[quote]Blue_Thrasher, when you say you play tested the map and that your "computer was able to handle it" --> that may be because, as you said, you only have 20% of the map complete.For example, I could have a map with 250 stars though with only 30 or so planets, and that would play fine. The more 'planets' and in-system objects you add the greater the hit on FPS. Whats more, generally you can't gauge the fps hit unless u click surrender so you can view all the planets at once. Further, you need
Blue_Thrasher
I play tested it earlier and my computer was able to handle it (but i have a very High end computer). I'll go ahead and split the maps up into a few different maps: Such as Core Worlds, Outer Rim, and different "battles" that have occured with the star wars universe. Ohh also thanks for that website, I needed that :D
[quote]doesn't windows live onecare annoy the shit out of you? It's always something with that program, i swear.[/quote] Haha yeah it gets annoy when it pops up with random "threat alerts" while im doing something haha
Yes, I have undertaken the task of creating a Complete Star Wars Galaxy Map. This map will have anywhere from 35-50 Different Star Systems once completed and should be a very fun map to play. This map will have the following: Complete Systems (As in Courscant will be its own system with its other planets). The Actual Planet Names. I will use 100% Canon, unless there is no name, then I will deem an appropriate name. Core Worlds, Colonies, Expansion R