit my post. Ok File, that looks awesome, but I have ONE problem with it. The moving part. As you are well aware, sins doesn't support moving parts, however you can get around that by using particle effects to achieve the same goal. I don't know if you can particle forge, and if you can't let me know so I can give Dodonado a heads up that I might need him.

4,959 Replies 12,507,689 Views

Felkins, in case you don't know me, I'm the guy in charge of the Empire at 7DS (as well as future SW races if we decide to add them). To answer your question, yes, we do have a lot of Eville's stuff in the mod. Not codes, seeing as his mod is a different style than ours, but most of our models are from his mod. We have a long-standing open agreement, so 7DS can use anything in his mod. Personally, I'm reciprocating that, so if he wants anything from the Empire he can f

4,959 Replies 12,507,689 Views

Hmm... Maybe an old trick from Empire at War will work... Try setting the cooldown to -1. That's how we gave ships invulnerability. It'll probably cause a minidump, but it might be worth a try.

8 Replies 3,911 Views

About hardcodes: I don't think there's a single member on the team who hasn't wanted to strangle someone because of them. I know it's annoying having to watch Fileosoft (thoumsin)'s, Kyogre's, Makon, my, and a few other's models be delayed from incorporation because of the hardcodes. And the Vanilla races get a bit boring. I mean, they're vanilla. Plain. Flat. Boring. Whereas the Steamrolling Empire, Research-Crazy Atlantians, the Ster

4,959 Replies 12,507,689 Views