High_Guard

High_Guard

Joined Member # 3123272
17 Posts 153 Replies 1,311 Reputation

Thumbs up to everyone involved in this mod! I just wish I had the patience to learn modeling so I could help out! I'd say don't worry too much with the hyperspace animation, once the models are in and working, that's the important bit - that's what will make it Babylon 5. Anyways, that's my two cents. If it can be done, go for it, but don't let it hold up too much else for too long!

159 Replies 447,565 Views

This is a true story of something I pulled off in Sins of a Solar Empire recently, and just HAD to share. No replies are necessary, strictly speaking, but feel free to comment! Operation Battleaxe commenced on the 43rd day of Brightmoon, 1150 of the Trader Era, seven years after the Vasari Invasion. Trader forces were locked into a stalemate with Vasari Evacuation forces in the Cheleb system; the Vasari ahd seized and fortified several important resource-generating planets in the

7 Replies 6,686 Views

Ok, thanks for the info. So, assuming (hypothetically) that I had Impulse open, and was ready to play some SINS, but there was an update, how would I go about playing without updating? Every time I see it, the "Run" button says "Update" and the right-click menu does not list the run command on the Entrenchment icon in Impulse. Thoughts?

8 Replies 14,253 Views

Technical question: I have the latest version of Sins, Entrenchment and Impulse. Impulse automatically detects and applies updates to Entrenchment before allowing me to play it. My question is whether there is a way to either stop it from downloading updates, or simply advising me that there's an update but NOT installing it? And a similar question, is is possible to roll back updates to a previous version? This was brought on when I saw that 7DS wasn't running anymore

8 Replies 14,253 Views

Weird... I'd put it in its own folder, if I read that right... see if that helps.

1 Replies 812 Views

Question: I see that 7DS will not work with Entrenchment at present. I put the mod data in the stock "mods" folder in the correct directory. Now, here's my problem - in standard SINS, the mod list is empty. In entrenchment, it shows up, but when activated, I only get the special effects. So my question is, if it's in the correct directory, why would it not show up in my mod list whatsoever? Further, no other mods show up at all... your thoughts?

4,959 Replies 12,507,758 Views

ONE HUNDRED THOUSAND POINTS! I've seen some footage of an Omega on youtube somewhere, but haven't seen anything since. I think a B5 mod for sins would be wicked, and am quite surprised nobody else has devoted much thought into it. I'll be sure to download it once you've got something put together! Also, personal request, if you can do it, awesome, if not, no biggie - the Earth Alliance Warlock class destroyer. Would love to see it. I think, even in the stock game, the Warlock could re

159 Replies 447,565 Views

Found this on youtube. Dunno how old it is tho: http://www.youtube.com/watch?v=CIS5y1MrIko

311 Replies 481,780 Views

I shall add you too.... if only to spice up the apparent borderline non-existence of activity on ICO's gaming lobby... EDIT: That is, assuming it would let me.....

4 Replies 2,878 Views

You want to play online, is that it? Cuz I'm down for that too, for sure, eh.

1 Replies 2,336 Views

I agree with Howdidudothat. The AI is rather predictable, as I have yet to really even play another human being, either allied or versus. Now, I've tried, don't get me wrong: I've signed in at different times on different days, but there just doesn't seem to be anyone interested in playing online. QUESTION MARK!!! Anyways, I've also got a Hamachi VPN set up for Sins, so if there's anyone interested in doing a round or two, pmail or email me.

6 Replies 6,115 Views

What about the actual full game? I'm running version 1.05 myself, and have the latest version of 7 Deadly Sins (as of 31 October 2008)... I've tried signing in at different times and on different days, but there never seems to be anyone around...

5 Replies 5,144 Views

I'd just like to be able to fire up ICO and see open games..... Seems every time I sign in, there's a handful of people sitting around in the lobby but actually AFK, and there are a couple of games open, but are either full or password protected......

13 Replies 9,532 Views

Has anyone given serious consideration to a babylon 5 mod? I recall reading abot it somewhere, but the search didn't bring it back to me. In any case, one thing I think is that the Earth Alliance's Warlock class Destroyer is a bit reminiscent of the Marza Dreadnought. If nothing else, I'd like to put together something where the Warlock either is a sixth capship for the TEC or completely replaces the marza.Thoughts? One issue with that is that I can't model to save my life, even if I

0 Replies 2,342 Views

Hi All! Slightly delayed response getting my two cents out ehre, I know, but hey, shoot me. May I first comment on an excellent mod compilation. I can scarcely believe the boys and girls at SD and ICG didn't think to input some more variety in the planet types themselves! here's my question: I noticed that the mod uses BailKnight's visuals mod version 1.2. I've discovered that there's a version 1.3 out there. Is it possible to incorporate it into the mod, or at least give me a

4,959 Replies 12,507,758 Views