kwm1800

kwm1800

Joined Last seen Member # 3127229
35 Posts 321 Replies 2,021 Reputation

Uh what the heck? I fixed this in my original thread as well. This is what I am seeing: "2> Rehaul the way research on capital ship level works : make two or three stages of the research that which will increase the basic level of the capital ships. This means the capital ship comes right out of the factory with more than level 1. The research cost would be 1000/200/200-1200/400/200-1500/500/300 For basic level of 3-4-5." I guess Stardock forum

87 Replies 203,525 Views

It seems if I name my new entity files using existing ones, it seems fine. But when I rename them as new entity files I got minidump. For example, say I have a new entity file for Kol battleship for buff. When I name this file "BuffLowCostAbilities.entity" I have no problem. But when I name this file "BuffAdaptiveTarget.entity" (which does not exist in original files), I got minidump. Is there any way to fix this?

4 Replies 3,153 Views

And again said by many skilled players, the problem is that most abilities are way too weak, not missile barrage and other notable abilities overpowered.

182 Replies 410,075 Views

Hmmm, what? Most of abilities cannot be interrupted. Only ones that channeling abilities and very few selected ones can be stopped, others are instant effect and there is nothing you can do about it. There are some notiable abilities from main powerhorse capitals that can be interrupted. 1.) Missile barrage. 2.) Shield restore. 3.) Drain planet.

182 Replies 410,075 Views

What we need is that we need identification system based on CD-key and/or Impulse account to eliminate smurf problem.

36 Replies 16,738 Views

You guys are funny as hell. 1.) it was locked-team game. I think you guys playing with AIs? 2.) All they need to do was send a single colony frigate to the target planet and build there. No need of more cooperation and other support. 3.) What I want to point out is that such intentional feature made the game progress is just way too slow. One starbase is more than enough (in star due to space problem 4 starbases are tolerable.) If allies

11 Replies 14,231 Views

[quote who="transitive" reply="17" id="2104233"]not for nothing but... a Vulkoras kills planets faster than a Marza. it has 2 upgrades that enhance sieging. or if you wanted to go the other way with it Phase Missile Swarm is a better direct damage ability than Radiation Bomb. i'd say the Vulk was a much better ship in every way except for Missile Barrage, which as we know, is quite ridiculous. [/quote] See, the problem is that Vulk's dps is low compared to Mazda.</

36 Replies 107,568 Views

No, you can't get away without carriers. Flaks themselves alone do not cut it. I usually find Carriers + flaks always beat pure carriers, while they are more useful in other situation compared to pure flaks. (of course other not related units not mentioned)

16 Replies 12,078 Views

You are missing single most important unit in the game: Long Range Frigates. See, with your fleet composition, which is mainly composed of heavy armour, mass light frigates can tear your army apart. About 30+ LRMs, 10+ Flaks, 15~20+ Carriers with fighters and 10+ Repair cruisers would be somewhat ideal. And if you can, you need to get Kodiak asap. For the price factor ALONE they are the best. Not to mention crazy damage output (since weapon type is compo

16 Replies 12,078 Views

Whoops, 400, not 300.... (serious typo...) And yes, it is very rare incident and I think I saw this like 3~4 times out of 200+ games. ...let me check my replay section in the game if I can find the replay to prove this (I keep auto-record)

47 Replies 23,192 Views

Well, recently I am playing Advent to understand the game balance more fully. When always against any semi-decent players, they don't seem having interested in my other capitals, sometimes completely ignore them. Then they bring 50 Enforcers with teh EGG! and solely focus fire on my mothership, until it dies, which happens before I blink. [e digicons]X([/e] [e digicons]:'([/e] [e digicons]>:([/e] [e digicons]:thumbsdown:[/e] &

26 Replies 9,530 Views

[quote who="Bobucles" reply="9" id="2068434"] How will a flat buff fix that? IF the problem, as you put it, is roughly "Late game caps can't survive at a low level", then shouldn't a solution have SOMETHING to do with helping late game caps achieve levels? And if this is really the problem, why hasn't the existing game mechanic to give capital ships levels- training- been successful in fixing this?[/quote] First, I'd want to hear how a capital can survive against f

81 Replies 80,698 Views