Those who said double rooks are not OP are the ones who probably never met good rook players. If other side got two tower rooks the game usually ends before anyone can reach level 8 (not warscore 8) You just can't stop rooks from ripping the defense apart. And Dual Sedna.... No, just no. One with that crazy active/passive healing with priest is more than enough already. You guys don't realize that w
kwm1800
Some solutions to this: 1.) Create a "random team" option and make custom games with this option only count on ladder. 2.) If you play with same people again and again, you will gain less and less ladder score while other side gets more score (not losing)
Totem of war are very useful for EB and Oak since this gives massive dps improvements for their minions (since minion numbers are 10+ for them) Totem of Endurance is good for any generals, with nice hp for minions and general him/herself. Only item I think it is a bit useless is Pednant of Grace... Other than that, all others items are good except horn which needs massive nerf.
[quote who="ItchyDustbin" reply="4" id="2290895"] Quoting tombonator1, reply 2horn of battle effect needs to be the same as it would be on a demigod in that if the minion takes dmg, it loses the 200 hp effect So what you're saying is they might as well delete it? Because turning it into wings of the seraphim for minions would make it even more useless than some of the other already bad general items, and we really don't need more items
Seriously guys.... Minion builds rape her. she has no AOE other than her yeti with maxxed. Try eb with minion builds. You may weak for first four levels but at level 5 things getting different.
Reg can do Mines, Snipe, AF, AND MoB and maim pretty well.... The trick is knowing when to get specific ability.
[quote who="the_bune" reply="5" id="2286568"]The host disconnect bug is known and hopefully worked on. Nothing to get upset about though, the current ranking system says almost nothing about skill, which really sucks. There are countless threads about it. As long as the ranking system isn't representing skill, i couldn't care less about stat exploits. p.s.: give us team pantheon and a decent ELO ranking system![/quote] Pantheon was terrible idea from beg
Well, practically he have played this game for a while..... ...but he, and all of us are doing beta testing this game so far. And people after beta is officially finished did not buy the game to test betas; they came to enjoy the game, not test. I mean, this game is still barely in beta stage: crapload of very basic features (i.e replays) missing and a lot of things broken and not just working. Merely about 60% of this game
[quote who="maxxy" reply="12" id="2284537"]A working game. That is all.[/quote] signed. /thread
[quote who="SoFFacet" reply="21" id="2274135"] Quoting Helios, reply 12Just played a game with 3 friends on vent. We outplayed the shit out of them, their Oak was 2 levels lower than us and the Erebus was feeding us a few kills. They had 1 tower rook who pulled the weight of his teams failures and won the game for them. Thats the problem with tower rooks, they're way too powerful. And dont blame it on my friends, we only lose games when we're against tower rooks, and we NEVER
We really need "random team" option to solve this.
Confirmed, when random actually works, it is always regulus.....
7K gold is more making sense.... And we really need overhaul balancing on items anyway.
Hmmm, armor does not save you from my snipe! but high health does. As a reg player, the players who cause the greatest threat to me are the ones stacking health. That tells something.
Mines need buff. Trust me, At least mines should not disappear in current way. For example, I put three mines on the flag. And I throw three mines on an enemy demigod. Now I have three total positioned. But as soon as I throw another three, the ones on the flag gone. This really defeats the actual definition of "mine" in this game. Unless this is fixed/buffed you will see more and more people spamming mines as grenades.</p
A totem or revelation will help you not killed easily. It has been one of my "must" have items since late beta....
Oh my god. This thread contains a valuable thing that equals entire other threads existing in this forum.
All of blacklist thingy fails since this game allows smurf.
HoL will be fine until people finally figure out how to "pressure" their opponents properly. I mean, there are some people who are saying "giants on Crucible are pointless", showing that they have no idea how to "pressure" their oppoents. I am not surprised they also do not see great imbalance of HoL.
Let's see, apporx the new nerf gives about 4 more sec to react, which really does not make that much difference. But the thanks god, they got it right about visual nerf.
Something shield mitigation is broken. If you see the codes, the firing rate difference is only 0.5 sec. (illum 6.5, assault 6.0). From the replay, I think advent's shield mitigation is not working right. Or, I also suspect that "2.5" duration sec may affect the overall damage as well, or can be both. As I said again and again for a long time, illum is overpowered and the cost of illum needs to be increased a lot. I've been talking
There is no capping on being slow (the code is broken.) Do not use abilities easily when faced reg, even with MoB + Mines + Maim combo, you become almost immobile for a while.
[quote who="dgl-DalzK" reply="1" id="2235318"]Fix please GPG/Stardock [/quote] NO WAY. Us Regulus players need this gigantic speed reduction to have better chance to throw mines at our enemies' feet!
There are some players who are worse than AI (ie you find a game getting more difficult after that guy leaves)........