Carnston

Carnston

Joined Member # 3125653
12 Posts 175 Replies 471 Reputation

I had a game earlier and...the railgun only did around 200 damage [I]every shot[/I] from a level 10 Kol. No, this wasn't against an enemy capital. This was on a [B]Protev colony frigate[/B], a unit that probably doesn't even have enough shields to get to 35% mitigation. I can't really think of the railgun as all that powerful anymore.

91 Replies 95,011 Views

[quote][size="1"][i]Originally Posted By [b]Pnakotus[/b][/i][/size] What I'd be more concerned about is 'stupid expansion race' disease. Expansion races usually don't balance with the old races and often don't fit the setting.[/quote]Yes, like the Imperial Guard. Look at them now, they're just a joke faction when they used to be worth something late game. [quote][size="1"][i]Originally Posted By [b]Williamnight[/b][/i][/size] Jeez you should have seen the first war. I can still

59 Replies 91,503 Views

[quote](1) Yes, and even better than that is the TEC superweapon. But how long will it take you to get there? I should have qualified this a little better, yes, but saying a lvl 6 ability is better than an ability that you can choose right off the bat (although normally, you'd probably get it second if you were going for it) is not necessarily true. (2) Smaller games might not even let a single capital ship level to 6, for example.[/quote] 1.Well, I did the math and I guess it's not as bad a

91 Replies 95,011 Views

[quote][size="1"][i]Originally Posted By [b]Williamnight[/b][/i][/size] Not all the Eldar are chicks though.Okay I vote Squats.[/quote]Well, their men certainly aren't all that masculine. Anyone who's played Dawn of War knows this quite well, especially if they've seen Fire Dragons in action. It would be interesting to see something like the Kyulek in O.R.B. Blurring the line between living ships and piloted craft would be an interesting thing to see. And vacuum creatures w

59 Replies 91,503 Views

[quote][size="1"][i]Originally Posted By [b]homefleet[/b][/i][/size] What Carnston just siad makes since. But this still does not answer my question, of why do they use slaves, when they have nanites.[/quote]Likely for transporting raw materials after being extracted or refined. It'd cost less to have some guy carry a crate of unrefined crystal to the processor than it would be to maintain a conveyer belt.

27 Replies 47,908 Views

[quote][size="1"][i]Originally Posted By [b]Mettra[/b][/i][/size] (1) I think you're making the slight error of not considering other planet-killing options. When compared with ANY planet-killing options in the game, this ability is the best. You can force someone to leave their planet vulnerable in many ways, one of which is destroying their fleet, which Marza's are good at.[/quote]A Jarrasul Evacuator does 1,500 damage or more with its Drain Planet ability. This also gives you credits and

91 Replies 95,011 Views

[quote][size="1"][I]Originally Posted By [B]Terraziel[/B][/I][/size][quote][i][size="1"]Originally Posted By [b]homefleet[/b][/i][/size] I think that the Vasari use credits as a reward system. If they didn't they would break down like the Soviet Union ( no offence). There is no reason to make a better produce, if there is no reward for it.[/quote]Surely thats the point though, there is nobody making a product, the nanites do it so no person is doing anything worthy of being rewarded, unless

27 Replies 47,908 Views

[quote][size="1"][I]Originally Posted By [B]Dark-Tide[/B][/I][/size] There are certain technologies that allow for a faster replentish of antimatter--such as the advent, which can steal antimatter from enemy ships to add to their own. I'm not sure if there's a technology that directly adds to it though, such as a per second thing.You can see how much antimatter a ship has by highlighting it with your cursor. It will show up under a small list including the ship's health ect.[/quote] <br/

8 Replies 10,414 Views

[quote][i]Originally Posted By [b]HuntingX[/b][/i] Raze planet is not bad at all. Some of my friends go so far as to say it's one of the top skills in the game (along with Malice, shield regen, AM burn, etc.) It's 2,4,6 bursts of 80 damage. Considering an asteroid only has 1000 hp, it's pretty useful.[/quote]A planet has [i]at least[/i] 1,500. Considering how long it actually takes to apply the damage, especially taking in the fact that it's doubtful that someone will leave their planet that

91 Replies 95,011 Views

Thanks for being the voice of reason, Carbon. I was going to say that myself, but I had to type up this wall of text. [quote][size="1"][I]Originally Posted By [B]PeskyFly[/B][/I][/size] We don't know what the "Shields" in Sins are made of, so we can't tell if a magnetized projectile shot from a coilgun or railgun will actually do anything to them.[/quote] They're likely some ultra-high-tech forcefields that we can barely understand from our current technological standpoint.

91 Replies 95,011 Views