Can't believe beta is now finished and this thing is going to fly :)
kwm1800
[quote who="Longasc" reply="14" id="2135320"]Childish and stupid Kindergarten argumentation detected... wnmnkh... you do not really believe that the skills of a player has anything to do with the topic discussing the balance of the skill "Missile Barrage", don't you?[/quote] The question is wrong. No, I am not asking about " skills ". I am asking about "<span style="font-size:
It is indeed oversimplification, but I think it would be helpful. The variables are: # of affected ships, affected ships' cost/ , unkeep rate, total credit&resource income, cost of upgrade, the affected value from upgrades. At most the variable should be more or less than 10. Hmmm....... Even with oversimplifcation this would be quite a bit pain..
Agent, can you either PM me or post that replay (I will keep privacy if needed)? I really want to see what the **** was going on that battle. I think I need to see them first before making any further comments.
Ah, you don't spreadsheet this, there needs some graphs which most people hate to see....
That's really nice map.
[quote who="Orodum" reply="20" id="2131802"]*snores* huh, whah? oh, oops! I kinda dozed off there a little... jk I did kind of forget about this, tho. that, and Word isn't working right for some reason. but I can write it on another comp. problem is posting it[/quote] Get a openoffice or Abiword.
[quote who="Agent of Kharma" reply="9" id="2134841"] Advent player was a lot smarter and knew the potential of his caps, while you guys fail to utilize your own caps. The other guys's caps died. The Advent player was the only guy dumb enough to keep rebuilding them when his died Of course, he lucked up with an OP combo, but....[/quote] Sir, he was not dumb. He made them because they worked against you guys, and you call him "dumb"? <
Time to lock this thread, really.....
[quote who="Astax" reply="2" id="2134188"]Wow this thread could not be any more wrong. upgrades make all the difference in close combat. You have no idea what a huge difference +20% phase missile penetration can make.[/quote] I wish this thing is simple as you say...... Actual contributions and other stuffs, this area is extremely complicated (perhaps even more complicated than shield mitigation thingy) You need
[quote who="Agent of Kharma" reply="3" id="2134627"] umm...no cap ships for the attackers? they deserved to lose. Ion bolt/magnetize could've screwed those motherships over good. Crash, screw your capships, screw your ion bolt/magnetize. We are talking tons of heavy cruisers, lrm, cobalts, etc. All wiped by a literal handful of ships, multiple times. It was ridiculous. It's not an intuitive, normally-balanced game. If you say it is, we will just have to
Why the post has been degraded into this point? [e digicons]:rofl:[/e]
I just found them a while ago, but none of them are working... See, I got them from your clan's site and they are not even readiable with GalaxyForge. Are you sure they are indeed working?
[quote who="crashmatusow" reply="21" id="2132608"]i don't think a damage cap is beyond the engine. not part of it, yes, but i don't think it would be too hard to add in.[/quote] OK, I checked the finishconditiontypes, and I am afraid that it won't be possible. There isn't any conditions that can cap the damage given. Sigh, this is due to the fact that insane calculation would be needed to calculate the damage.. </sp
Well, I found Whip's maps but none of them are working, Are you sure they work ok with Entrenchment?
You don't have to figure out who is that loser. Where are the maps made by Whip? I'd like to see it. Btw if you guys choose random map this will happen, 90% of the time. 1.) After 5 minutes, someone realizes he has a nice, lightly guarded desert planet, surrounded by nebulas with four neutral extractors each, and they are nearby his HW. 2.) He happily takes them all. 3.) people from opposite side see him taking all of the a
[quote who="Cpt_Siddy" reply="17" id="2132805"]i was [/quote] Oh I was completely fooled... I should realized when I heard "build a lot of s***" from two players at same time...
OK, back to the topic. If you guys are really serious about this clan match, the format needs to be done. Talk to some reasonable DT members (i.e not Siddy [e digicons]:P[/e] ) to determine... 1.) How many matches will be done? Just one shot? Three? Five? 2.) Time arrangement(s)? 3.) Map(s)? 4.) Who participating? 5.) Victory condition(s)?</
Argh claim down dude.... it is not insulting you. I guess my poor choice of the words provoked you. Well, say we can't assume that Siddy would intentionally prolong the game at that moment (wait, maybe true since you were there [e digicons]:rofl:[/e] ) Siddy, you weren't using two comp in last game we played.
It was a nice game Siddy (I was "The Hopeless Loser") btw. You made a hell of money... Well, yeah.... I was there when Reborn refused to play with two Siddies. Hmmm, I wonder why. Well, I asked "Who gave such claim in the first place?", and maybe I got the answer from this incident. Prove us wrong otherwise.
[quote who="Cpt_Siddy" reply="6" id="2132727"] know DT is one of the top clans, so where is the other top caln we are going to fight?[/quote] Who gave such claim in the first place?
[quote who="dfalken" reply="7" id="2128068"]The Regicide has the solution....did anyone notice? Change MB to deal a fixed amount of damage... Cap the damage, not the targets. Then a large enough fleet would survive if all the damage is shared between each ship equally. That would make me happy. I'd still like to see some of the other cap ships get a buff.. Not to game ending proportions, but just a little buff. Some of the abili
Well, 5v5, so the game has to be done with random map, which usually brings a lot of imbalances..... ..How about play 4v4 instead and play on the map "Implosion"?
Now some of not so Diplomacy stuffs. 1.) More types of the planets? Like ones in Deadly Sin? 2.) Un, more new units? :) OK, this is enough for now.
Before adding new things, I'd say fix old things first (seriously, s olve the capital ship abilities imbanaces. Many of them NEED MAJOR BUFFS. I made a big suggestion thread and others did similar thing.) AFTER old things FIXED , these are my wish list for new things. But again <str